Difference between revisions of "Lua Functions List"

Jump to navigation Jump to search
503 bytes added ,  07:13, 20 June 2021
m
Line 27: Line 27:
:Displays a HUD showing information about connection, cameras, trigger timelines, and memory use(?); cycles through three different levels of detail.
:Displays a HUD showing information about connection, cameras, trigger timelines, and memory use(?); cycles through three different levels of detail.


;<nowiki>game:gameTiming():GetTotalTime()</nowiki>
:Returns game time in <u>long</u> data type, this number constantly increases.
:Can be used for in-game timers.




Line 74: Line 78:
;<nowiki>game:soundBarn():ToggleMuteMusic()</nowiki>
;<nowiki>game:soundBarn():ToggleMuteMusic()</nowiki>
:Toggles game music ON / OFF
:Toggles game music ON / OFF
;<nowiki>game:QueueLevel( "Level_Name" )</nowiki>
:Instantly warps player to beginning of specified level and starts regular triggers.
:Available options: <code>Level_Graveyard, Level_Barrens, Level_Desert, Level_Canyon, Level_Cave, Level_Ruins, Level_Mountain, Level_Summit, Level_Credits, Level_Desert, Level_Bryan, Level_Chris</code>




Navigation menu