Difference between revisions of "SetDudeAge"

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Examples exist in TriggerInstances.lua for every normally playable level plus Level_Bryan, but they are only actually used in Level_Graveyard (for changing from red robe to white robe) and in Level_Bryan (unused mechanics from beta).
Examples exist in TriggerInstances.lua for every normally playable level plus Level_Bryan, but they are only actually used in Level_Graveyard (for changing from red robe to white robe) and in Level_Bryan (unused mechanics from beta).
===Variables:===
===Variables:===
;age
;age
:''number''
:''number''
:Sets avatar's robe to a specific tier:  
:Sets avatar's robe to a specific tier:
::0, 1, 2, 3 are red robe tiers 1, 2, 3, 4;
::0, 1, 2, 3 are red robe tiers 1, 2, 3, 4;
::5, 6, 7 are white robe tiers 2, 3, 4.  
::4, 5, 6 are white robe tiers 2, 3, 4.
::Any number higher than 6 will set it as white robe tier 4, and also the actual robe tier variable in memory will only be set to 6.
;useRemote
;useRemote
:''boolean''
:''boolean''
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;useMaxAge
;useMaxAge
:''boolean''
:''boolean''
:If "true", ignores the 'age' setting and sets robe color to red, with the tier it "should" be based on how many runs you have completed in your save file.
:If "true", ignores the '''age''' setting and sets robe color to red, with the tier it "should" be based on how many runs you have completed in your save file.
;whiteCostumeAge
;whiteCostumeAge
:''boolean''
:''boolean''
:If "true", ignores the 'age' and 'useMaxAge' settings and sets robe color to white, with the tier it "should" be based on how many runs you have completed in your save file.
:If "true", ignores the '''age''' and '''useMaxAge''' settings and sets robe color to white, with the tier it "should" be based on how many runs you have completed in your save file.
:(Only tested on save with all symbols collected - may behave differently if you have not collected all symbols and/or are on your first run.)
:(Only tested on save with all symbols collected - may behave differently if you have not collected all symbols and/or are on your first run.)

Revision as of 01:02, 12 June 2021

SetDudeAge is a type of Trigger that changes the "age" (robe tier) of a player avatar when activated.

Examples exist in TriggerInstances.lua for every normally playable level plus Level_Bryan, but they are only actually used in Level_Graveyard (for changing from red robe to white robe) and in Level_Bryan (unused mechanics from beta).

Variables:

age
number
Sets avatar's robe to a specific tier:
0, 1, 2, 3 are red robe tiers 1, 2, 3, 4;
4, 5, 6 are white robe tiers 2, 3, 4.
Any number higher than 6 will set it as white robe tier 4, and also the actual robe tier variable in memory will only be set to 6.
useRemote
boolean
If "false", sets the robe tier for the local avatar (you).
If "true", sets the robe tier for the remote avatar (companion). Probably only works while companion is hijacked by "Nick".
useMaxAge
boolean
If "true", ignores the age setting and sets robe color to red, with the tier it "should" be based on how many runs you have completed in your save file.
whiteCostumeAge
boolean
If "true", ignores the age and useMaxAge settings and sets robe color to white, with the tier it "should" be based on how many runs you have completed in your save file.
(Only tested on save with all symbols collected - may behave differently if you have not collected all symbols and/or are on your first run.)