Difference between revisions of "ForceDehijack"

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34 bytes added ,  17:57, 25 September 2021
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(Created page with "Category:Trigger TypesCategory:Event-Like Triggers ForceDehijack Triggers will make the RemoteDude stop being hijacked if it currently is - so either you see your comp...")
 
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ForceDehijack Triggers will make the RemoteDude stop being hijacked if it currently is - so either you see your companion's true position/etc, or RemoteDude disappears if you are not connected to anyone.
ForceDehijack Triggers will make the RemoteDude stop being hijacked if it currently is - so either you see your companion's true position/etc, or RemoteDude disappears if you are not connected to anyone.


However it only lasts for about one frame, and then RemoteDude goes back to being hijacked.
However it only lasts for about one frame whenever the trigger is activated, and then RemoteDude goes back to being hijacked.


It might kind of work for a longer time if you had some Lua code or another Trigger activating ForceDehijack every frame? hasn't been tested.
It might kind of work for a longer time if you had some Lua code or another Trigger activating ForceDehijack every frame? hasn't been tested.

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