EventIfCapeLength
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EventIfCapeLength Triggers check whether LocalDude's scarf is at least a certain length when the Trigger is activated, and can activate different Trigger(s) based on if it's that long or not.
Is only active briefly to do the check, and then stops checking/deactivates?
Isn't activated at the moment it's created?
Vars
| Name | Data type | Default | Description |
|---|---|---|---|
| capeLength | number | 0 | the trigger checks to see if LocalDude's scarf is currently at least this length |
| effectsOnFalse | Trigger / Trigger Clump | null? | if scarf length is less than capeLength, this trigger(s) gets activated. is "nullable" so can be set to 0 to activate nothing |
| effectsOnTrue | Trigger / Trigger Clump | null? | if scarf length is more than or equal to capeLength, this trigger(s) gets activated. is "nullable" so can be set to 0 to activate nothing |
| fireOnce | boolean | false | untested - maybe "true" means it only can be triggered to do a check once and then gets disabled? or maybe "false" means that once it's activated, it keeps checking scarf length/activating the appropriate trigger(s) constantly? |