96
edits
(added new info about level unloading, and how new triggers work) |
m (→Timelines) |
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| Line 174: | Line 174: | ||
TimelineInstances = { construct based on the format in TimelineInstances.lua } | TimelineInstances = { construct based on the format in TimelineInstances.lua } | ||
LoadTimelines( game:timelineBarn ) | LoadTimelines( game:timelineBarn() ) | ||
</code> | </code> | ||