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EventIfCapeLength Triggers check whether LocalDude's scarf is at least a certain length when the Trigger is activated, and can activate different Trigger(s) based on if it's that long or not. | EventIfCapeLength Triggers check whether LocalDude's scarf is at least a certain length when the Trigger is activated, and can activate different Trigger(s) based on if it's that long or not. | ||
It judges this based on how long the scarf currently "looks", not how long it "actually is/will look" : as in, if you just triggered something to increase your cape length from 0 to 30, and EventIfCapeLength was triggered while your scarf was only halfway done growing in-game, and your cape "looks" how long it would be at length 15, it would detect your scarf length as being 15 ('''technically untested''' but this is how Event'''On'''CapeLength works, at least) | |||
Isn't activated at the moment it's created? | |||
Is only active briefly to do the check, and then stops checking/deactivates'''?''' | |||
Isn't activated at the moment it's created'''?''' | |||
===Vars=== | ===Vars=== | ||
| Line 15: | Line 18: | ||
|capeLength | |capeLength | ||
|number | |number | ||
|0 | |0? | ||
|the trigger checks to see if LocalDude's scarf is currently at least this length | |the trigger checks to see if LocalDude's scarf is currently at least this length | ||
|- | |- | ||
| Line 30: | Line 33: | ||
|fireOnce | |fireOnce | ||
|boolean | |boolean | ||
|false | |false? | ||
|untested - maybe "true" means it only can be triggered to do a check once and then gets disabled? or maybe "false" means that once it's activated, it keeps checking scarf length/activating the appropriate trigger(s) constantly? | |'''untested''' - maybe "true" means it only can be triggered to do a check once and then gets disabled? or maybe "false" means that once it's activated, it keeps checking scarf length/activating the appropriate trigger(s) constantly? | ||
|} | |} | ||