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edits
(→Loading Resource Files: corrected example script so it actually works) |
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if v.class == "Script" then v.source = "Level_"..swapLevel.."/"..v.name..".lua" | if v.class == "Script" then v.source = "Level_"..swapLevel.."/"..v.name..".lua" | ||
elseif v.class == "Binary" then v.source = "Scripts/Level_"..swapLevel.."/"..v.name..".lua" | elseif v.class == "Binary" then v.source = "Scripts/Level_"..swapLevel.."/"..v.name..".lua" | ||
elseif v.name == "LvlMus" then v.source = swapLevel.." | elseif v.name == "LvlMus" then v.source = swapLevel.."-MUS.bnk" | ||
elseif v.name == "LvlSfx" then v.source = swapLevel.." | elseif v.name == "LvlSfx" then v.source = swapLevel.."-SFX.bnk" | ||
elseif v.class == "Texture" then v.source = "Level_"..swapLevel.."/DuneColorShadow.dds" | elseif v.class == "Texture" then v.source = "Level_"..swapLevel.."/DuneColorShadow.dds" | ||
elseif v.class == "TerrainData" then | elseif v.class == "TerrainData" then | ||