Difference between revisions of "Loading Level Resources With Lua"

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m
(added new info about level unloading, and how new triggers work)
Line 174: Line 174:
TimelineInstances = { construct based on the format in TimelineInstances.lua }
TimelineInstances = { construct based on the format in TimelineInstances.lua }


LoadTimelines( game:timelineBarn )
LoadTimelines( game:timelineBarn() )
</code>
</code>


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