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	<id>https://journeywiki.wolf109909.top/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alazar88</id>
	<title>Journey Modding Wiki - User contributions [en]</title>
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	<updated>2026-06-06T03:05:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Modded_Level_Uid_List&amp;diff=227</id>
		<title>Modded Level Uid List</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Modded_Level_Uid_List&amp;diff=227"/>
		<updated>2023-04-04T22:58:52Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: rocket death match levels - should&amp;#039;ve added that forever ago but i forgot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Level Modding]]&lt;br /&gt;
This is a list of level Uid&amp;#039;s that are already being used by published level mods that need their own unique lobbies. If you publish any such level mods, please record the Uid&amp;#039;s here.&lt;br /&gt;
&lt;br /&gt;
Please avoid using any of the Uid&amp;#039;s from this list for your own level mods, unless there would be no possible problems if your level mod and the one listed here had players sharing the same lobby (like if you only made cosmetic changes to that other level mod, etc). See [[Creating New Levels]] for more info.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s okay if you don&amp;#039;t write a detailed description, just at least put the level&amp;#039;s Uid and name.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level Uid&lt;br /&gt;
!Level Name&lt;br /&gt;
!Related Mod/Author/Description&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Level_Credits&lt;br /&gt;
|ME&amp;amp;PAL Mod, by Alazar88. A duplicate of Level_Credits, but with the credits cutscene disabled and player controls enabled, so players can explore the level. Using unique lobby so that players with ME&amp;amp;PAL&amp;#039;s &amp;quot;meet everywhere&amp;quot; functions turned on during the normal game credits won&amp;#039;t unknowingly connect to players who are exploring the credits levels, which would add them to CMATW and could cause confusion and mix-ups when trying to figure out which companion was which.  &lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Level_Matt&lt;br /&gt;
|ME&amp;amp;PAL Mod, by Alazar88. Same as above, but with Level_Matt, the second part of the credits.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Level_Chris&lt;br /&gt;
|ME&amp;amp;PAL Mod, by Alazar88. Same as above, but with Level_Chris, the third part of the credits.&lt;br /&gt;
|-&lt;br /&gt;
|20 through 31&lt;br /&gt;
|All twelve Levels&lt;br /&gt;
|Rocket Death Match Mod, by Alazar88. All of them are the same as the vanilla game levels, except with some tweaking as part of the workaround that makes the rockets be &amp;quot;multiplayer&amp;quot; instead of only showing up for the player who fired them.&lt;br /&gt;
|&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Lua_Code_Loops&amp;diff=192</id>
		<title>Lua Code Loops</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Lua_Code_Loops&amp;diff=192"/>
		<updated>2021-11-21T01:22:48Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lua Code]]&lt;br /&gt;
To make code loops in Lua that last more than one frame, you must redefine a function the game already calls every frame, and put the code in that. So far it is known that Tick() from Tick.lua and ProcessDebugKeys() from DebugKeys.lua will loop every frame, starting once the game finishes loading at startup.&lt;br /&gt;
&lt;br /&gt;
Here is a way to do that so you only need to actually redefine an existing function once, and then to manage multiple looping things, you just create/delete tables that define individual loop functions and their persistent variables:&lt;br /&gt;
{{Collapse|1=&amp;lt;pre&amp;gt;&lt;br /&gt;
-- empty table to put all loop tables in&lt;br /&gt;
Loops = {}&lt;br /&gt;
&lt;br /&gt;
-- custom function called every frame, which does the function from every loop table in Loops, with the loop table itself as a parameter so they can use their related variables easier&lt;br /&gt;
function DoLoops()&lt;br /&gt;
	for k,v in pairs(Loops) do&lt;br /&gt;
		v.fun(v)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- redefines the existing Tick function, so DoLoops is actually called every frame&lt;br /&gt;
function Tick( game, gameTiming, input )&lt;br /&gt;
	DoLoops()&lt;br /&gt;
	dofile(&amp;quot;TickHook.lua&amp;quot;) &lt;br /&gt;
	--the dofile assumes you are using wolf109909&amp;#039;s Python Lua modder to inject code, should change that if using a different filename/method, etc&lt;br /&gt;
	--also PLEASE REMOVE the dofile if you use this code in a publicly-released mod, I&amp;#039;d rather people at least go to the modding forum and say they consent to modding responsibly before they easily get access to Lua code injection, just in case...&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;|2=&amp;quot;DoLoops&amp;quot; script}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This example function works if the code above has been used: whenever you call the function, it checks whether its related loop table is already in Loops, if not then it creates one; that loop&amp;#039;s function will display a number that increases every X number of frames, and then the loop deletes itself after looping Y number of times.&lt;br /&gt;
{{Collapse|1=&amp;lt;pre&amp;gt;&lt;br /&gt;
--Usage: ExampleFun(10,100) counts upward every 10 frames and stops after it does that 100 times, etc&lt;br /&gt;
&lt;br /&gt;
function ExampleFun(X,Y)&lt;br /&gt;
	if not Loops[&amp;quot;ExampleLoop&amp;quot;] then&lt;br /&gt;
		Loops[&amp;quot;ExampleLoop&amp;quot;] = {&lt;br /&gt;
			--initial persistent variables, reference in code with my.VariableName&lt;br /&gt;
			timer = X-1,&lt;br /&gt;
			delay = X,&lt;br /&gt;
			count = -1,&lt;br /&gt;
			limit = Y,&lt;br /&gt;
			fun = function(my) --the looping code all goes in this function&lt;br /&gt;
				--checks if enough frames have passed&lt;br /&gt;
				my.timer = my.timer + 1&lt;br /&gt;
				if my.timer == my.delay then&lt;br /&gt;
					--resets frame timer, increases counter&lt;br /&gt;
					my.timer = 0&lt;br /&gt;
					my.count = my.count + 1&lt;br /&gt;
					--displays counter&lt;br /&gt;
					local DT = game:gameTiming():GetDT() -- seconds per frame&lt;br /&gt;
					SpawnEvent{ DisplayText = { &lt;br /&gt;
						text = my.count, &lt;br /&gt;
						duration = (my.delay+2)*DT, &lt;br /&gt;
						fadeTime = DT,&lt;br /&gt;
						leftJustify = true } }&lt;br /&gt;
					--deletes itself from Loops when done&lt;br /&gt;
					if my.count == my.limit then&lt;br /&gt;
						Loops[&amp;quot;ExampleLoop&amp;quot;] = nil&lt;br /&gt;
					end&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		}&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;|2=&amp;quot;DoLoops&amp;quot; example}}&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Lua_Code_Loops&amp;diff=191</id>
		<title>Lua Code Loops</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Lua_Code_Loops&amp;diff=191"/>
		<updated>2021-11-21T01:14:35Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lua Code]]&lt;br /&gt;
To make code loops in Lua that last more than one frame, you must redefine a function the game already calls every frame, and put the code in that. So far it is known that Tick() from Tick.lua and ProcessDebugKeys() from DebugKeys.lua will loop every frame, starting once the game finishes loading at startup.&lt;br /&gt;
&lt;br /&gt;
Here is a way to do that so you only need to actually redefine an existing function once, and then to manage multiple looping things, you just create/delete tables that define individual loop functions and their persistent variables:&lt;br /&gt;
{{Collapse|1=&amp;lt;pre&amp;gt;&lt;br /&gt;
-- empty table to put all loop tables in&lt;br /&gt;
Loops = {}&lt;br /&gt;
&lt;br /&gt;
-- custom function called every frame, which does the function from every loop table in Loops, with the loop table itself as a parameter so they can use their related variables easier&lt;br /&gt;
function DoLoops()&lt;br /&gt;
	for k,v in pairs(Loops) do&lt;br /&gt;
		v.fun(v)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- redefines the existing Tick function, so DoLoops is actually called every frame&lt;br /&gt;
function Tick( game, gameTiming, input )&lt;br /&gt;
	DoLoops()&lt;br /&gt;
	dofile(&amp;quot;TickHook.lua&amp;quot;) &lt;br /&gt;
	--the dofile assumes you are using wolf109909&amp;#039;s Python Lua modder to inject code, should change that if using a different filename/method, etc&lt;br /&gt;
	--also PLEASE REMOVE the dofile if you use this code in a publicly-released mod, I&amp;#039;d rather people at least go to the modding forum and say they consent to modding responsibly before they easily get access to Lua code injection, just in case...&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;|2=&amp;quot;DoLoops&amp;quot; script}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This example function works if the code above has been used: whenever you call the function, it checks whether its related loop table is already in Loops, if not then it creates one - that loop&amp;#039;s function will display a count that increases every X number of frames, and then deletes itself after looping Y number of times.&lt;br /&gt;
{{Collapse|1=&amp;lt;pre&amp;gt;&lt;br /&gt;
--Usage: ExampleFun(10,100) counts upward every 10 frames and stops after it does that 100 times, etc&lt;br /&gt;
&lt;br /&gt;
function ExampleFun(X,Y)&lt;br /&gt;
	if not Loops[&amp;quot;ExampleLoop&amp;quot;] then&lt;br /&gt;
		Loops[&amp;quot;ExampleLoop&amp;quot;] = {&lt;br /&gt;
			timer = X-1,&lt;br /&gt;
			delay = X,&lt;br /&gt;
			count = -1,&lt;br /&gt;
			limit = Y,&lt;br /&gt;
			fun = function(my)&lt;br /&gt;
				--checks if enough frames have passed&lt;br /&gt;
				my.timer = my.timer + 1&lt;br /&gt;
				if my.timer == my.delay then&lt;br /&gt;
					--resets frame timer, increases counter&lt;br /&gt;
					my.timer = 0&lt;br /&gt;
					my.count = my.count + 1&lt;br /&gt;
					--displays counter&lt;br /&gt;
					local DT = game:gameTiming():GetDT() -- seconds per frame&lt;br /&gt;
					SpawnEvent{ DisplayText = { &lt;br /&gt;
						text = my.count, &lt;br /&gt;
						duration = (my.delay+2)*DT, &lt;br /&gt;
						fadeTime = DT,&lt;br /&gt;
						leftJustify = true } }&lt;br /&gt;
					--deletes itself from Loops when done&lt;br /&gt;
					if my.count == my.limit then&lt;br /&gt;
						Loops[&amp;quot;ExampleLoop&amp;quot;] = nil&lt;br /&gt;
					end&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		}&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;|2=&amp;quot;DoLoops&amp;quot; example}}&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Lua_Code_Loops&amp;diff=190</id>
		<title>Lua Code Loops</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Lua_Code_Loops&amp;diff=190"/>
		<updated>2021-11-21T01:08:55Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To make code loops in Lua that last more than one frame, you must redefine a function the game already calls every frame, and put the code in that. So far it is known that Tick() from Tick.lua and ProcessDebugKeys() from DebugKeys.lua will loop every frame, starting once the game finishes loading at startup.&lt;br /&gt;
&lt;br /&gt;
Here is a way to do that so you only need to actually redefine an existing function once, and then to manage multiple looping things, you just create/delete tables that define individual loop functions and their persistent variables:&lt;br /&gt;
{{Collapse|1=&amp;lt;pre&amp;gt;&lt;br /&gt;
-- empty table to put all loop tables in&lt;br /&gt;
Loops = {}&lt;br /&gt;
&lt;br /&gt;
-- custom function called every frame, which does the function from every loop table in Loops, with the loop table itself as a parameter so they can use their related variables easier&lt;br /&gt;
function DoLoops()&lt;br /&gt;
	for k,v in pairs(Loops) do&lt;br /&gt;
		v.fun(v)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- redefines the existing Tick function, so DoLoops is actually called every frame&lt;br /&gt;
function Tick( game, gameTiming, input )&lt;br /&gt;
	DoLoops()&lt;br /&gt;
	dofile(&amp;quot;TickHook.lua&amp;quot;) &lt;br /&gt;
	--the dofile assumes you are using wolf109909&amp;#039;s Python Lua modder to inject code, should change that if using a different filename/method, etc&lt;br /&gt;
	--also PLEASE REMOVE the dofile if you use this code in a publicly-released mod, I&amp;#039;d rather people at least go to the modding forum and say they consent to modding responsibly before they easily get access to Lua code injection, just in case...&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;|2=&amp;quot;DoLoops&amp;quot; script}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This example function works if the code above has been used: whenever you call the function, it checks whether its related loop table is already in Loops, if not then it creates one - that loop&amp;#039;s function will display a count that increases every X number of frames, and then deletes itself after looping Y number of times.&lt;br /&gt;
{{Collapse|1=&amp;lt;pre&amp;gt;&lt;br /&gt;
--Usage: ExampleFun(10,100) counts upward every 10 frames and stops after it does that 100 times, etc&lt;br /&gt;
&lt;br /&gt;
function ExampleFun(X,Y)&lt;br /&gt;
	if not Loops[&amp;quot;ExampleLoop&amp;quot;] then&lt;br /&gt;
		Loops[&amp;quot;ExampleLoop&amp;quot;] = {&lt;br /&gt;
			timer = X-1,&lt;br /&gt;
			delay = X,&lt;br /&gt;
			count = -1,&lt;br /&gt;
			limit = Y,&lt;br /&gt;
			fun = function(my)&lt;br /&gt;
				--checks if enough frames have passed&lt;br /&gt;
				my.timer = my.timer + 1&lt;br /&gt;
				if my.timer == my.delay then&lt;br /&gt;
					--resets frame timer, increases counter&lt;br /&gt;
					my.timer = 0&lt;br /&gt;
					my.count = my.count + 1&lt;br /&gt;
					--displays counter&lt;br /&gt;
					local DT = game:gameTiming():GetDT() -- seconds per frame&lt;br /&gt;
					SpawnEvent{ DisplayText = { &lt;br /&gt;
						text = my.count, &lt;br /&gt;
						duration = (my.delay+2)*DT, &lt;br /&gt;
						fadeTime = DT,&lt;br /&gt;
						leftJustify = true } }&lt;br /&gt;
					--deletes itself from Loops when done&lt;br /&gt;
					if my.count == my.limit then&lt;br /&gt;
						Loops[&amp;quot;ExampleLoop&amp;quot;] = nil&lt;br /&gt;
					end&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		}&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;|2=&amp;quot;DoLoops&amp;quot; example}}&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Lua_Code_Loops&amp;diff=189</id>
