Difference between revisions of "SetDudeAge"
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Examples exist in TriggerInstances.lua for every normally playable level plus Level_Bryan, but they are only actually used in Level_Graveyard (for changing from red robe to white robe) and in Level_Bryan (unused mechanics from beta). | Examples exist in TriggerInstances.lua for every normally playable level plus Level_Bryan, but they are only actually used in Level_Graveyard (for changing from red robe to white robe) and in Level_Bryan (unused mechanics from beta). | ||
===Variables:=== | ===Variables:=== | ||
;age | ;age | ||
:''number'' | :''number'' | ||
:Sets avatar's robe to a specific tier: | :Sets avatar's robe to a specific tier: | ||
::0, 1, 2, 3 are red robe tiers 1, 2, 3, 4; | ::0, 1, 2, 3 are red robe tiers 1, 2, 3, 4; | ||
::5, 6 | ::4, 5, 6 are white robe tiers 2, 3, 4. | ||
::Any number higher than 6 will set it as white robe tier 4, and also the actual robe tier variable in memory will only be set to 6. | |||
;useRemote | ;useRemote | ||
:''boolean'' | :''boolean'' | ||
| Line 17: | Line 16: | ||
;useMaxAge | ;useMaxAge | ||
:''boolean'' | :''boolean'' | ||
:If "true", ignores the 'age' setting and sets robe color to red, with the tier it "should" be based on how many runs you have completed in your save file. | :If "true", ignores the '''age''' setting and sets robe color to red, with the tier it "should" be based on how many runs you have completed in your save file. | ||
;whiteCostumeAge | ;whiteCostumeAge | ||
:''boolean'' | :''boolean'' | ||
:If "true", ignores the 'age' and 'useMaxAge' settings and sets robe color to white, with the tier it "should" be based on how many runs you have completed in your save file. | :If "true", ignores the '''age''' and '''useMaxAge''' settings and sets robe color to white, with the tier it "should" be based on how many runs you have completed in your save file. | ||
:(Only tested on save with all symbols collected - may behave differently if you have not collected all symbols and/or are on your first run.) | :(Only tested on save with all symbols collected - may behave differently if you have not collected all symbols and/or are on your first run.) | ||
Revision as of 01:02, 12 June 2021
SetDudeAge is a type of Trigger that changes the "age" (robe tier) of a player avatar when activated.
Examples exist in TriggerInstances.lua for every normally playable level plus Level_Bryan, but they are only actually used in Level_Graveyard (for changing from red robe to white robe) and in Level_Bryan (unused mechanics from beta).
Variables:
- age
- number
- Sets avatar's robe to a specific tier:
- 0, 1, 2, 3 are red robe tiers 1, 2, 3, 4;
- 4, 5, 6 are white robe tiers 2, 3, 4.
- Any number higher than 6 will set it as white robe tier 4, and also the actual robe tier variable in memory will only be set to 6.
- useRemote
- boolean
- If "false", sets the robe tier for the local avatar (you).
- If "true", sets the robe tier for the remote avatar (companion). Probably only works while companion is hijacked by "Nick".
- useMaxAge
- boolean
- If "true", ignores the age setting and sets robe color to red, with the tier it "should" be based on how many runs you have completed in your save file.
- whiteCostumeAge
- boolean
- If "true", ignores the age and useMaxAge settings and sets robe color to white, with the tier it "should" be based on how many runs you have completed in your save file.
- (Only tested on save with all symbols collected - may behave differently if you have not collected all symbols and/or are on your first run.)