Difference between revisions of "Camera Key Frames"

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7 bytes removed ,  23:50, 13 October 2021
m
please use pre instead of nowiki
(very basic info, plus a script to browse all camera keyframes in pause mode)
 
m (please use pre instead of nowiki)
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it turns them all into pause mode keyframes at the start of a level, let you switch from one keyframe to the next in pause mode by pushing the keys mapped to left/right, and shows the keyframe's order in CameraKeyFrameInstances.lua (for example, "Pausemode Keyframe #0" is the first object in CameraKeyFrameInstances.lua, "#1" is the second object, "#2" is the third object,etc)
it turns them all into pause mode keyframes at the start of a level, let you switch from one keyframe to the next in pause mode by pushing the keys mapped to left/right, and shows the keyframe's order in CameraKeyFrameInstances.lua (for example, "Pausemode Keyframe #0" is the first object in CameraKeyFrameInstances.lua, "#1" is the second object, "#2" is the third object,etc)


<nowiki>Vars.Game.cheatsEnabled(true) --lets you switch slides with left/right movement keys
<pre>Vars.Game.cheatsEnabled(true) --lets you switch slides with left/right movement keys
Vars.PauseSystem.displayDebugNum(true) --shows slide # on screen
Vars.PauseSystem.displayDebugNum(true) --shows slide # on screen


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     CameraKeyFrameInstances = {}  
     CameraKeyFrameInstances = {}  
end</nowiki>
end</pre>

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