		<title>Lua Code Loops</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Lua_Code_Loops&amp;diff=189"/>
		<updated>2021-11-21T01:07:05Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To make code loops in Lua that last more than one frame, you must redefine a function the game already calls every frame, and put the code in that. So far it is known that Tick() from Tick.lua and ProcessDebugKeys() from DebugKeys.lua will loop every frame, starting once the game finishes loading at startup.&lt;br /&gt;
&lt;br /&gt;
Here is a way to do that so you only need to actually redefine an existing function once, and then to manage multiple looping things, you just create/delete tables that define individual loop functions and their persistent variables:&lt;br /&gt;
{{Collapse|1=&amp;lt;pre&amp;gt;&lt;br /&gt;
-- empty table to put all loop tables in&lt;br /&gt;
Loops = {}&lt;br /&gt;
&lt;br /&gt;
-- custom function called every frame, which does the function from every loop table in Loops, with the loop table itself as a parameter so they can use their related variables easier&lt;br /&gt;
function DoLoops()&lt;br /&gt;
	for k,v in pairs(Loops) do&lt;br /&gt;
		v.fun(v)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- redefines the existing Tick function, so DoLoops is actually called every frame&lt;br /&gt;
function Tick( game, gameTiming, input )&lt;br /&gt;
	DoLoops()&lt;br /&gt;
	dofile(&amp;quot;TickHook.lua&amp;quot;) &lt;br /&gt;
	--the dofile assumes you are using wolf109909&amp;#039;s Python Lua modder to inject code, should change that if using a different filename/method, etc&lt;br /&gt;
	--also PLEASE REMOVE the dofile if you use this code in a publicly-released mod, I&amp;#039;d rather people at least go to the modding forum and say they consent to modding responsibly before they easily get access to Lua code injection, just in case...&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;|2=&amp;quot;DoLoops&amp;quot; script}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This example function works if the code above has been used: whenever you call the function, it checks whether its related loop table is already in Loops, if not then it creates one - that loop&amp;#039;s function will display a count that increases every X number of frames, and then deletes itself after looping Y number of times.&lt;br /&gt;
{{Collapse|1=&amp;lt;pre&amp;gt;&lt;br /&gt;
--Usage: ExampleFun(10,100) counts upward every 10 frames and stops after it does that 100 times, etc&lt;br /&gt;
&lt;br /&gt;
function ExampleFun(X,Y)&lt;br /&gt;
	if not Loops[&amp;quot;ExampleLoop&amp;quot;] then&lt;br /&gt;
		Loops[&amp;quot;ExampleLoop&amp;quot;] = {&lt;br /&gt;
			timer = X-1,&lt;br /&gt;
			delay = X,&lt;br /&gt;
			count = 0,&lt;br /&gt;
			limit = Y,&lt;br /&gt;
			fun = function(my)&lt;br /&gt;
				--checks if enough frames have passed&lt;br /&gt;
				my.timer = my.timer + 1&lt;br /&gt;
				if my.timer == my.delay then&lt;br /&gt;
					--resets frame timer, increases counter&lt;br /&gt;
					my.timer = 0&lt;br /&gt;
					my.count = my.count + 1&lt;br /&gt;
					--displays counter&lt;br /&gt;
					local DT = game:gameTiming():GetDT() -- seconds per frame&lt;br /&gt;
					SpawnEvent{ DisplayText = { &lt;br /&gt;
						text = my.count, &lt;br /&gt;
						duration = (my.delay+2)*DT, &lt;br /&gt;
						fadeTime = DT,&lt;br /&gt;
						leftJustify = true } }&lt;br /&gt;
					--deletes itself from Loops when done&lt;br /&gt;
					if my.count == my.limit then&lt;br /&gt;
						Loops[&amp;quot;ExampleLoop&amp;quot;] = nil&lt;br /&gt;
					end&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		}&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;|2=&amp;quot;DoLoops&amp;quot; example}}&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Lua_Code_Loops&amp;diff=188</id>
		<title>Lua Code Loops</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Lua_Code_Loops&amp;diff=188"/>
		<updated>2021-11-21T00:56:34Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: basic code for easy management of multiple looping functions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To make code loops in Lua that last more than one frame, you must redefine a function the game already calls every frame, and put the code in that. So far it is known that Tick() from Tick.lua and ProcessDebugKeys() from DebugKeys.lua will loop every frame, starting once the game finishes loading at startup.&lt;br /&gt;
&lt;br /&gt;
Here is a way to do that so you only need to actually redefine an existing function once, and then to manage multiple looping things, you just create/delete tables that define loop functions and their persistent variables:&lt;br /&gt;
{{Collapse|1=&amp;lt;pre&amp;gt;&lt;br /&gt;
-- empty table to put all loop tables in&lt;br /&gt;
Loops = {}&lt;br /&gt;
&lt;br /&gt;
-- custom function called every frame, which does the function from every loop table in Loops, with the loop table itself as a parameter so they can use their related variables easier&lt;br /&gt;
function DoLoops()&lt;br /&gt;
	for k,v in pairs(Loops) do&lt;br /&gt;
		v.fun(v)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- redefines the existing Tick function, so DoLoops is actually called every frame&lt;br /&gt;
function Tick( game, gameTiming, input )&lt;br /&gt;
	DoLoops()&lt;br /&gt;
	dofile(&amp;quot;TickHook.lua&amp;quot;) &lt;br /&gt;
	--the dofile assumes you are using wolf109909&amp;#039;s Python Lua modder to inject code, should change that if using a different filename/method, etc&lt;br /&gt;
	--also PLEASE REMOVE the dofile if you use this code in a publicly-released mod, I&amp;#039;d rather people at least go to the modding forum and say they consent to modding responsibly before they easily get access to Lua code injection, just in case...&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;|2=&amp;quot;DoLoops&amp;quot; script}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This example function works if the code above has been used: whenever you call the function, it checks whether its related loop table is already in Loops, if not then it creates one - that loop&amp;#039;s function will display a count that increases every X number of frames, and then deletes itself after looping Y number of times.&lt;br /&gt;
{{Collapse|1=&amp;lt;pre&amp;gt;&lt;br /&gt;
--Usage: ExampleFun(10,100) counts upward every 10 frames and stops after it does that 100 times, etc&lt;br /&gt;
&lt;br /&gt;
function ExampleFun(X,Y)&lt;br /&gt;
	if not Loops[&amp;quot;ExampleLoop&amp;quot;] then&lt;br /&gt;
		Loops[&amp;quot;ExampleLoop&amp;quot;] = {&lt;br /&gt;
			timer = X-1,&lt;br /&gt;
			delay = X,&lt;br /&gt;
			count = 0,&lt;br /&gt;
			limit = Y,&lt;br /&gt;
			fun = function(my)&lt;br /&gt;
				--checks if enough frames have passed&lt;br /&gt;
				my.timer = my.timer + 1&lt;br /&gt;
				if my.timer == my.delay then&lt;br /&gt;
					--resets frame timer, increases counter&lt;br /&gt;
					my.timer = 0&lt;br /&gt;
					my.count = my.count + 1&lt;br /&gt;
					--displays counter&lt;br /&gt;
					local DT = game:gameTiming():GetDT() -- seconds per frame&lt;br /&gt;
					SpawnEvent{ DisplayText = { &lt;br /&gt;
						text = my.count, &lt;br /&gt;
						duration = (my.delay+2)*DT, &lt;br /&gt;
						fadeTime = DT,&lt;br /&gt;
						leftJustify = true } }&lt;br /&gt;
					--deletes itself from Loops when done&lt;br /&gt;
					if my.count == my.limit then&lt;br /&gt;
						Loops[&amp;quot;ExampleLoop&amp;quot;] = nil&lt;br /&gt;
					end&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		}&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;|2=&amp;quot;DoLoops&amp;quot; example}}&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Text_Output&amp;diff=181</id>
		<title>Text Output</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Text_Output&amp;diff=181"/>
		<updated>2021-10-22T23:18:50Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: /* Print to a console window */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of ways to get Lua to output data from the game to readable text. Right now this page just includes basics but there are a lot of specialized functions in the game made by TGC, which would probably be useful to document.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== print() ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Probably just the default Lua print function, which outputs to stdout, although so far no way is known to view this without changing how the print() function works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DebugPrint() ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A custom TGC function that does print() if the global variable CONFIG equals anything other than &amp;quot;Gold&amp;quot;, &amp;quot;PublicBeta&amp;quot;, or &amp;quot;Demo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Print to a console window ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a basic injectable script which opens a non-interactive console window the first time you execute it, without pausing the game, and then whenever you use print() it prints text in the console; could be changed to use a function name other than print() if you don&amp;#039;t want to see the stuff the game normally uses &amp;quot;print&amp;quot; for.&lt;br /&gt;
&lt;br /&gt;
Good for simply viewing stuff that you don&amp;#039;t need to save, and barely slows down the game at all.&lt;br /&gt;
&lt;br /&gt;
(Copied from a post in stackoverflow or something, can&amp;#039;t remember)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
local out = io.popen(&amp;#039;find /v &amp;quot;&amp;quot; &amp;gt; con&amp;#039;, &amp;quot;w&amp;quot;)&lt;br /&gt;
function print(s)&lt;br /&gt;
  out:write(s..&amp;quot;\r\n&amp;quot;) --\r because windows&lt;br /&gt;
  out:flush()&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Print to a file ===&lt;br /&gt;
&lt;br /&gt;
Here is a basic injectable function which prints to a file in your Journey directory, with the filename and extension being whatever &amp;quot;name&amp;quot; is. Might slow down the game if a lot is getting printed, and possibly crash if it&amp;#039;s too much at once. It is probably good to use a function name other than &amp;quot;print&amp;quot; if you are using SpawnEvent or ActivateTriggerByName a lot, unless you modify those functions to remove the parts of them that print stuff, or else it might slow down your game a lot and rapidly grow the stdout.txt file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
function PrintToFile( s, name )&lt;br /&gt;
    name = name or &amp;quot;stdout.txt&amp;quot;&lt;br /&gt;
    file = io.open(name, &amp;quot;a&amp;quot;)&lt;br /&gt;
    io.output(file)&lt;br /&gt;
    io.write(s..&amp;quot;\n&amp;quot;)&lt;br /&gt;
    file:close()&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DebugOut trigger ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like it is a trigger type that SHOULD print its &amp;quot;stdoutMessage&amp;quot; Var string to stdout whenever the trigger is activated, but simply changing the print() function doesn&amp;#039;t make it print anything with that, and also setting CONFIG = &amp;quot;Debug&amp;quot; doesn&amp;#039;t seem to help - so either the code that makes it work was removed, or some other unknown thing needs to be enabled and/or it prints to a different &amp;quot;stdout&amp;quot; that we don&amp;#039;t know how to access yet.&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Text_Output&amp;diff=180</id>
		<title>Text Output</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Text_Output&amp;diff=180"/>
		<updated>2021-10-22T22:00:56Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: Created page with &amp;quot;There are a number of ways to get Lua to output data from the game to readable text. Right now this page just includes basics but there are a lot of specialized functions in t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of ways to get Lua to output data from the game to readable text. Right now this page just includes basics but there are a lot of specialized functions in the game made by TGC, which would probably be useful to document.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== print() ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Probably just the default Lua print function, which outputs to stdout, although so far no way is known to view this without changing how the print() function works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DebugPrint() ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A custom TGC function that does print() if the global variable CONFIG equals anything other than &amp;quot;Gold&amp;quot;, &amp;quot;PublicBeta&amp;quot;, or &amp;quot;Demo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Print to a console window ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a basic injectable script which opens a non-interactive console window the first time you execute it, and then whenever you use print() it prints text in the console; could be changed to use a function name other than print() if you don&amp;#039;t want to see the stuff the game normally uses &amp;quot;print&amp;quot; for.&lt;br /&gt;
&lt;br /&gt;
Good for simply viewing stuff that you don&amp;#039;t need to save, and barely slows down the game at all.&lt;br /&gt;
&lt;br /&gt;
(Copied from a post in stackoverflow or something, can&amp;#039;t remember)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
local out = io.popen(&amp;#039;find /v &amp;quot;&amp;quot; &amp;gt; con&amp;#039;, &amp;quot;w&amp;quot;)&lt;br /&gt;
function print(s)&lt;br /&gt;
  out:write(s..&amp;quot;\r\n&amp;quot;) --\r because windows&lt;br /&gt;
  out:flush()&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Print to a file ===&lt;br /&gt;
&lt;br /&gt;
Here is a basic injectable function which prints to a file in your Journey directory, with the filename and extension being whatever &amp;quot;name&amp;quot; is. Might slow down the game if a lot is getting printed, and possibly crash if it&amp;#039;s too much at once. It is probably good to use a function name other than &amp;quot;print&amp;quot; if you are using SpawnEvent or ActivateTriggerByName a lot, unless you modify those functions to remove the parts of them that print stuff, or else it might slow down your game a lot and rapidly grow the stdout.txt file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
