Difference between revisions of "SaveGameTrigger"

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(Created page with "Category:Trigger TypesCategory:Event-Like Triggers The SaveGameTrigger trigger instantly saves your game, without needing to move to another level. ===Vars=== '''res...")
 
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===Notes===
===Notes===


*Saves your scarf length as "what it actually is / is about to be", not "how it appears on screen right now": as in, if you just triggered something to change your scarf length from 0 to 30, and then instantly did a SaveGameTrigger, it would save your scarf length as 30, even though your scarf hasn't "actually" grown to 30 long yet (unlike EventOnCapeLength/EventIfClothLength which read how big your scarf "looks"(?))
*Saves your scarf length as "what it actually is / is about to be", not "how it appears on screen right now": as in, if you just triggered something to change your scarf length from 0 to 30, and then instantly did a SaveGameTrigger, it would save your scarf length as 30, even though your scarf hasn't "actually" grown to 30 long yet (unlike EventIfClothLength and/or EventOnCapeLength which read how big your scarf "looks")

Latest revision as of 17:58, 25 September 2021

The SaveGameTrigger trigger instantly saves your game, without needing to move to another level.

Vars

reset | boolean | defaults to false | If false, just saves your current progress like normal. If true, clears your save data completely.

Notes

  • Saves your scarf length as "what it actually is / is about to be", not "how it appears on screen right now": as in, if you just triggered something to change your scarf length from 0 to 30, and then instantly did a SaveGameTrigger, it would save your scarf length as 30, even though your scarf hasn't "actually" grown to 30 long yet (unlike EventIfClothLength and/or EventOnCapeLength which read how big your scarf "looks")