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:Start/stop the debug camera, which detaches from your character and can be rapidly moved all over the level. Press fly button/key to teleport your character in front of the camera. If debugHud is on, it will show the debug cam coordinates and other info. Keyboard and controller have different types of movement control so it can be useful to use both. | :Start/stop the debug camera, which detaches from your character and can be rapidly moved all over the level. Press fly button/key to teleport your character in front of the camera. If debugHud is on, it will show the debug cam coordinates and other info. Keyboard and controller have different types of movement control so it can be useful to use both. | ||
:If you need to tilt the camera up/down, run <code>game:cameraSystem():GetDebugCam():SetAngleLock(true)</code> and use keyboard keys assigned to forward/back. Run same code but with (false) to go back to regular debugcam control scheme. | :If you need to tilt the camera up/down, run <code>game:cameraSystem():GetDebugCam():SetAngleLock(true)</code> and use keyboard keys assigned to forward/back. Run same code but with (false) to go back to regular debugcam control scheme. | ||
:Additionally a Cinematic mode can be enabled that enables smoothed movement in addition to up/down tilting by running <code>game:cameraSystem():GetDebugCam():SetCinematicMode(true)</code> it appears that | :Additionally a Cinematic mode can be enabled that enables smoothed movement in addition to up/down tilting by running <code>game:cameraSystem():GetDebugCam():SetCinematicMode(true)</code> it appears that keyboard and left stick perform two different things here as w/s causes both fov adjustment and elevation modifications | ||