function PrintToFile( s, name )&lt;br /&gt;
    name = name or &amp;quot;stdout.txt&amp;quot;&lt;br /&gt;
    file = io.open(name, &amp;quot;a&amp;quot;)&lt;br /&gt;
    io.output(file)&lt;br /&gt;
    io.write(s..&amp;quot;\n&amp;quot;)&lt;br /&gt;
    file:close()&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DebugOut trigger ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like it is a trigger type that SHOULD print its &amp;quot;stdoutMessage&amp;quot; Var string to stdout whenever the trigger is activated, but simply changing the print() function doesn&amp;#039;t make it print anything with that, and also setting CONFIG = &amp;quot;Debug&amp;quot; doesn&amp;#039;t seem to help - so either the code that makes it work was removed, or some other unknown thing needs to be enabled and/or it prints to a different &amp;quot;stdout&amp;quot; that we don&amp;#039;t know how to access yet.&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Camera_Key_Frames&amp;diff=177</id>
		<title>Camera Key Frames</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Camera_Key_Frames&amp;diff=177"/>
		<updated>2021-10-06T02:22:18Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: very basic info, plus a script to browse all camera keyframes in pause mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Level Objects]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
Camera Key Frames are [[Level Objects]] that are used as specific locations for the camera to move to - like for cutscenes, or pause mode/screensaver scenes, etc. &lt;br /&gt;
&lt;br /&gt;
They can have pan speed and direction built in, which makes the camera immediately pan that way whenever the camera is sent to that Camera Key Frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each level&amp;#039;s Camera Key Frames are loaded from its CameraKeyFrameInstances.lua file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is modded code you can execute with Lua to make it easy to browse through all the Camera Key Frames in a level and identify them: &lt;br /&gt;
&lt;br /&gt;
it turns them all into pause mode keyframes at the start of a level, let you switch from one keyframe to the next in pause mode by pushing the keys mapped to left/right, and shows the keyframe&amp;#039;s order in CameraKeyFrameInstances.lua (for example, &amp;quot;Pausemode Keyframe #0&amp;quot; is the first object in CameraKeyFrameInstances.lua, &amp;quot;#1&amp;quot; is the second object, &amp;quot;#2&amp;quot; is the third object,etc)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Vars.Game.cheatsEnabled(true) --lets you switch slides with left/right movement keys&lt;br /&gt;
Vars.PauseSystem.displayDebugNum(true) --shows slide # on screen&lt;br /&gt;
&lt;br /&gt;
function LoadCameraKeyFrames( cameraSys )&lt;br /&gt;
	for i, desc in ipairs( CameraKeyFrameInstances ) do&lt;br /&gt;
		desc.AllowInPauseMode = true --mod that makes all CKF&amp;#039;s into screensaver keyframes&lt;br /&gt;
		local camKey = cameraSys:AllocateCameraKey()&lt;br /&gt;
		CameraKeyFrameInitialize( cameraSys, camKey, desc )&lt;br /&gt;
&lt;br /&gt;
		-- Now triggers can refer to gardener-placed camera keyframes&lt;br /&gt;
		Names[ desc.ObjectName ] = camKey &lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
    CameraKeyFrameInstances = {} &lt;br /&gt;
end&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Loading_Level_Resources_With_Lua&amp;diff=171</id>
		<title>Loading Level Resources With Lua</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Loading_Level_Resources_With_Lua&amp;diff=171"/>
		<updated>2021-09-30T01:25:17Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: /* Loading Resource Files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lua Code]]&lt;br /&gt;
[[Category:Native Lua Functions]]&lt;br /&gt;
[[Category:Level Resources]]&lt;br /&gt;
[[Category:Level Objects]]&lt;br /&gt;
This is what has been found so far to add and/or modify level objects (during a level) and other level resources using a Lua script, along with brief descriptions of what these objects/resources do.&lt;br /&gt;
&lt;br /&gt;
See [[Loading Level Objects When Level Starts]] for info on adding/modifying level objects &amp;quot;the normal way&amp;quot; right as the level begins, which is generally more stable.&lt;br /&gt;
&lt;br /&gt;
(This page probably should be split into two pages about &amp;quot;Loading Level Resources&amp;quot; and &amp;quot;Modifying Level Objects During a Level&amp;quot; etc)&lt;br /&gt;
&lt;br /&gt;
==Loading Resource Files==&lt;br /&gt;
One way to change a level is to change what resources are loaded for the level; for example, loading a different &amp;quot;TriggerInstances&amp;quot; resource to load a different set of Triggers. One way to do this is to run code that alters the resTbl table used within the QueueResourcesForLoad() function. This function is initially defined in plain text in Journey.exe . (Research on this and the other functions in that &amp;quot;.lua&amp;quot; will probably reveal how to load completely customized resources from outside the .exe)&lt;br /&gt;
&lt;br /&gt;
For example, if you execute this code, then whenever you define swapLevel as an internal level name (&amp;quot;Graveyard&amp;quot;,&amp;quot;Barrens&amp;quot;,etc) the next level&amp;#039;s resources will all be replaced with the ones from Level_&amp;#039;&amp;#039;swapLevel&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
{{Collapse|1=&amp;lt;pre&amp;gt;&lt;br /&gt;
  swapLevel = &amp;quot;&amp;quot;&lt;br /&gt;
  &lt;br /&gt;
  function QueueResourcesForLoad( resManager, resTbl, alloc )&lt;br /&gt;
  	DebugPrint( &amp;quot;Loading: Queuing resources for load.&amp;quot; )&lt;br /&gt;
  	&lt;br /&gt;
  	--this if/then block is the modded code, the rest is original&lt;br /&gt;
  	if swapLevel ~= &amp;quot;&amp;quot; then&lt;br /&gt;
  		for i,v in ipairs (resTbl) do&lt;br /&gt;
  			if v.class == &amp;quot;Script&amp;quot; then	v.source = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/&amp;quot;..v.name..&amp;quot;.lua&amp;quot;&lt;br /&gt;
  			elseif v.class == &amp;quot;Binary&amp;quot; then	v.source = &amp;quot;Scripts/Level_&amp;quot;..swapLevel..&amp;quot;/&amp;quot;..v.name..&amp;quot;.lua&amp;quot;&lt;br /&gt;
  			elseif v.name == &amp;quot;LvlMus&amp;quot; then v.source = swapLevel..&amp;quot;-MUS.bnk&amp;quot;&lt;br /&gt;
  			elseif v.name == &amp;quot;LvlSfx&amp;quot; then v.source = swapLevel..&amp;quot;-SFX.bnk&amp;quot;&lt;br /&gt;
  			elseif v.class == &amp;quot;Texture&amp;quot; then v.source = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/DuneColorShadow.dds&amp;quot;&lt;br /&gt;
  			elseif v.class == &amp;quot;TerrainData&amp;quot; then &lt;br /&gt;
  				v.outDir = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/&amp;quot;&lt;br /&gt;
  				v.srcGround = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/LandColor.dds&amp;quot;&lt;br /&gt;
  				v.srcHeight = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/Heightmap.dds&amp;quot;&lt;br /&gt;
  				v.srcMask = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/MaskData.dds&amp;quot;&lt;br /&gt;
  			end&lt;br /&gt;
  		end&lt;br /&gt;
  		swapLevel = &amp;quot;&amp;quot;&lt;br /&gt;
  	end	&lt;br /&gt;
  	&lt;br /&gt;
  	for i,resCons in ipairs( resTbl ) do&lt;br /&gt;
  		DebugPrint( &amp;quot;Loading: Queuing &amp;quot;..resCons.name..&amp;quot;, a &amp;quot;..resCons.class..&amp;quot;.&amp;quot; )&lt;br /&gt;
  &lt;br /&gt;
  		-- Allocate the resource object.&lt;br /&gt;
  		local metatbl = _G[ resCons.class ]&lt;br /&gt;
  		local res = metatbl.new( alloc )&lt;br /&gt;
  &lt;br /&gt;
  		-- Initialize some values in the resource object based on the&lt;br /&gt;
  		-- construction table.&lt;br /&gt;
  		resCons.class = nil&lt;br /&gt;
  		for varName,varValue in pairs( resCons ) do&lt;br /&gt;
  			local varAccessor = res.__vars[ varName ]&lt;br /&gt;
  			if varAccessor then varAccessor( res, varValue ) end&lt;br /&gt;
  		end&lt;br /&gt;
  &lt;br /&gt;
  		-- Tell the C++ end this resource is ready to be loaded.&lt;br /&gt;
  		resManager:AddToLoadList( res )&lt;br /&gt;
  	end&lt;br /&gt;
  end&lt;br /&gt;
&amp;lt;/pre&amp;gt;|2=Example code mod for swapping resources between levels}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Script&amp;quot; resources are Lua files embedded in Journey.exe, but all other resources are loaded from the game folders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keep in mind that some types of level objects reference each other in a way that will cause the game to crash if something is wrong/missing, so some resources can only be safely replaced if you properly replace certain others as well.&lt;br /&gt;
&lt;br /&gt;
If you try to load a resource that doesn&amp;#039;t exist, some resource types will allow it and just use nothing for that resource, but other types will make the game crash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a sample of the contents of resTbl as it gets passed to QueueResourcesForLoad:&lt;br /&gt;
&lt;br /&gt;
{{Collapse|1=&amp;lt;pre&amp;gt;&lt;br /&gt;
{ &lt;br /&gt;
 {&lt;br /&gt;
  class = &amp;quot;ScreamBank&amp;quot;,&lt;br /&gt;
  name = &amp;quot;LvlSfx&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Graveyard-SFX.bank&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;ScreamBank&amp;quot;,&lt;br /&gt;
  name = &amp;quot;LvlMus&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Graveyard-MUS.bank&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;TerrainData&amp;quot;,&lt;br /&gt;
  name = &amp;quot;TerrainData&amp;quot;,&lt;br /&gt;
  outDir = &amp;quot;Level_Graveyard/&amp;quot;,&lt;br /&gt;
  srcGround = &amp;quot;Level_Graveyard/LandColor.dds&amp;quot;,&lt;br /&gt;
  srcHeight = &amp;quot;Level_Graveyard/Heightmap.dds&amp;quot;,&lt;br /&gt;
  srcMask = &amp;quot;Level_Graveyard/MaskData.dds&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Binary&amp;quot;,&lt;br /&gt;
  name = &amp;quot;HullInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Scripts/Level_Graveyard/HullInstances.lua&amp;quot;,&lt;br /&gt;
  type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Binary&amp;quot;,&lt;br /&gt;
  name = &amp;quot;DecorationMeshInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Scripts/Level_Graveyard/DecorationMeshInstances.lua&amp;quot;,&lt;br /&gt;
  type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;EnvNodeInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/EnvNodeInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;MarkerInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/MarkerInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;ParticleEmitterInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/ParticleEmitterInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;SoundEmitterInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/SoundEmitterInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;SignInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/SignInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;SignData&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/SignData.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;JetInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/JetInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;DynamicNodeInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/DynamicNodeInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;CameraKeyFrameInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/CameraKeyFrameInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;StartLocation&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/StartLocation.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;TimelineInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/TimelineInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;TriggerInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/TriggerInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;ClumpInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/ClumpInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;RailInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/RailInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Texture&amp;quot;,&lt;br /&gt;
  gammaRemap = true,&lt;br /&gt;
  name = &amp;quot;DuneColorShadow&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/DuneColorShadow.dds&amp;quot;&lt;br /&gt;
 } &lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;|2=Format of resource tables loaded when level starts}}&lt;br /&gt;
&lt;br /&gt;
==Adding/Modifying Individual Level Objects ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important things to remember&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
These methods do not actually edit how the game reads an embedded Level_&amp;#039;&amp;#039;Somewhere&amp;#039;&amp;#039;/&amp;#039;&amp;#039;Something&amp;#039;&amp;#039;Instances.lua , so these changes only last until the level is unloaded. When a level unloads, it seems the Names table is completely cleared, including any new objects you created that weren&amp;#039;t in the original &amp;#039;&amp;#039;Something&amp;#039;&amp;#039;Instances.lua.&lt;br /&gt;
&lt;br /&gt;
If you reference an ObjectName that exists in the Names table, but the associated object no longer exists in memory or is corrupted, your game will most likely crash. It also may crash if you reference an object that isn&amp;#039;t in the Names table. &lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Something&amp;#039;&amp;#039;Instances/etc tables that you construct to load level objects into the Names table are usually (but not always) cleared automatically after the functions run, to free up memory.&lt;br /&gt;
&lt;br /&gt;
From tests done by inserting logging code into the level-object-loading functions, this appears to always be the order that level objects get loaded into the Names table, in all levels. You should probably use the same order when adding/modifying different types of level objects at the same time, it is not yet known if doing them in a different order can break anything.&lt;br /&gt;
#Camera Key Frames&lt;br /&gt;
#Hulls&lt;br /&gt;
# Environment Nodes&lt;br /&gt;
# Markers&lt;br /&gt;
# Jets&lt;br /&gt;
#Decoration Meshes&lt;br /&gt;
#Signs&lt;br /&gt;
#Timelines&lt;br /&gt;
# Rails&lt;br /&gt;
#Clumps&lt;br /&gt;
#Creatures&lt;br /&gt;
#Triggers&lt;br /&gt;
