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[[Category:Trigger Types]][[Category:Trigger-Like Triggers]] | [[Category:Trigger Types]][[Category:Trigger-Like Triggers]] | ||
EventOnCapeLength Triggers constantly check whether LocalDude's scarf has grown to be at least a certain length, and when it does then they activate some other Trigger. | EventOnCapeLength Triggers constantly check whether LocalDude's scarf has grown to be at least a certain length, and when it does then they activate some other Trigger. | ||
It judges this based on how long the scarf currently "looks", not how long it "actually is/will look" : as in, if you just triggered something to increase your cape length from 0 to 30 (default maximum), EventOnCapeLength will not trigger its effects until the scarf actually finishes growing to the longest possible length on your screen. (may still need testing - it MIGHT only check scarf length every few seconds, and the few times it's been tested, the check has mostly happened at the same time the scarf finished growing) | |||
This Trigger appears to be active as soon as it's created, or at least if it was created when the level loaded. | This Trigger appears to be active as soon as it's created, or at least if it was created when the level loaded. | ||
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|capeLength | |capeLength | ||
|number | |number | ||
|0 | |0? | ||
|the trigger checks to see if LocalDude's scarf just now grew to this length or more (not shrink below it) | |the trigger checks to see if LocalDude's scarf just now grew to this length or more (not shrink below it) | ||
|- | |- | ||
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|fireOnce | |fireOnce | ||
|boolean | |boolean | ||
|false | |false? | ||
|if false then this Trigger stops checking the scarf length/etc (is deactivated?) after it's been triggered one time | |if false then this Trigger stops checking the scarf length/etc (is deactivated?) after it's been triggered one time | ||
|} | |} | ||