EventIfCapeLength
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EventIfCapeLength Triggers check whether LocalDude has at least a certain amount of "scarf energy" when the Trigger is activated, and can activate different Trigger(s) based on if it has that much "scarf energy" or not.
Despite its name, the trigger does not check the actual length of the scarf, unless of course the scarf has full "energy".
Is only active briefly to do the check, and then stops checking/deactivates?
Is not automatically activated when loaded at start of level.
Vars
| Name | Data type | Default | Description |
|---|---|---|---|
| capeLength | number | 0? | the trigger checks to see if LocalDude has at least this much "scarf energy" |
| effectsOnFalse | Trigger / Trigger Clump | null? | if "scarf energy" is less than capeLength, this trigger(s) gets activated. is "nullable" so can be set to 0 to activate nothing |
| effectsOnTrue | Trigger / Trigger Clump | null? | if "scarf energy" is more than or equal to capeLength, this trigger(s) gets activated. is "nullable" so can be set to 0 to activate nothing |
| fireOnce | boolean | false? | untested - maybe "true" means it only can be triggered to do a check once and then gets disabled? or maybe "false" means that once it's activated, it keeps checking scarf length/activating the appropriate trigger(s) constantly? |