# PrintNameTableSize() from Helpers.lua is called - seems like a safe/good function to edit so it instead adds/modifies all the level objects or other things you want ready before the level actually &amp;quot;starts&amp;quot;; though for level object mods that you want ever since the level starts, it&amp;#039;s probably better to just [[Loading Level Objects When Level Starts|insert them directly into the initial object table that gets loaded]]&lt;br /&gt;
#Environment Nodes (apparently gets loaded twice)&lt;br /&gt;
*Load order not yet known for Particle Emitters, Sound Emitters, Terrain Data, the SFX/Music Banks, or the DuneColorShadow texture.&lt;br /&gt;
===Triggers===&lt;br /&gt;
Triggers are various types of events, including events that activate other events. They control basically everything that ever &amp;quot;happens&amp;quot; in a level, apart from basic player actions.&lt;br /&gt;
The functions in this category are mainly from EventSetter.lua .&lt;br /&gt;
====Modifying Triggers====&lt;br /&gt;
To modify existing Triggers, find them in TriggerInstances.lua, define them in the TriggerInstances table with the same format used in that lua, then run the ResolveTriggerNames function.&lt;br /&gt;
Code &amp;quot;template&amp;quot;:&lt;br /&gt;
 TriggerInstances = { ObjectType = &amp;quot;TriggerInstances&amp;quot;, {ObjectName = &amp;quot;the original trigger&amp;#039;s ObjectName&amp;quot;, GardenerName = &amp;quot;the original GardenerName&amp;quot;, Type = &amp;quot;the original Type&amp;quot;, Shortcut = &amp;quot;&amp;quot;, Vars = { customize the vars however you want } }, { all that same stuff for another trigger }, {and another, etc} }&lt;br /&gt;
 ResolveTriggerNames( game:eventBarn(), game:clumpBarn() )&lt;br /&gt;
Code example - using this in CS will change the music cue when you collect the first symbol at the broken statue, so you hear the start-game cutscene music instead:&lt;br /&gt;
 TriggerInstances = { ObjectType = &amp;quot;TriggerInstances&amp;quot;, {ObjectName = &amp;quot;ed489eebe96121c9de7ccce1d25d6ced&amp;quot;, GardenerName = &amp;quot;|PlaySFXTrigger270|PlaySFXTrigger270_G&amp;quot;, Type = &amp;quot;PlaySFXTrigger&amp;quot;, Shortcut = &amp;quot;&amp;quot;, Vars = { bankName = &amp;quot;LvlMus&amp;quot;, soundName = &amp;quot;M_0m1&amp;quot;, vol = 1} } }&lt;br /&gt;
 ResolveTriggerNames( game:eventBarn(), game:clumpBarn() )&lt;br /&gt;
With this method by itself, if you change the trigger type to a different one than the original, it seems to (sometimes?) not work due to it expecting different data types; it&amp;#039;s not yet known how to completely change the trigger type during a level, but it can be done at the start of a level. You might be able to at least change trigger types if the Vars would be the same data types/names - for example if two trigger types both use { var1 = float, var2 = string, var3 = a Clump of Hulls, var4 = boolean } you could possibly switch from one type to the other and change the Var values and it would work; not tested yet.&lt;br /&gt;
&lt;br /&gt;
You can also change the values of individual Vars in a Trigger if they are basic data types (like a boolean, number, string, etc - not a Names[&amp;quot;Something&amp;quot;] reference) by simply running:&lt;br /&gt;
Names[&amp;quot;ObjectName&amp;quot;][ &amp;quot;VarName&amp;quot; ]( Names[&amp;quot;ObjectName&amp;quot;], NewVarValue )&lt;br /&gt;
&lt;br /&gt;
====Creating new Triggers====&lt;br /&gt;
You can temporarily create new triggers basically the same way, by adding the CreateTriggers function:&lt;br /&gt;
 TriggerInstances = { ObjectType = &amp;quot;TriggerInstances&amp;quot;, { ObjectName = &amp;quot;NewTrigger&amp;quot;, GardenerName = &amp;quot;NewTrigger_G(this name doesn&amp;#039;t matter?)&amp;quot;, Type = &amp;quot;whatever type you want&amp;quot;, Shortcut = &amp;quot;&amp;quot;, Vars = { whatever vars that type of trigger uses } }, {same for more new triggers} }&lt;br /&gt;
 CreateTriggers( game:eventBarn() )&lt;br /&gt;
 ResolveTriggerNames( game:eventBarn(), game:clumpBarn() )&lt;br /&gt;
For example:&lt;br /&gt;
 TriggerInstances = { ObjectType = &amp;quot;TriggerInstances&amp;quot;, { ObjectName = &amp;quot;TextTrigger&amp;quot;, GardenerName = &amp;quot;TextTrigger_G&amp;quot;, Type = &amp;quot;DisplayText&amp;quot;, Shortcut = &amp;quot;&amp;quot;, Vars = {text = &amp;quot;Check this out, I can do a backflip&amp;quot;, x = 0, y = 0, duration = 3, fadeTime = 0.5 } }, { ObjectName = &amp;quot;AnimTrigger&amp;quot;, GardenerName = &amp;quot;AnimTrigger_G&amp;quot;, Type = &amp;quot;PlayDudeAnim&amp;quot;, Shortcut = &amp;quot;&amp;quot;, Vars = { animName = &amp;quot;HitBodyMAir&amp;quot;, clearAnimQueue = true, useLocal = true} } }&lt;br /&gt;
 CreateTriggers( game:eventBarn() )&lt;br /&gt;
 ResolveTriggerNames( game:eventBarn(), game:clumpBarn() )&lt;br /&gt;
 &lt;br /&gt;
 -- these activations aren&amp;#039;t necessary to load the triggers, just done on the same frame to demonstrate that they work; see below for why it&amp;#039;s done on same frame&lt;br /&gt;
 ActivateTriggerByName( &amp;quot;TextTrigger&amp;quot; )&lt;br /&gt;
 ActivateTriggerByName( &amp;quot;AnimTrigger&amp;quot; )&lt;br /&gt;
With this method alone, new Trigger ObjectNames are apparently added to the Names table for the rest of the level, but the actual data defining what the Trigger should do is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; added to the section of memory where normal Trigger data is stored. Wherever the data is, the Trigger does exist at least until the end of the frame (maybe a few frames) and it can be activated for that short time, but then the data is overwritten and your game will crash if it tries to activate the nonexistent Trigger. Based on other research, the triggers might be permanent if you run the same &amp;lt;code&amp;gt;TriggerInstances = { whatever }&amp;lt;/code&amp;gt; code again before you run ResolveTriggerNames, but this hasn&amp;#039;t been tested. &lt;br /&gt;
&lt;br /&gt;
If that doesn&amp;#039;t work, one solution to create new &amp;quot;persistent&amp;quot; Triggers might be to have this code running every frame - though you&amp;#039;d have to make it not run while the normal level load/unload stuff is happening. Haven&amp;#039;t tested that yet.&lt;br /&gt;
&lt;br /&gt;
Once you have created a new Trigger, you only need to use ResolveTriggerNames() to re-create it after its data is deleted. However, there does not appear to be any harm in using CreateTriggers() for it again, it just won&amp;#039;t do anything - the Names table will stay the same.&lt;br /&gt;
==== Spawning instant one-time Triggers ====&lt;br /&gt;
If you just want to make a new Trigger that instantly activates and then is removed from memory by Lua garbage collection after it&amp;#039;s done doing its stuff ( instead of being a &amp;quot;normal&amp;quot; Trigger that relies on other Triggers to make it happen and can be reused) you can use the SpawnEvent function from PWeb3.lua. It seems that SpawnEvent is not a global function, so you have to re-define it to use it globally.&lt;br /&gt;
 SpawnEvent { TriggerType = { var1 = x, var2 = y, var3 = z... basically the same kind of Vars table that would be used with that Trigger type }&lt;br /&gt;
===Clumps===&lt;br /&gt;
Clumps are groups of multiple objects, used so that a single Trigger can reference and/or manipulate everything in the Clump at once.&lt;br /&gt;
All Objects in a clump might need to be the same type of object, like they must be all Triggers, or all Hulls, or all Meshes, etc - not tested yet.&lt;br /&gt;
Also, a Clump can contain other Clumps.&lt;br /&gt;
&lt;br /&gt;
The functions in this category are from ClumpLoader.lua.&lt;br /&gt;
====Creating new Clumps====&lt;br /&gt;
To create new Clumps, define the ClumpInstances table with the same format used in ClumpInstances.lua (but concatenated, not with line breaks). Then run the LoadClumps function, then the SetClumpMembers function.&lt;br /&gt;
Code &amp;quot;template&amp;quot;:&lt;br /&gt;
 ClumpInstances = { ObjectType = &amp;quot;ClumpInstances&amp;quot;, { ObjectName = &amp;quot;NewClumpName&amp;quot;, GardenerName = &amp;quot;NewClumpName_G(this name doesn&amp;#039;t matter?)&amp;quot;, Objects = { &amp;quot;some object&amp;#039;s ObjectName&amp;quot;, &amp;quot;another object&amp;#039;s ObjectName&amp;quot;, &amp;quot;and another, etc&amp;quot; } }, { same thing for another new Clump }, {another, etc} }&lt;br /&gt;
 LoadClumps( game:clumpBarn() )&lt;br /&gt;
 SetClumpMembers( game:clumpBarn() )&lt;br /&gt;
Code example - using this in CS will create a new Clump that duplicates the Clump of Triggers which activates when you stand up after the new-game cutscene:&lt;br /&gt;
 ClumpInstances = { ObjectType = &amp;quot;ClumpInstances&amp;quot;, { ObjectName = &amp;quot;NewGameStandUpEvents&amp;quot;, GardenerName = &amp;quot;NewGameStandUpEvents_G&amp;quot;, Objects = { &amp;quot;70c1306a4a41c624a9ff123f344ef6ad&amp;quot;, &amp;quot;d951daedc9f58a681efd39a8875f32c6&amp;quot;, &amp;quot;1a737db99c2f3a7733e5c6426211d0e8&amp;quot;, &amp;quot;daa0dd930abe88d5d241e02752c636d4&amp;quot;, &amp;quot;f26b85b929a3e48edf43a5ec1f076c91&amp;quot;, &amp;quot;65eef6f7bcbfcfa07b32c34d07e53132&amp;quot;, &amp;quot;796c354ac61bd62ac987778b9fa96c4c&amp;quot;, &amp;quot;5abf9a5b00e2e29c36f7871028e9c1e5&amp;quot;, &amp;quot;e4fada7df843f162ebb2ee56a0e9f40f&amp;quot; } } }&lt;br /&gt;
 LoadClumps( game:clumpBarn() )&lt;br /&gt;
 SetClumpMembers( game:clumpBarn() )&lt;br /&gt;
Demonstration of the new Clump:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SpawnEvent {EventAfterDelay = {delay = 0.01, effects = Names[&amp;quot;NewGameStandUpEvents&amp;quot;]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Demonstration of the Clump it&amp;#039;s duplicating:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SpawnEvent {EventAfterDelay = {delay = 0.01, effects = Names[&amp;quot;e7fa07adac45a2fb9a369edcf5964ec7&amp;quot;]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
====Modifying Clumps====&lt;br /&gt;
To modify existing Clumps, get them from ClumpInstances.lua and do basically the same code, but without the LoadClumps function:&lt;br /&gt;
 ClumpInstances = { ObjectType = &amp;quot;ClumpInstances&amp;quot;, { ObjectName = &amp;quot;original Clump&amp;#039;s ObjectName&amp;quot;, GardenerName = &amp;quot;original Clump&amp;#039;s GardenerName&amp;quot;, Objects = { the ObjectNames of whatever objects you want to be in that Clump } }, { same thing for another Clump }, {another, etc} }&lt;br /&gt;
 SetClumpMembers( game:clumpBarn() )&lt;br /&gt;
For example, using this in CS will modify the existing Clump of stand-up-after-new-game Triggers (same as the new Clump example), so that you get knocked over by wind instead of standing up (replacing first Trigger in Objects list) and you hear the music cue from the broken statue symbol cutscene (adding that Trigger at end of list):&lt;br /&gt;
 ClumpInstances = { ObjectType = &amp;quot;ClumpInstances&amp;quot;, { ObjectName = &amp;quot;e7fa07adac45a2fb9a369edcf5964ec7&amp;quot;, GardenerName = &amp;quot;|Clump849|Clump849_GARDENER&amp;quot;, Objects = { &amp;quot;27b916d7b9ebb26d91432e16257cba5d&amp;quot;, &amp;quot;d951daedc9f58a681efd39a8875f32c6&amp;quot;, &amp;quot;1a737db99c2f3a7733e5c6426211d0e8&amp;quot;, &amp;quot;daa0dd930abe88d5d241e02752c636d4&amp;quot;, &amp;quot;f26b85b929a3e48edf43a5ec1f076c91&amp;quot;, &amp;quot;65eef6f7bcbfcfa07b32c34d07e53132&amp;quot;, &amp;quot;796c354ac61bd62ac987778b9fa96c4c&amp;quot;, &amp;quot;5abf9a5b00e2e29c36f7871028e9c1e5&amp;quot;, &amp;quot;e4fada7df843f162ebb2ee56a0e9f40f&amp;quot;, &amp;quot;ed489eebe96121c9de7ccce1d25d6ced&amp;quot; } } } &lt;br /&gt;
 SetClumpMembers( game:clumpBarn() )&lt;br /&gt;
Demonstration:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SpawnEvent {EventAfterDelay = {delay = 0.01, effects = Names[&amp;quot;e7fa07adac45a2fb9a369edcf5964ec7&amp;quot;]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
===Timelines===&lt;br /&gt;
Timelines are timed sequences of Trigger activations, used to organize cutscenes and other events where a bunch of Triggers get activated in a row. &lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Timelines can probably be added and/or modified in a similar way to Triggers and Clumps, based on TimelineInstances.lua&amp;#039;s and the functions in TimelineBarn.lua:&lt;br /&gt;
 TimelineInstances = { construct based on the format in TimelineInstances.lua }&lt;br /&gt;
 LoadTimelines( game:timelineBarn() )&lt;br /&gt;
===Creatures / Dynamic Nodes===&lt;br /&gt;
Creatures are dynamically moving and interacting objects, other than the player avatars and the tiny flying cloths (Strands).&lt;br /&gt;
Although code comments say that Creatures are just a Type of Dynamic Node, it appears that &amp;#039;&amp;#039;all&amp;#039;&amp;#039; Dynamic Nodes have their Type set as &amp;quot;Creatures&amp;quot; anyway.&lt;br /&gt;
Creatures include Fish/Carpets, Guardians/War Machines, Cloth Guardians/Whales/Dragons, Jellyfish, Flow creatures, and Meteors/Comets/Shooting Stars.&lt;br /&gt;
&lt;br /&gt;
Creatures can be added and/or modified in a similar way to Triggers and Clumps, using the functions from Creatures.lua: &lt;br /&gt;
 DynamicNodeInstances = { construct based on the format in DynamicNodeInstances.lua }&lt;br /&gt;
 CreateCreatures( creatureBarn* ) --only used when adding new creatures(?)&lt;br /&gt;
 ResolveCreatureNames( creatureBarn* )&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;*&amp;#039;&amp;#039;&amp;#039; There is no &amp;quot;game:creatureBarn&amp;quot; or other predefined global variable, but you can still access the &amp;quot;hidden&amp;quot; Barn and use these functions - see end of article.&lt;br /&gt;
===Particle Emitters===&lt;br /&gt;
Particle Emitters emit particles (sparkles, puffs of sand/dust, etc.)&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Particle Emitters can probably be added and/or modified in a similar way to Triggers and Clumps, based on ParticleEmitterInstances.lua&amp;#039;s and the functions in EnvFX.lua:&lt;br /&gt;
 ParticleEmitterInstances = { construct based on the format in ParticleEmitterInstances.lua }&lt;br /&gt;
 LoadEnvFXParticles( game:envFXBarn(), game:particleBarn() )&lt;br /&gt;
Based on tests where logging code was put in LoadEnvFXParticles() and ParticleEmitterInitialize() and nothing was logged, it seems this script doesn&amp;#039;t actually run at level start, so Particle Emitters might be added to Names table by another Lua script or by inaccessible C code. But maybe this function could still add/modify Particle Emitters anyway.&lt;br /&gt;
