Difference between revisions of ""Cheat" Functions"

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38 bytes added ,  22:44, 18 June 2021
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Some things will only work if you turn on "cheats" by running <code>Vars.Game.cheatsEnabled(true)</code> . It seems this must specifically be done through Lua, and not just editing the Vars table defined in plain text in Journey.exe : that table already has "cheatsEnabled = true" by default, but something changes the value to "false" right after the game starts.<br/>"Cheats" known so far:
Some things will only work if you turn on "cheats" by running <code>Vars.Game.cheatsEnabled(true)</code> . It seems this must specifically be done through Lua, and not just editing the Vars table defined in plain text in Journey.exe : that table already has "cheatsEnabled = true" by default, but something changes the value to "false" right after the game starts.<br/>"Cheats" known so far:


See DebugKeys.lua for more functions!


<code>game:netGui():ToggleEnabled()</code>
<code>game:netGui():ToggleEnabled()</code>

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