User contributions for Alazar88
Jump to navigation
Jump to search
- 22:43, 23 September 2021 diff hist +220 N Category:Event-Like Triggers Created page with "These are Triggers that act like what would usually be called something like "events", as in: when the Trigger gets activated, something happens (and the "something" is not si..."
- 22:37, 23 September 2021 diff hist +800 N ForceDehijack Created page with "Category:Trigger TypesCategory:Event-Like Triggers ForceDehijack Triggers will make the RemoteDude stop being hijacked if it currently is - so either you see your comp..."
- 22:23, 23 September 2021 diff hist +61 m EventIfCapeLength
- 22:21, 23 September 2021 diff hist +1,121 N EventIfCapeLength Created page with "EventIfCapeLength Triggers check whether LocalDude's scarf is at least a certain length when the Trigger is activated, and can activate different Trigger(s) based on if it's t..."
- 22:07, 23 September 2021 diff hist +27 m Category:Trigger-Like Triggers current Tag: Visual edit: Switched
- 22:06, 23 September 2021 diff hist +1 m EventOnCapeLength
- 22:03, 23 September 2021 diff hist +164 N Category:Trigger-Like Triggers Created page with "Types of Triggers that work like what would normally be called "triggers", as in: if some condition is met, then the Trigger activates some other Trigger(or object)"
- 21:59, 23 September 2021 diff hist +806 N EventOnCapeLength Created page with "Category:Trigger TypesCategory:Trigger-Like Triggers EventOnCapeLength Triggers constantly check whether LocalDude's scarf has grown to be at least a certain length,..."
- 21:26, 23 September 2021 diff hist +63 N Category:Trigger Types Created page with "This category will contain all the different Types of Triggers." current Tag: Visual edit
- 16:24, 23 September 2021 diff hist +4 m Loading Level Objects When Level Starts current
- 16:12, 23 September 2021 diff hist +182 Loading Level Objects When Level Starts →Example script: LoadModLevelObjects: clarification continued
- 15:49, 23 September 2021 diff hist +636 Loading Level Objects When Level Starts →Example script: LoadModLevelObjects: clarifying some stuff Tag: Visual edit: Switched
- 15:12, 23 September 2021 diff hist +1,419 Loading Level Objects When Level Starts Improved/moved note about avoiding object-order problems
- 13:27, 23 September 2021 diff hist +61 Main Page
- 05:33, 23 September 2021 diff hist −13 m Loading Level Objects When Level Starts Tag: Visual edit
- 05:28, 23 September 2021 diff hist +23,591 N Loading Level Objects When Level Starts basic explanation, and mostly-done WIP example script
- 00:23, 29 July 2021 diff hist +1,097 Loading Level Resources With Lua info on using functions with "hidden" barns (only tested on creatures so far), other minor updates Tag: Visual edit: Switched
- 04:51, 19 June 2021 diff hist +97 m Modded Level Uid List Tag: Visual edit
- 04:49, 19 June 2021 diff hist +1,323 N Modded Level Uid List Created page with "Category:Level Modding This is a list of level Uid's that are already being used by published level mods that need their own unique lobbies. If you publish any such level..."
- 04:06, 19 June 2021 diff hist +6,027 N Creating New Levels Initial findings on creating unique lobbies current
- 01:56, 17 June 2021 diff hist 0 Loading Level Resources With Lua →Loading Resource Files: corrected example script so it actually works Tag: Visual edit
- 15:51, 12 June 2021 diff hist +269 "Cheat" Functions Tag: Visual edit: Switched
- 15:41, 12 June 2021 diff hist +791 N "Cheat" Functions only a couple things known so far
- 01:02, 12 June 2021 diff hist +141 SetDudeAge Tag: Visual edit: Switched
- 00:54, 12 June 2021 diff hist +5 m SetDudeAge
- 00:48, 12 June 2021 diff hist +1,258 N SetDudeAge created page, info is mostly complete
- 00:01, 12 June 2021 diff hist +76 Loading Level Resources With Lua →Adding/Modifying Individual Resources Tag: Visual edit
- 00:00, 12 June 2021 diff hist −221 Loading Level Resources With Lua →Adding/Modifying Individual Resources: never mind, tables can be split apart on separate lines just like they are in SomethingInstances.lua's and work fine with injector or just editing original lua Tag: Visual edit
- 23:22, 11 June 2021 diff hist +462 Loading Level Resources With Lua added research on decoration meshes (still can't load with lua), reformatted code blocks to be actual blocks, a couple other edits Tag: Visual edit: Switched
- 03:03, 10 June 2021 diff hist +9 m Loading Level Resources With Lua →Loading Resource Files Tag: Visual edit
- 03:00, 10 June 2021 diff hist +43 Loading Level Resources With Lua →Loading Resource Files Tag: Visual edit
- 02:50, 10 June 2021 diff hist +4,913 Loading Level Resources With Lua Initial info on loading alternate resource files Tag: Visual edit: Switched
- 22:21, 9 June 2021 diff hist +24 ME&PAL Mod/Downloads
- 22:20, 9 June 2021 diff hist +488 N ME&PAL Mod/Downloads created page
- 03:26, 9 June 2021 diff hist +2 m Loading Level Resources With Lua →Timelines
- 00:25, 9 June 2021 diff hist +605 Loading Level Resources With Lua added new info about level unloading, and how new triggers work
- 03:56, 8 June 2021 diff hist −1 m Main Page
- 02:02, 8 June 2021 diff hist +3,734 Loading Level Resources With Lua Added info on Names table load order, stuff we don't know how to load with Lua yet, notes on sound/particle emitters, maybe a couple other things
- 22:17, 7 June 2021 diff hist +20 Journey Modding Wiki:General disclaimer current
- 22:15, 7 June 2021 diff hist +221 N Journey Modding Wiki:General disclaimer quick rights disclaimer for now just in case
- 22:05, 7 June 2021 diff hist +431 Main Page Added brief description, and request to mod courteously
- 14:40, 6 June 2021 diff hist 0 m Loading Level Resources With Lua →Important things to remember
- 03:10, 6 June 2021 diff hist +114 N Category:Level Resources Created page with "Pages about level-specific resources which are loaded when you enter a level and unloaded when you exit the level." current
- 03:08, 6 June 2021 diff hist +85 N Category:Native Lua Functions Created page with "Documentation about Lua functions that are included in Journey's embedded .lua files." current
- 02:59, 6 June 2021 diff hist +36 m Loading Level Resources With Lua →Creating new Triggers
- 02:38, 6 June 2021 diff hist +15,974 N Loading Level Resources With Lua Created page. Have tested Trigger/Clump loading quite a bit, everything else is just educated guesses