===Sound Emitters===&lt;br /&gt;
Sound Emitters emit sounds. They can be stationary or attached to a moving object somehow. It seems that most looping music is played by Sound Emitters that are set to be audible at the same volume anywhere in the level.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Sound Emitters can probably be added and/or modified in a similar way to Triggers and Clumps, based on SoundEmitterInstances.lua&amp;#039;s and the functions in SoundBarn.lua:&lt;br /&gt;
 SoundEmitterInstances = { construct based on the format in SoundEmitterInstances.lua }&lt;br /&gt;
 LoadSoundEmitters( game:soundBarn() )&lt;br /&gt;
Based on tests where logging code was put in LoadSoundEmitters() and SoundEmitterInitialize() and nothing was logged, it seems this script doesn&amp;#039;t actually run at level start, so Sound Emitters might be added to Names table by another Lua script or by inaccessible C code. But maybe this function could still add/modify Sound Emitters anyway.&lt;br /&gt;
===Environment Nodes===&lt;br /&gt;
Environment/Env Nodes set the environmental effects within certain regions, such as lighting, sky color, shadows, fog, bloom, etc.&lt;br /&gt;
&amp;quot;IsZNode = true&amp;quot; nodes affect the region all along a certain space on the z-axis (usually toward/away from mountain), &amp;quot;= false&amp;quot; nodes affect a certain cube-shaped volume.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Env Nodes can probably be added and/or modified in a similar way to Triggers and Clumps, based on EnvNodeInstances.lua&amp;#039;s and the functions in Environment.lua:&lt;br /&gt;
 EnvNodeInstances = { construct based on the format in EnvNodeInstances.lua }&lt;br /&gt;
 LoadEnvNodes( game:environment() )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also an UpdateEnvNamesTableEntry() function in Environment.lua that might be for modifying existing Env Nodes somehow.&lt;br /&gt;
&lt;br /&gt;
LoadEnvNodes does &amp;#039;&amp;#039;not&amp;#039;&amp;#039; clear the EnvNodeInstances table automatically upon completion, and the code comments say this causes a crash, so might be a bad idea to do it yourself.&lt;br /&gt;
===Markers===&lt;br /&gt;
Markers are point locations, which objects can be aimed at/away from, moved towards/away from, or attached to by certain Triggers.&lt;br /&gt;
&lt;br /&gt;
Markers can be added and/or modified in a similar way to Triggers and Clumps, based on MarkerInstances.lua&amp;#039;s and the functions in Markers.lua:&lt;br /&gt;
 MarkerInstances = { construct based on the format in MarkerInstances.lua }&lt;br /&gt;
 LoadMarkers( game:markerBarn() )&lt;br /&gt;
Doing the above works to modify Markers that already exist, but might clutter up memory by just replacing Names table entries with new Markers, and the old ones aren&amp;#039;t garbage collected... not yet figured out.&lt;br /&gt;
&lt;br /&gt;
Markers can also be modified by running this code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;MarkerInitialize( Names[&amp;quot;The Marker&amp;#039;s ObjectName&amp;quot;], { an individual Marker constructor table })&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or individual variables for Markers can be modified by running &amp;lt;code&amp;gt;Names[&amp;quot;The Marker&amp;#039;s ObjectName&amp;quot;]:function&amp;lt;/code&amp;gt;  with functions:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;SetPosition{X, Y, Z}&amp;lt;/code&amp;gt; = set position at XYZ coordinates&lt;br /&gt;
* &amp;lt;code&amp;gt;SetQuat{a, b, c, d}&amp;lt;/code&amp;gt; = set orientation/angle to that quaternion. Is used for certain Triggers/etc that do stuff like &amp;quot;set some other object&amp;#039;s angle to the quaternion of this Marker&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;SetScale{X, Y, Z}&amp;lt;/code&amp;gt; = sets &amp;quot;scale&amp;quot; in XYZ axis. Markers are points so their actual size is always &amp;quot;infinitely small&amp;quot;, in terms of anything that Triggers/etc check about whether the Marker is touching something/inside some area, etc;  the scale is just used for stuff like Triggers that say &amp;quot;set some object&amp;#039;s scale to the scale of this Marker&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;enabled(true or false)&amp;lt;/code&amp;gt; = whether the Marker is enabled (assumedly if it&amp;#039;s disabled, then any Triggers/etc that &amp;quot;do something&amp;quot; relating to the Marker will not do that thing; not tested)&lt;br /&gt;
&lt;br /&gt;
===Decoration Meshes===&lt;br /&gt;
Decoration Meshes are any visible object other than terrain, fog, particle effects, Strands(?), and the basic &amp;quot;naked&amp;quot; player avatar. By themselves, they are not physical objects: most collision data comes from physical Hulls put in the same place as the mesh, and for cloth objects the collision/interaction mechanics are set by certain types of Triggers.&lt;br /&gt;
&lt;br /&gt;
You can add/change Decoration Meshes loaded at start of level by editing DecorationMeshInstances.lua.bin in the folder for that level under Data/Scripts. See Paleologos&amp;#039;s guide on Journey fan forum modding board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decoration Meshes that exist can probably be modified by running:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;DecorationInitialize( game:resources(), Names[&amp;quot;The DM&amp;#039;s ObjectName&amp;quot;, {a table defining the DM, see below}] )&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They can definitely have individual variables modified by running &amp;lt;code&amp;gt;Names[&amp;quot;The DM&amp;#039;s ObjectName&amp;quot;]:function&amp;lt;/code&amp;gt;  with the same kind of code found inside the DecorationInitialize function (found in DecorationMeshes.lua);&lt;br /&gt;
&lt;br /&gt;
for example &amp;lt;code&amp;gt;Names[&amp;quot;ObjectName&amp;quot;]:SetMatrix( Transformation formatted like below )&amp;lt;/code&amp;gt; will change the rotation/scale/position of the mesh.&lt;br /&gt;
&lt;br /&gt;
Here is basically how the Decoration Mesh constructor table is formatted (this is the Sphinx in Level_Graveyard):&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Example of non-binarized Decoration Mesh constructor&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; {&lt;br /&gt;
ObjectName = &amp;quot;ecd9205156899a8ad85b0dc3eb91313c&amp;quot;&lt;br /&gt;
  , GardenerName = &amp;quot;|Decoration549|Decoration549_G&amp;quot;&lt;br /&gt;
  , Mesh = &amp;quot;P_GraveyardGateRaySphinx&amp;quot;&lt;br /&gt;
  , FadeMin = 200&lt;br /&gt;
  , FadeMax = 220&lt;br /&gt;
  , ShaderLODMin = 15&lt;br /&gt;
  , ShaderLODMax = 30&lt;br /&gt;
  , Brightness = 1&lt;br /&gt;
  , Saturation = 1&lt;br /&gt;
  , Hue = 0&lt;br /&gt;
  , Transformation = { {4.44089e-016, 0, 1, 0}, {-0, 1, 0, 0}, {-1, -0, 4.44089e-016, 0}, {253.055, 6.07769, 491.756, 1} }&lt;br /&gt;
  , Shader = &amp;quot;MeshCham&amp;quot;&lt;br /&gt;
  , RenderMode = &amp;quot;Solid&amp;quot;&lt;br /&gt;
  , ShaderParams = &lt;br /&gt;
    { { ParamType = &amp;quot;float3&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;uvMlt&amp;quot;&lt;br /&gt;
      , ParamVal = { 1, 1, 1 }&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texColor&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;Sphinx&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texDetail&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;Warm&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texRamp&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;DesertShadowRamp&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texAo&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;White&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texEdgeMask&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;White&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;inShadow&amp;quot;&lt;br /&gt;
      , ParamVal = 0&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float3&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;aoStepBiasInt&amp;quot;&lt;br /&gt;
      , ParamVal = { 0, 0, 0 }&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;chamLevel&amp;quot;&lt;br /&gt;
      , ParamVal = 11&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float3&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;chamDir&amp;quot;&lt;br /&gt;
      , ParamVal = { 0, 1, 0 }&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texCham&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;SphinxSymbol&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texChamMask&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;BlurredNoise&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float3&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;chamColor&amp;quot;&lt;br /&gt;
      , ParamVal = { 15, 15, 15 }&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float3&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;chamEdgeColor&amp;quot;&lt;br /&gt;
      , ParamVal = { 3.5, 2.21585, 1.3055 }&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float2&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;uvOffset&amp;quot;&lt;br /&gt;
      , ParamVal = { 0, 0 }&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Stuff known so far about adding new objects during the level:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game loads Decoration Meshes into the Names table by calling AddDecoToNames() which is in DecorationMeshes.lua ; a Decoration class object gets passed to the function as &amp;quot;deco&amp;quot;. It is not yet known if/how we could create a Decoration in Lua.&lt;br /&gt;
&lt;br /&gt;
DecorationMeshes.lua includes a DecorationMeshes function (mostly commented out) and DecorationInitialize function, which seem like they could convert data in a DecorationMeshInstances table to Decorations and load them into the Names table, but there is no DecorationMeshInstances table ever created(?), plus the DecorationMeshes function needs to be passed a DecorationBarn as &amp;quot;decBarn&amp;quot; and there is nothing like a game:decBarn()/decorationBarn()/etc. It is not yet known if/how we could call a usable DecorationBarn in Lua.&lt;br /&gt;
&lt;br /&gt;
===Rails===&lt;br /&gt;
Rails are invisible lines drawn between a set of point locations, which may be &amp;quot;closed&amp;quot;, as in the last point connects back to the first point. They seem to mostly be used as a path for an object/etc to move along, but are also used for other kinds of things that are based on a &amp;quot;2D&amp;quot; line in space - like some wind walls are an infinite flat plane stretching up and/or down from a Rail.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Rails can probably be added and/or modified in a similar way to Triggers and Clumps, based on RailInstances.lua&amp;#039;s and the functions in RailBarn.lua:&lt;br /&gt;
 RailInstances = { construct based on the format in RailInstances.lua }&lt;br /&gt;
 LoadRails( railBarn* )&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;*&amp;#039;&amp;#039;&amp;#039; There is no &amp;quot;game:railBarn&amp;quot; or other predefined global variable, but you can probably still access the &amp;quot;hidden&amp;quot; Barn and use this function - see end of article.&lt;br /&gt;
===Camera Key Frames===&lt;br /&gt;
Camera Key Frames seem to be the data for basically any location/angle/etc that the camera can get moved to, whenever the camera moves by itself - not just following behind the player, or being moved around by the player.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Camera Key Frames can probably be added and/or modified in a similar way to Triggers and Clumps, based on CameraKeyFrameInstances.lua&amp;#039;s and the functions in CameraInit.lua: &lt;br /&gt;
 CameraKeyFrameInstances = { construct based on the format in CameraKeyFrameInstances.lua }&lt;br /&gt;
 LoadCameraKeyFrames( game:cameraSystem() )&lt;br /&gt;
===Jets===&lt;br /&gt;
Jets seem to be the physics effect that pushes your avatar down when you are inside certain sandfalls, and maybe other effects. Could probably be used to push the avatar in other directions as well.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Jets can probably be added and/or modified in a similar way to Triggers and Clumps, based on JetInstances.lua&amp;#039;s and the functions in Jets.lua:&lt;br /&gt;
 JetInstances = { construct based on the format in JetInstances.lua }&lt;br /&gt;
 LoadJets( jetBarn* )&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;*&amp;#039;&amp;#039;&amp;#039; There is no &amp;quot;game:jetBarn&amp;quot; or other predefined global variable, but you can probably still access the &amp;quot;hidden&amp;quot; Barn and use this function - see end of article.&lt;br /&gt;
===Signs===&lt;br /&gt;
Signs are scrolling text, used only in the credits. Could maybe be used for other scrolling text as well, although there seem to already be scrolling text Triggers that might be easier for that.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Signs can probably be added and/or modified in a similar way to Triggers and Clumps, based on SignData.lua&amp;#039;s, SignInstances.lua&amp;#039;s and the functions in SignBarn.lua:&lt;br /&gt;
 Credits = { construct based on the format in SignData.lua }&lt;br /&gt;
 SignInstances = { construct based on the format in SignInstances.lua }&lt;br /&gt;
 InitializeSignBarn( signBarn*, signData**, signInstances** )&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; There is no &amp;quot;game:jetBarn&amp;quot; or other predefined global variable, but you can probably still access the &amp;quot;hidden&amp;quot; Barn and use this function - see end of article. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; signData and signInstances don&amp;#039;t seem to actually be referenced inside InitializeSignBarn, so they might not be required, but if required then maybe signData is the Credits table and signInstances is the SignInstances table. )&lt;br /&gt;
===TBD / Other ===&lt;br /&gt;
These are the remaining types of level objects/resources. They can *maybe* be manipulated in real time with Lua code, but it&amp;#039;s not yet known if/how it can be done.&lt;br /&gt;
==== Hulls====&lt;br /&gt;
Hulls are 3D regions of space, which are used as collision geometry and/or a way for Triggers to determine &amp;quot;if &amp;#039;&amp;#039;this thing&amp;#039;&amp;#039; is touching/inside &amp;#039;&amp;#039;this region&amp;#039;&amp;#039;, do &amp;#039;&amp;#039;this event&amp;#039;&amp;#039;&amp;quot;, and also can have some built-in properties like being wind walls, etc. &lt;br /&gt;
