Difference between revisions of "Loading Level Resources With Lua"

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→‎Loading Resource Files: corrected example script so it actually works
(→‎Loading Resource Files: corrected example script so it actually works)
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  if v.class == "Script" then v.source = "Level_"..swapLevel.."/"..v.name..".lua"
  if v.class == "Script" then v.source = "Level_"..swapLevel.."/"..v.name..".lua"
  elseif v.class == "Binary" then v.source = "Scripts/Level_"..swapLevel.."/"..v.name..".lua"
  elseif v.class == "Binary" then v.source = "Scripts/Level_"..swapLevel.."/"..v.name..".lua"
  elseif v.name == "LvlMus" then v.source = swapLevel.."_MUS.bnk"
  elseif v.name == "LvlMus" then v.source = swapLevel.."-MUS.bnk"
  elseif v.name == "LvlSfx" then v.source = swapLevel.."_SFX.bnk"
  elseif v.name == "LvlSfx" then v.source = swapLevel.."-SFX.bnk"
  elseif v.class == "Texture" then v.source = "Level_"..swapLevel.."/DuneColorShadow.dds"
  elseif v.class == "Texture" then v.source = "Level_"..swapLevel.."/DuneColorShadow.dds"
  elseif v.class == "TerrainData" then  
  elseif v.class == "TerrainData" then  

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