EventIfCapeLength

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Revision as of 22:23, 23 September 2021 by Alazar88 (talk | contribs)
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EventIfCapeLength Triggers check whether LocalDude's scarf is at least a certain length when the Trigger is activated, and can activate different Trigger(s) based on if it's that long or not.

Is only active briefly to do the check, and then stops checking/deactivates?

Isn't activated at the moment it's created?

Vars

Name Data type Default Description
capeLength number 0 the trigger checks to see if LocalDude's scarf is currently at least this length
effectsOnFalse Trigger / Trigger Clump null? if scarf length is less than capeLength, this trigger(s) gets activated. is "nullable" so can be set to 0 to activate nothing
effectsOnTrue Trigger / Trigger Clump null? if scarf length is more than or equal to capeLength, this trigger(s) gets activated. is "nullable" so can be set to 0 to activate nothing
fireOnce boolean false untested - maybe "true" means it only can be triggered to do a check once and then gets disabled? or maybe "false" means that once it's activated, it keeps checking scarf length/activating the appropriate trigger(s) constantly?