&lt;br /&gt;
You can change the Hulls loaded at start of level by editing HullInstances.lua.bin in the folder for that level under Data/Scripts.&lt;br /&gt;
&lt;br /&gt;
====Sound Banks====&lt;br /&gt;
SFX Banks contain sounds, and references/mixing data for longer sounds streamed from the audio files in Data/Sounds/Streams.&lt;br /&gt;
&lt;br /&gt;
Music Banks just contain references/mixing data for music audio files streamed in from Data/Sounds/Streams.&lt;br /&gt;
&lt;br /&gt;
These are LevelSfx&amp;#039;&amp;#039;Somewhere&amp;#039;&amp;#039;-SFX.bnk and LevelMus&amp;#039;&amp;#039;Somewhere&amp;#039;&amp;#039;-MUS.bnk in the Data/Sounds folder; not much is known yet about how to edit these at all, other than renaming files to swap one level for another, or editing the code for QueueResourcesForLoad() to change the sound bank resource in the resource table it receives at the start of the level.&lt;br /&gt;
====TerrainData====&lt;br /&gt;
Terrain Data determines the terrain&amp;#039;s Height Map and Land Color (the color of sand/snow added to the sides and/or top of some Decoration Meshes, and that collects on the player avatars). It also determines Mask Data which seems to be unused.&lt;br /&gt;
&lt;br /&gt;
You can change what is loaded at start of level by editing the TerrainData.bin inside TerrainData.bin.gz in the Data/Terrain/Level_&amp;#039;&amp;#039;Somewhere&amp;#039;&amp;#039; folder. &lt;br /&gt;
====DuneColorShadow====&lt;br /&gt;
DuneColorShadow is a texture that determines the color of the terrain in a level, and which areas are in shadow. &lt;br /&gt;
&lt;br /&gt;
You can change what is loaded at the start of a level by editing/replacing the DuneColorShadow.dds texture inside the DuneColorShadow.dds.D3D11x64 file in the Data/Textures/Level_&amp;#039;&amp;#039;Somewhere&amp;#039;&amp;#039;/Bin folder.&lt;br /&gt;
&lt;br /&gt;
==Using Functions With &amp;quot;Hidden&amp;quot; Barns/Managers==&lt;br /&gt;
Many of the functions for creating level objects need a related &amp;quot;somethingBarn&amp;quot;/etc - many of them already have this as &amp;quot;game:somethingBarn()&amp;quot;, but some don&amp;#039;t appear to have any predefined global variable in Lua. For at least some of these, you can still access it and make your own global variable for it, and then use that variable whenever a function calls for a &amp;quot;somethingBarn&amp;quot;. (This has only been tested with Creatures)&lt;br /&gt;
&lt;br /&gt;
You do this by modifying/overwriting the function used with the Barn, to save the variable that it receives when the game calls it normally (whenever a level loads). For example, you could overwrite CreateCreatures with this:&lt;br /&gt;
 function CreateCreatures( creatureBarn )&lt;br /&gt;
    --Mod&lt;br /&gt;
    Hack_CreatureBarn = creatureBarn&lt;br /&gt;
    --/Mod&lt;br /&gt;
    for i, v in ipairs( DynamicNodeInstances ) do&lt;br /&gt;
        if v.Type == &amp;quot;Creature&amp;quot; then&lt;br /&gt;
            Names[ v.ObjectName ] = creatureBarn:CreateCreature()&lt;br /&gt;
        end&lt;br /&gt;
     end&lt;br /&gt;
 end&lt;br /&gt;
And then after the game has loaded a level at least once, you would be able to successfully call the function yourself anytime with:&lt;br /&gt;
 CreateCreatures( Hack_CreatureBarn )&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=TransformObject&amp;diff=155</id>
		<title>TransformObject</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=TransformObject&amp;diff=155"/>
		<updated>2021-09-28T22:27:05Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
This is a Trigger that changes one or multiple(?) object&amp;#039;s position, rotation, and/or scale to match another object(s?).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vars&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
linear: ?&lt;br /&gt;
&lt;br /&gt;
nonlinearSpeed: ?&lt;br /&gt;
&lt;br /&gt;
setPos: if true, changes the target objects position&lt;br /&gt;
&lt;br /&gt;
setRot: if true, changes the target objects rotation&lt;br /&gt;
&lt;br /&gt;
setScale: if true, changes the target objects scale&lt;br /&gt;
&lt;br /&gt;
targets: the object(s?) that get changed&lt;br /&gt;
&lt;br /&gt;
sourceObject: the object(s?) which the target object&amp;#039;s position/rotation/scale are changed to match with&lt;br /&gt;
&lt;br /&gt;
time: how long it takes to change in seconds?&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=TransformObject&amp;diff=154</id>
		<title>TransformObject</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=TransformObject&amp;diff=154"/>
		<updated>2021-09-28T22:26:44Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
This is a Trigger that changes one or multiple(?) object&amp;#039;s position, rotation, and/or scale to match another object(s?).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vars&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
linear: ?&lt;br /&gt;
&lt;br /&gt;
nonlinearSpeed: ?&lt;br /&gt;
&lt;br /&gt;
setPos: if true, changes the target objects position&lt;br /&gt;
&lt;br /&gt;
setRot: if true, changes the target objects rotation&lt;br /&gt;
&lt;br /&gt;
setScale: if true, changes the target objects scale&lt;br /&gt;
&lt;br /&gt;
targets: the object(s?) that get changed&lt;br /&gt;
&lt;br /&gt;
sourceObject: the object(s?) which the target object&amp;#039;s position/rotation/scale are changed to match with&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=TransformObject&amp;diff=153</id>
		<title>TransformObject</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=TransformObject&amp;diff=153"/>
		<updated>2021-09-28T22:21:52Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: Created page with &amp;quot;Category:Trigger TypesCategory:Event-Like Triggers {{Stub}} This is a Trigger that changes one(or more?) object&amp;#039;s position, rotation, and/or scale to match another obj...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
This is a Trigger that changes one(or more?) object&amp;#039;s position, rotation, and/or scale to match another object(s?).&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=EventOnStrength&amp;diff=152</id>
		<title>EventOnStrength</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=EventOnStrength&amp;diff=152"/>
		<updated>2021-09-27T00:01:12Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: maybe does something different&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Trigger-Like Triggers]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
This is a trigger that maybe checks how much &amp;quot;scarf energy&amp;quot; a Dude has, or maybe checks how much &amp;quot;strength&amp;quot; a dude has - as in how much are they walking normally vs. struggling along like they are going through the death march or recovering after a WM attack or something.&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=LoseCape&amp;diff=151</id>
		<title>LoseCape</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=LoseCape&amp;diff=151"/>
		<updated>2021-09-26T23:01:35Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
This is a trigger that makes LocalDude&amp;#039;s scarf length decrease, and/or makes the camera zoom out from the Dude.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vars&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
capeAmount: Dude scarf length decreases by this much&lt;br /&gt;
&lt;br /&gt;
duration: the camera following the Dude zooms out and starts following from about twice as far away, for about this many seconds&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=LoseCape&amp;diff=150</id>
		<title>LoseCape</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=LoseCape&amp;diff=150"/>
		<updated>2021-09-26T23:01:13Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: Created page with &amp;quot;Category:Trigger TypesCategory:Event-Like Triggers {{Stub}} This is a trigger that makes LocalDude&amp;#039;s scarf length decrease, and/or makes the camera zoom out from the D...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
This is a trigger that makes LocalDude&amp;#039;s scarf length decrease, and/or makes the camera zoom out from the Dude.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vars&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
capeAmount: Dude scarf length decreases by this much&lt;br /&gt;
duration: the camera following the Dude zooms out and starts following from about twice as far away, for about this many seconds&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=IfSecretSymbolCollectedByID&amp;diff=149</id>
		<title>IfSecretSymbolCollectedByID</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=IfSecretSymbolCollectedByID&amp;diff=149"/>
		<updated>2021-09-26T22:49:44Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: Created page with &amp;quot;Category:Trigger TypesCategory:Trigger-Like Triggers {{Stub}} This is a trigger that checks if you have ever collected a specific Symbol in the current level.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Trigger-Like Triggers]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
This is a trigger that checks if you have ever collected a specific Symbol in the current level.&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=EventOnStrength&amp;diff=148</id>
		<title>EventOnStrength</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=EventOnStrength&amp;diff=148"/>
		<updated>2021-09-26T22:34:46Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: Created page with &amp;quot;Category:Trigger TypesCategory:Trigger-Like Triggers {{Stub}} This is a trigger that checks how much &amp;quot;scarf energy&amp;quot; a Dude has.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Trigger-Like Triggers]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
This is a trigger that checks how much &amp;quot;scarf energy&amp;quot; a Dude has.&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=EventOnCapeLength&amp;diff=147</id>
		<title>EventOnCapeLength</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=EventOnCapeLength&amp;diff=147"/>
		<updated>2021-09-26T22:16:20Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: tested more, works different than i thought&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Trigger-Like Triggers]]&lt;br /&gt;
&lt;br /&gt;
EventOnCapeLength Triggers constantly check whether [[Dude|LocalDude]]&amp;#039;s scarf just got &amp;quot;charged&amp;quot; to at least a certain amount of &amp;quot;scarf energy&amp;quot;, and activates other Trigger(s) if it did. &lt;br /&gt;
&lt;br /&gt;
Despite the trigger&amp;#039;s name, it does not check how long the scarf actually is, just how much &amp;quot;scarf energy&amp;quot; it has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Trigger appears to be active as soon as it&amp;#039;s created, or at least if it was created when the level loaded.&lt;br /&gt;
&lt;br /&gt;
===Vars===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Data type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|capeLength&lt;br /&gt;
|number&lt;br /&gt;
|0?&lt;br /&gt;
|the trigger checks to see if LocalDude&amp;#039;s scarf just now reached this amount of &amp;quot;scarf energy&amp;quot; or more (doesn&amp;#039;t check if it lowered past that amount)&lt;br /&gt;
|-&lt;br /&gt;
|effects&lt;br /&gt;
|Trigger / Trigger Clump&lt;br /&gt;
|nothing?&lt;br /&gt;
|when &amp;quot;scarf energy&amp;quot; reaches capeLength, this trigger(s) gets activated&lt;br /&gt;
|-&lt;br /&gt;
|fireOnce&lt;br /&gt;
|boolean&lt;br /&gt;
|false?&lt;br /&gt;
|if false then this Trigger stops checking the &amp;quot;scarf energy&amp;quot;/etc (is deactivated?) after it&amp;#039;s been triggered one time&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=EventIfCapeLength&amp;diff=146</id>
		<title>EventIfCapeLength</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=EventIfCapeLength&amp;diff=146"/>
		<updated>2021-09-26T22:09:59Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: tested more, works different than i thought&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Trigger-Like Triggers]]&lt;br /&gt;
EventIfCapeLength Triggers check whether [[Dude|LocalDude]] has at least a certain amount of &amp;quot;scarf energy&amp;quot; when the Trigger is activated, and can activate different Trigger(s) based on if it has that much &amp;quot;scarf energy&amp;quot; or not.&lt;br /&gt;
&lt;br /&gt;
Despite its name, the trigger does not check the actual length of the scarf, unless of course the scarf has full &amp;quot;energy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is only active briefly to do the check, and then stops checking/deactivates&amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Is not automatically activated when loaded at start of level.&lt;br /&gt;
&lt;br /&gt;
===Vars===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Data type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|capeLength&lt;br /&gt;
|number&lt;br /&gt;
|0?&lt;br /&gt;
|the trigger checks to see if LocalDude has at least this much &amp;quot;scarf energy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|effectsOnFalse&lt;br /&gt;
|Trigger / Trigger Clump&lt;br /&gt;
|null?&lt;br /&gt;
|if &amp;quot;scarf energy&amp;quot; is less than capeLength, this trigger(s) gets activated. is &amp;quot;nullable&amp;quot; so can be set to 0 to activate nothing&lt;br /&gt;
|-&lt;br /&gt;
|effectsOnTrue&lt;br /&gt;
|Trigger / Trigger Clump&lt;br /&gt;
|null?&lt;br /&gt;
|if &amp;quot;scarf energy&amp;quot; is more than or equal to capeLength, this trigger(s) gets activated. is &amp;quot;nullable&amp;quot; so can be set to 0 to activate nothing&lt;br /&gt;
|-&lt;br /&gt;
|fireOnce&lt;br /&gt;
|boolean&lt;br /&gt;
|false?&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;untested&amp;#039;&amp;#039;&amp;#039; - maybe &amp;quot;true&amp;quot; means it only can be triggered to do a check once and then gets disabled? or maybe &amp;quot;false&amp;quot; means that once it&amp;#039;s activated, it keeps checking scarf length/activating the appropriate trigger(s) constantly?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Loading_Level_Resources_With_Lua&amp;diff=143</id>
		<title>Loading Level Resources With Lua</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Loading_Level_Resources_With_Lua&amp;diff=143"/>
		<updated>2021-09-25T21:33:23Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: /* Decoration Meshes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lua Code]]&lt;br /&gt;
