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(Created page with "Category:Trigger TypesCategory:Event-Like Triggers The SaveGameTrigger trigger instantly saves your game, without needing to move to another level. ===Vars=== '''res...") |
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===Notes=== | ===Notes=== | ||
*Saves your scarf length as "what it actually is / is about to be", not "how it appears on screen right now": as in, if you just triggered something to change your scarf length from 0 to 30, and then instantly did a SaveGameTrigger, it would save your scarf length as 30, even though your scarf hasn't "actually" grown to 30 long yet (unlike EventOnCapeLength | *Saves your scarf length as "what it actually is / is about to be", not "how it appears on screen right now": as in, if you just triggered something to change your scarf length from 0 to 30, and then instantly did a SaveGameTrigger, it would save your scarf length as 30, even though your scarf hasn't "actually" grown to 30 long yet (unlike EventIfClothLength and/or EventOnCapeLength which read how big your scarf "looks") | ||