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edits
(very basic info, plus a script to browse all camera keyframes in pause mode) |
m (please use pre instead of nowiki) |
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it turns them all into pause mode keyframes at the start of a level, let you switch from one keyframe to the next in pause mode by pushing the keys mapped to left/right, and shows the keyframe's order in CameraKeyFrameInstances.lua (for example, "Pausemode Keyframe #0" is the first object in CameraKeyFrameInstances.lua, "#1" is the second object, "#2" is the third object,etc) | it turns them all into pause mode keyframes at the start of a level, let you switch from one keyframe to the next in pause mode by pushing the keys mapped to left/right, and shows the keyframe's order in CameraKeyFrameInstances.lua (for example, "Pausemode Keyframe #0" is the first object in CameraKeyFrameInstances.lua, "#1" is the second object, "#2" is the third object,etc) | ||
<pre>Vars.Game.cheatsEnabled(true) --lets you switch slides with left/right movement keys | |||
Vars.PauseSystem.displayDebugNum(true) --shows slide # on screen | Vars.PauseSystem.displayDebugNum(true) --shows slide # on screen | ||
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CameraKeyFrameInstances = {} | CameraKeyFrameInstances = {} | ||
end</ | end</pre> | ||