[[Category:Native Lua Functions]]&lt;br /&gt;
[[Category:Level Resources]]&lt;br /&gt;
[[Category:Level Objects]]&lt;br /&gt;
This is what has been found so far to add and/or modify level objects (during a level) and other level resources using a Lua script, along with brief descriptions of what these objects/resources do.&lt;br /&gt;
&lt;br /&gt;
See [[Loading Level Objects When Level Starts]] for info on adding/modifying level objects &amp;quot;the normal way&amp;quot; right as the level begins, which is generally more stable.&lt;br /&gt;
&lt;br /&gt;
(This page probably should be split into two pages about &amp;quot;Loading Level Resources&amp;quot; and &amp;quot;Modifying Level Objects During a Level&amp;quot; etc)&lt;br /&gt;
&lt;br /&gt;
==Loading Resource Files==&lt;br /&gt;
One way to change a level is to change what resources are loaded for the level; for example, loading a different &amp;quot;TriggerInstances&amp;quot; resource to load a different set of Triggers. One way to do this is to run code that alters the resTbl table used within the QueueResourcesForLoad() function. This function is initially defined in plain text in Journey.exe . (Research on this and the other functions in that &amp;quot;.lua&amp;quot; will probably reveal how to load completely customized resources from outside the .exe)&lt;br /&gt;
&lt;br /&gt;
For example, if you execute this code, then whenever you define swapLevel as an internal level name (&amp;quot;Graveyard&amp;quot;,&amp;quot;Barrens&amp;quot;,etc) the next level&amp;#039;s resources will all be replaced with the ones from Level_&amp;#039;&amp;#039;swapLevel&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Example code mod for swapping resources between levels&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;swapLevel = &amp;quot;&amp;quot;&lt;br /&gt;
  &lt;br /&gt;
  function QueueResourcesForLoad( resManager, resTbl, alloc )&lt;br /&gt;
  	DebugPrint( &amp;quot;Loading: Queuing resources for load.&amp;quot; )&lt;br /&gt;
  	&lt;br /&gt;
  	--this if/then block is the modded code, the rest is original&lt;br /&gt;
  	if swapLevel ~= &amp;quot;&amp;quot; then&lt;br /&gt;
  		for i,v in ipairs (resTbl) do&lt;br /&gt;
  			if v.class == &amp;quot;Script&amp;quot; then	v.source = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/&amp;quot;..v.name..&amp;quot;.lua&amp;quot;&lt;br /&gt;
  			elseif v.class == &amp;quot;Binary&amp;quot; then	v.source = &amp;quot;Scripts/Level_&amp;quot;..swapLevel..&amp;quot;/&amp;quot;..v.name..&amp;quot;.lua&amp;quot;&lt;br /&gt;
  			elseif v.name == &amp;quot;LvlMus&amp;quot; then v.source = swapLevel..&amp;quot;-MUS.bnk&amp;quot;&lt;br /&gt;
  			elseif v.name == &amp;quot;LvlSfx&amp;quot; then v.source = swapLevel..&amp;quot;-SFX.bnk&amp;quot;&lt;br /&gt;
  			elseif v.class == &amp;quot;Texture&amp;quot; then v.source = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/DuneColorShadow.dds&amp;quot;&lt;br /&gt;
  			elseif v.class == &amp;quot;TerrainData&amp;quot; then &lt;br /&gt;
  				v.outDir = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/&amp;quot;&lt;br /&gt;
  				v.srcGround = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/LandColor.dds&amp;quot;&lt;br /&gt;
  				v.srcHeight = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/Heightmap.dds&amp;quot;&lt;br /&gt;
  				v.srcMask = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/MaskData.dds&amp;quot;&lt;br /&gt;
  			end&lt;br /&gt;
  		end&lt;br /&gt;
  		swapLevel = &amp;quot;&amp;quot;&lt;br /&gt;
  	end	&lt;br /&gt;
  	&lt;br /&gt;
  	for i,resCons in ipairs( resTbl ) do&lt;br /&gt;
  		DebugPrint( &amp;quot;Loading: Queuing &amp;quot;..resCons.name..&amp;quot;, a &amp;quot;..resCons.class..&amp;quot;.&amp;quot; )&lt;br /&gt;
  &lt;br /&gt;
  		-- Allocate the resource object.&lt;br /&gt;
  		local metatbl = _G[ resCons.class ]&lt;br /&gt;
  		local res = metatbl.new( alloc )&lt;br /&gt;
  &lt;br /&gt;
  		-- Initialize some values in the resource object based on the&lt;br /&gt;
  		-- construction table.&lt;br /&gt;
  		resCons.class = nil&lt;br /&gt;
  		for varName,varValue in pairs( resCons ) do&lt;br /&gt;
  			local varAccessor = res.__vars[ varName ]&lt;br /&gt;
  			if varAccessor then varAccessor( res, varValue ) end&lt;br /&gt;
  		end&lt;br /&gt;
  &lt;br /&gt;
  		-- Tell the C++ end this resource is ready to be loaded.&lt;br /&gt;
  		resManager:AddToLoadList( res )&lt;br /&gt;
  	end&lt;br /&gt;
  end&lt;br /&gt;
  &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Script&amp;quot; resources are Lua files embedded in Journey.exe, but all other resources are loaded from the game folders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keep in mind that some types of level objects reference each other in a way that will cause the game to crash if something is wrong/missing, so some resources can only be safely replaced if you properly replace certain others as well.&lt;br /&gt;
&lt;br /&gt;
If you try to load a resource that doesn&amp;#039;t exist, some resource types will allow it and just use nothing for that resource, but other types will make the game crash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a sample of the contents of resTbl as it gets passed to QueueResourcesForLoad:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Format of resource tables loaded when level starts&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{ &lt;br /&gt;
 {&lt;br /&gt;
  class = &amp;quot;ScreamBank&amp;quot;,&lt;br /&gt;
  name = &amp;quot;LvlSfx&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Graveyard-SFX.bank&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;ScreamBank&amp;quot;,&lt;br /&gt;
  name = &amp;quot;LvlMus&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Graveyard-MUS.bank&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;TerrainData&amp;quot;,&lt;br /&gt;
  name = &amp;quot;TerrainData&amp;quot;,&lt;br /&gt;
  outDir = &amp;quot;Level_Graveyard/&amp;quot;,&lt;br /&gt;
  srcGround = &amp;quot;Level_Graveyard/LandColor.dds&amp;quot;,&lt;br /&gt;
  srcHeight = &amp;quot;Level_Graveyard/Heightmap.dds&amp;quot;,&lt;br /&gt;
  srcMask = &amp;quot;Level_Graveyard/MaskData.dds&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Binary&amp;quot;,&lt;br /&gt;
  name = &amp;quot;HullInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Scripts/Level_Graveyard/HullInstances.lua&amp;quot;,&lt;br /&gt;
  type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Binary&amp;quot;,&lt;br /&gt;
  name = &amp;quot;DecorationMeshInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Scripts/Level_Graveyard/DecorationMeshInstances.lua&amp;quot;,&lt;br /&gt;
  type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;EnvNodeInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/EnvNodeInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;MarkerInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/MarkerInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;ParticleEmitterInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/ParticleEmitterInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;SoundEmitterInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/SoundEmitterInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;SignInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/SignInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;SignData&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/SignData.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;JetInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/JetInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;DynamicNodeInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/DynamicNodeInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;CameraKeyFrameInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/CameraKeyFrameInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;StartLocation&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/StartLocation.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;TimelineInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/TimelineInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;TriggerInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/TriggerInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;ClumpInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/ClumpInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;RailInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/RailInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Texture&amp;quot;,&lt;br /&gt;
  gammaRemap = true,&lt;br /&gt;
  name = &amp;quot;DuneColorShadow&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/DuneColorShadow.dds&amp;quot;&lt;br /&gt;
 } &lt;br /&gt;
}&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Adding/Modifying Individual Level Objects ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important things to remember&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
These methods do not actually edit how the game reads an embedded Level_&amp;#039;&amp;#039;Somewhere&amp;#039;&amp;#039;/&amp;#039;&amp;#039;Something&amp;#039;&amp;#039;Instances.lua , so these changes only last until the level is unloaded. When a level unloads, it seems the Names table is completely cleared, including any new objects you created that weren&amp;#039;t in the original &amp;#039;&amp;#039;Something&amp;#039;&amp;#039;Instances.lua.&lt;br /&gt;
&lt;br /&gt;
If you reference an ObjectName that exists in the Names table, but the associated object no longer exists in memory or is corrupted, your game will most likely crash. It also may crash if you reference an object that isn&amp;#039;t in the Names table. &lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Something&amp;#039;&amp;#039;Instances/etc tables that you construct to load level objects into the Names table are usually (but not always) cleared automatically after the functions run, to free up memory.&lt;br /&gt;
&lt;br /&gt;
From tests done by inserting logging code into the level-object-loading functions, this appears to always be the order that level objects get loaded into the Names table, in all levels. You should probably use the same order when adding/modifying different types of level objects at the same time, it is not yet known if doing them in a different order can break anything.&lt;br /&gt;
#Camera Key Frames&lt;br /&gt;
#Hulls&lt;br /&gt;
# Environment Nodes&lt;br /&gt;
# Markers&lt;br /&gt;
# Jets&lt;br /&gt;
#Decoration Meshes&lt;br /&gt;
#Signs&lt;br /&gt;
#Timelines&lt;br /&gt;
# Rails&lt;br /&gt;
#Clumps&lt;br /&gt;
#Creatures&lt;br /&gt;
#Triggers&lt;br /&gt;
# PrintNameTableSize() from Helpers.lua is called - seems like a safe/good function to edit so it instead adds/modifies all the level objects or other things you want ready before the level actually &amp;quot;starts&amp;quot;; though for level object mods that you want ever since the level starts, it&amp;#039;s probably better to just [[Loading Level Objects When Level Starts|insert them directly into the initial object table that gets loaded]]&lt;br /&gt;
#Environment Nodes (apparently gets loaded twice)&lt;br /&gt;
*Load order not yet known for Particle Emitters, Sound Emitters, Terrain Data, the SFX/Music Banks, or the DuneColorShadow texture.&lt;br /&gt;
===Triggers===&lt;br /&gt;
Triggers are various types of events, including events that activate other events. They control basically everything that ever &amp;quot;happens&amp;quot; in a level, apart from basic player actions.&lt;br /&gt;
The functions in this category are mainly from EventSetter.lua .&lt;br /&gt;
====Modifying Triggers====&lt;br /&gt;
To modify existing Triggers, find them in TriggerInstances.lua, define them in the TriggerInstances table with the same format used in that lua, then run the ResolveTriggerNames function.&lt;br /&gt;
Code &amp;quot;template&amp;quot;:&lt;br /&gt;
 TriggerInstances = { ObjectType = &amp;quot;TriggerInstances&amp;quot;, {ObjectName = &amp;quot;the original trigger&amp;#039;s ObjectName&amp;quot;, GardenerName = &amp;quot;the original GardenerName&amp;quot;, Type = &amp;quot;the original Type&amp;quot;, Shortcut = &amp;quot;&amp;quot;, Vars = { customize the vars however you want } }, { all that same stuff for another trigger }, {and another, etc} }&lt;br /&gt;
 ResolveTriggerNames( game:eventBarn(), game:clumpBarn() )&lt;br /&gt;
Code example - using this in CS will change the music cue when you collect the first symbol at the broken statue, so you hear the start-game cutscene music instead:&lt;br /&gt;
 TriggerInstances = { ObjectType = &amp;quot;TriggerInstances&amp;quot;, {ObjectName = &amp;quot;ed489eebe96121c9de7ccce1d25d6ced&amp;quot;, GardenerName = &amp;quot;|PlaySFXTrigger270|PlaySFXTrigger270_G&amp;quot;, Type = &amp;quot;PlaySFXTrigger&amp;quot;, Shortcut = &amp;quot;&amp;quot;, Vars = { bankName = &amp;quot;LvlMus&amp;quot;, soundName = &amp;quot;M_0m1&amp;quot;, vol = 1} } }&lt;br /&gt;
 ResolveTriggerNames( game:eventBarn(), game:clumpBarn() )&lt;br /&gt;
With this method by itself, if you change the trigger type to a different one than the original, it seems to (sometimes?) not work due to it expecting different data types; it&amp;#039;s not yet known how to completely change the trigger type during a level, but it can be done at the start of a level. You might be able to at least change trigger types if the Vars would be the same data types/names - for example if two trigger types both use { var1 = float, var2 = string, var3 = a Clump of Hulls, var4 = boolean } you could possibly switch from one type to the other and change the Var values and it would work; not tested yet.&lt;br /&gt;
&lt;br /&gt;
You can also change the values of individual Vars in a Trigger if they are basic data types (like a boolean, number, string, etc - not a Names[&amp;quot;Something&amp;quot;] reference) by simply running:&lt;br /&gt;
Names[&amp;quot;ObjectName&amp;quot;][ &amp;quot;VarName&amp;quot; ]( Names[&amp;quot;ObjectName&amp;quot;], NewVarValue )&lt;br /&gt;
&lt;br /&gt;
====Creating new Triggers====&lt;br /&gt;
You can temporarily create new triggers basically the same way, by adding the CreateTriggers function:&lt;br /&gt;
 TriggerInstances = { ObjectType = &amp;quot;TriggerInstances&amp;quot;, { ObjectName = &amp;quot;NewTrigger&amp;quot;, GardenerName = &amp;quot;NewTrigger_G(this name doesn&amp;#039;t matter?)&amp;quot;, Type = &amp;quot;whatever type you want&amp;quot;, Shortcut = &amp;quot;&amp;quot;, Vars = { whatever vars that type of trigger uses } }, {same for more new triggers} }&lt;br /&gt;
