EventOnCapeLength
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EventOnCapeLength Triggers constantly check whether LocalDude's scarf just got "charged" to at least a certain amount of "scarf energy", and activates other Trigger(s) if it did.
Despite the trigger's name, it does not check how long the scarf actually is, just how much "scarf energy" it has.
This Trigger appears to be active as soon as it's created, or at least if it was created when the level loaded.
Vars
| Name | Data type | Default | Description |
|---|---|---|---|
| capeLength | number | 0? | the trigger checks to see if LocalDude's scarf just now reached this amount of "scarf energy" or more (doesn't check if it lowered past that amount) |
| effects | Trigger / Trigger Clump | nothing? | when "scarf energy" reaches capeLength, this trigger(s) gets activated |
| fireOnce | boolean | false? | if false then this Trigger stops checking the "scarf energy"/etc (is deactivated?) after it's been triggered one time |