 CreateTriggers( game:eventBarn() )&lt;br /&gt;
 ResolveTriggerNames( game:eventBarn(), game:clumpBarn() )&lt;br /&gt;
For example:&lt;br /&gt;
 TriggerInstances = { ObjectType = &amp;quot;TriggerInstances&amp;quot;, { ObjectName = &amp;quot;TextTrigger&amp;quot;, GardenerName = &amp;quot;TextTrigger_G&amp;quot;, Type = &amp;quot;DisplayText&amp;quot;, Shortcut = &amp;quot;&amp;quot;, Vars = {text = &amp;quot;Check this out, I can do a backflip&amp;quot;, x = 0, y = 0, duration = 3, fadeTime = 0.5 } }, { ObjectName = &amp;quot;AnimTrigger&amp;quot;, GardenerName = &amp;quot;AnimTrigger_G&amp;quot;, Type = &amp;quot;PlayDudeAnim&amp;quot;, Shortcut = &amp;quot;&amp;quot;, Vars = { animName = &amp;quot;HitBodyMAir&amp;quot;, clearAnimQueue = true, useLocal = true} } }&lt;br /&gt;
 CreateTriggers( game:eventBarn() )&lt;br /&gt;
 ResolveTriggerNames( game:eventBarn(), game:clumpBarn() )&lt;br /&gt;
 &lt;br /&gt;
 -- these activations aren&amp;#039;t necessary to load the triggers, just done on the same frame to demonstrate that they work; see below for why it&amp;#039;s done on same frame&lt;br /&gt;
 ActivateTriggerByName( &amp;quot;TextTrigger&amp;quot; )&lt;br /&gt;
 ActivateTriggerByName( &amp;quot;AnimTrigger&amp;quot; )&lt;br /&gt;
With this method alone, new Trigger ObjectNames are apparently added to the Names table for the rest of the level, but the actual data defining what the Trigger should do is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; added to the section of memory where normal Trigger data is stored. Wherever the data is, the Trigger does exist at least until the end of the frame (maybe a few frames) and it can be activated for that short time, but then the data is overwritten and your game will crash if it tries to activate the nonexistent Trigger. Based on other research, the triggers might be permanent if you run the same &amp;lt;code&amp;gt;TriggerInstances = { whatever }&amp;lt;/code&amp;gt; code again before you run ResolveTriggerNames, but this hasn&amp;#039;t been tested. &lt;br /&gt;
&lt;br /&gt;
If that doesn&amp;#039;t work, one solution to create new &amp;quot;persistent&amp;quot; Triggers might be to have this code running every frame - though you&amp;#039;d have to make it not run while the normal level load/unload stuff is happening. Haven&amp;#039;t tested that yet.&lt;br /&gt;
&lt;br /&gt;
Once you have created a new Trigger, you only need to use ResolveTriggerNames() to re-create it after its data is deleted. However, there does not appear to be any harm in using CreateTriggers() for it again, it just won&amp;#039;t do anything - the Names table will stay the same.&lt;br /&gt;
==== Spawning instant one-time Triggers ====&lt;br /&gt;
If you just want to make a new Trigger that instantly activates and then is removed from memory by Lua garbage collection after it&amp;#039;s done doing its stuff ( instead of being a &amp;quot;normal&amp;quot; Trigger that relies on other Triggers to make it happen and can be reused) you can use the SpawnEvent function from PWeb3.lua. It seems that SpawnEvent is not a global function, so you have to re-define it to use it globally.&lt;br /&gt;
 SpawnEvent { TriggerType = { var1 = x, var2 = y, var3 = z... basically the same kind of Vars table that would be used with that Trigger type }&lt;br /&gt;
===Clumps===&lt;br /&gt;
Clumps are groups of multiple objects, used so that a single Trigger can reference and/or manipulate everything in the Clump at once.&lt;br /&gt;
All Objects in a clump might need to be the same type of object, like they must be all Triggers, or all Hulls, or all Meshes, etc - not tested yet.&lt;br /&gt;
Also, a Clump can contain other Clumps.&lt;br /&gt;
&lt;br /&gt;
The functions in this category are from ClumpLoader.lua.&lt;br /&gt;
====Creating new Clumps====&lt;br /&gt;
To create new Clumps, define the ClumpInstances table with the same format used in ClumpInstances.lua (but concatenated, not with line breaks). Then run the LoadClumps function, then the SetClumpMembers function.&lt;br /&gt;
Code &amp;quot;template&amp;quot;:&lt;br /&gt;
 ClumpInstances = { ObjectType = &amp;quot;ClumpInstances&amp;quot;, { ObjectName = &amp;quot;NewClumpName&amp;quot;, GardenerName = &amp;quot;NewClumpName_G(this name doesn&amp;#039;t matter?)&amp;quot;, Objects = { &amp;quot;some object&amp;#039;s ObjectName&amp;quot;, &amp;quot;another object&amp;#039;s ObjectName&amp;quot;, &amp;quot;and another, etc&amp;quot; } }, { same thing for another new Clump }, {another, etc} }&lt;br /&gt;
 LoadClumps( game:clumpBarn() )&lt;br /&gt;
 SetClumpMembers( game:clumpBarn() )&lt;br /&gt;
Code example - using this in CS will create a new Clump that duplicates the Clump of Triggers which activates when you stand up after the new-game cutscene:&lt;br /&gt;
 ClumpInstances = { ObjectType = &amp;quot;ClumpInstances&amp;quot;, { ObjectName = &amp;quot;NewGameStandUpEvents&amp;quot;, GardenerName = &amp;quot;NewGameStandUpEvents_G&amp;quot;, Objects = { &amp;quot;70c1306a4a41c624a9ff123f344ef6ad&amp;quot;, &amp;quot;d951daedc9f58a681efd39a8875f32c6&amp;quot;, &amp;quot;1a737db99c2f3a7733e5c6426211d0e8&amp;quot;, &amp;quot;daa0dd930abe88d5d241e02752c636d4&amp;quot;, &amp;quot;f26b85b929a3e48edf43a5ec1f076c91&amp;quot;, &amp;quot;65eef6f7bcbfcfa07b32c34d07e53132&amp;quot;, &amp;quot;796c354ac61bd62ac987778b9fa96c4c&amp;quot;, &amp;quot;5abf9a5b00e2e29c36f7871028e9c1e5&amp;quot;, &amp;quot;e4fada7df843f162ebb2ee56a0e9f40f&amp;quot; } } }&lt;br /&gt;
 LoadClumps( game:clumpBarn() )&lt;br /&gt;
 SetClumpMembers( game:clumpBarn() )&lt;br /&gt;
Demonstration of the new Clump:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SpawnEvent {EventAfterDelay = {delay = 0.01, effects = Names[&amp;quot;NewGameStandUpEvents&amp;quot;]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Demonstration of the Clump it&amp;#039;s duplicating:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SpawnEvent {EventAfterDelay = {delay = 0.01, effects = Names[&amp;quot;e7fa07adac45a2fb9a369edcf5964ec7&amp;quot;]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
====Modifying Clumps====&lt;br /&gt;
To modify existing Clumps, get them from ClumpInstances.lua and do basically the same code, but without the LoadClumps function:&lt;br /&gt;
 ClumpInstances = { ObjectType = &amp;quot;ClumpInstances&amp;quot;, { ObjectName = &amp;quot;original Clump&amp;#039;s ObjectName&amp;quot;, GardenerName = &amp;quot;original Clump&amp;#039;s GardenerName&amp;quot;, Objects = { the ObjectNames of whatever objects you want to be in that Clump } }, { same thing for another Clump }, {another, etc} }&lt;br /&gt;
 SetClumpMembers( game:clumpBarn() )&lt;br /&gt;
For example, using this in CS will modify the existing Clump of stand-up-after-new-game Triggers (same as the new Clump example), so that you get knocked over by wind instead of standing up (replacing first Trigger in Objects list) and you hear the music cue from the broken statue symbol cutscene (adding that Trigger at end of list):&lt;br /&gt;
 ClumpInstances = { ObjectType = &amp;quot;ClumpInstances&amp;quot;, { ObjectName = &amp;quot;e7fa07adac45a2fb9a369edcf5964ec7&amp;quot;, GardenerName = &amp;quot;|Clump849|Clump849_GARDENER&amp;quot;, Objects = { &amp;quot;27b916d7b9ebb26d91432e16257cba5d&amp;quot;, &amp;quot;d951daedc9f58a681efd39a8875f32c6&amp;quot;, &amp;quot;1a737db99c2f3a7733e5c6426211d0e8&amp;quot;, &amp;quot;daa0dd930abe88d5d241e02752c636d4&amp;quot;, &amp;quot;f26b85b929a3e48edf43a5ec1f076c91&amp;quot;, &amp;quot;65eef6f7bcbfcfa07b32c34d07e53132&amp;quot;, &amp;quot;796c354ac61bd62ac987778b9fa96c4c&amp;quot;, &amp;quot;5abf9a5b00e2e29c36f7871028e9c1e5&amp;quot;, &amp;quot;e4fada7df843f162ebb2ee56a0e9f40f&amp;quot;, &amp;quot;ed489eebe96121c9de7ccce1d25d6ced&amp;quot; } } } &lt;br /&gt;
 SetClumpMembers( game:clumpBarn() )&lt;br /&gt;
Demonstration:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SpawnEvent {EventAfterDelay = {delay = 0.01, effects = Names[&amp;quot;e7fa07adac45a2fb9a369edcf5964ec7&amp;quot;]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
===Timelines===&lt;br /&gt;
Timelines are timed sequences of Trigger activations, used to organize cutscenes and other events where a bunch of Triggers get activated in a row. &lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Timelines can probably be added and/or modified in a similar way to Triggers and Clumps, based on TimelineInstances.lua&amp;#039;s and the functions in TimelineBarn.lua:&lt;br /&gt;
 TimelineInstances = { construct based on the format in TimelineInstances.lua }&lt;br /&gt;
 LoadTimelines( game:timelineBarn() )&lt;br /&gt;
===Creatures / Dynamic Nodes===&lt;br /&gt;
Creatures are dynamically moving and interacting objects, other than the player avatars and the tiny flying cloths (Strands).&lt;br /&gt;
Although code comments say that Creatures are just a Type of Dynamic Node, it appears that &amp;#039;&amp;#039;all&amp;#039;&amp;#039; Dynamic Nodes have their Type set as &amp;quot;Creatures&amp;quot; anyway.&lt;br /&gt;
Creatures include Fish/Carpets, Guardians/War Machines, Cloth Guardians/Whales/Dragons, Jellyfish, Flow creatures, and Meteors/Comets/Shooting Stars.&lt;br /&gt;
&lt;br /&gt;
Creatures can be added and/or modified in a similar way to Triggers and Clumps, using the functions from Creatures.lua: &lt;br /&gt;
 DynamicNodeInstances = { construct based on the format in DynamicNodeInstances.lua }&lt;br /&gt;
 CreateCreatures( creatureBarn* ) --only used when adding new creatures(?)&lt;br /&gt;
 ResolveCreatureNames( creatureBarn* )&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;*&amp;#039;&amp;#039;&amp;#039; There is no &amp;quot;game:creatureBarn&amp;quot; or other predefined global variable, but you can still access the &amp;quot;hidden&amp;quot; Barn and use these functions - see end of article.&lt;br /&gt;
===Particle Emitters===&lt;br /&gt;
Particle Emitters emit particles (sparkles, puffs of sand/dust, etc.)&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Particle Emitters can probably be added and/or modified in a similar way to Triggers and Clumps, based on ParticleEmitterInstances.lua&amp;#039;s and the functions in EnvFX.lua:&lt;br /&gt;
 ParticleEmitterInstances = { construct based on the format in ParticleEmitterInstances.lua }&lt;br /&gt;
 LoadEnvFXParticles( game:envFXBarn(), game:particleBarn() )&lt;br /&gt;
Based on tests where logging code was put in LoadEnvFXParticles() and ParticleEmitterInitialize() and nothing was logged, it seems this script doesn&amp;#039;t actually run at level start, so Particle Emitters might be added to Names table by another Lua script or by inaccessible C code. But maybe this function could still add/modify Particle Emitters anyway.&lt;br /&gt;
===Sound Emitters===&lt;br /&gt;
Sound Emitters emit sounds. They can be stationary or attached to a moving object somehow. It seems that most looping music is played by Sound Emitters that are set to be audible at the same volume anywhere in the level.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Sound Emitters can probably be added and/or modified in a similar way to Triggers and Clumps, based on SoundEmitterInstances.lua&amp;#039;s and the functions in SoundBarn.lua:&lt;br /&gt;
 SoundEmitterInstances = { construct based on the format in SoundEmitterInstances.lua }&lt;br /&gt;
 LoadSoundEmitters( game:soundBarn() )&lt;br /&gt;
Based on tests where logging code was put in LoadSoundEmitters() and SoundEmitterInitialize() and nothing was logged, it seems this script doesn&amp;#039;t actually run at level start, so Sound Emitters might be added to Names table by another Lua script or by inaccessible C code. But maybe this function could still add/modify Sound Emitters anyway.&lt;br /&gt;
===Environment Nodes===&lt;br /&gt;
Environment/Env Nodes set the environmental effects within certain regions, such as lighting, sky color, shadows, fog, bloom, etc.&lt;br /&gt;
&amp;quot;IsZNode = true&amp;quot; nodes affect the region all along a certain space on the z-axis (usually toward/away from mountain), &amp;quot;= false&amp;quot; nodes affect a certain cube-shaped volume.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Env Nodes can probably be added and/or modified in a similar way to Triggers and Clumps, based on EnvNodeInstances.lua&amp;#039;s and the functions in Environment.lua:&lt;br /&gt;
 EnvNodeInstances = { construct based on the format in EnvNodeInstances.lua }&lt;br /&gt;
 LoadEnvNodes( game:environment() )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also an UpdateEnvNamesTableEntry() function in Environment.lua that might be for modifying existing Env Nodes somehow.&lt;br /&gt;
&lt;br /&gt;
LoadEnvNodes does &amp;#039;&amp;#039;not&amp;#039;&amp;#039; clear the EnvNodeInstances table automatically upon completion, and the code comments say this causes a crash, so might be a bad idea to do it yourself.&lt;br /&gt;
===Markers===&lt;br /&gt;
Markers are point locations, which objects can be aimed at/away from, moved towards/away from, or attached to by certain Triggers.&lt;br /&gt;
&lt;br /&gt;
Markers can be added and/or modified in a similar way to Triggers and Clumps, based on MarkerInstances.lua&amp;#039;s and the functions in Markers.lua:&lt;br /&gt;
 MarkerInstances = { construct based on the format in MarkerInstances.lua }&lt;br /&gt;
 LoadMarkers( game:markerBarn() )&lt;br /&gt;
Doing the above works to modify Markers that already exist, but might clutter up memory by just replacing Names table entries with new Markers, and the old ones aren&amp;#039;t garbage collected... not yet figured out.&lt;br /&gt;
&lt;br /&gt;
Markers can also be modified by running this code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;MarkerInitialize( Names[&amp;quot;The Marker&amp;#039;s ObjectName&amp;quot;], { an individual Marker constructor table })&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or individual variables for Markers can be modified by running &amp;lt;code&amp;gt;Names[&amp;quot;The Marker&amp;#039;s ObjectName&amp;quot;]:function&amp;lt;/code&amp;gt;  with functions:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;SetPosition{X, Y, Z}&amp;lt;/code&amp;gt; = set position at XYZ coordinates&lt;br /&gt;
* &amp;lt;code&amp;gt;SetQuat{a, b, c, d}&amp;lt;/code&amp;gt; = set orientation/angle to that quaternion. Is used for certain Triggers/etc that do stuff like &amp;quot;set some other object&amp;#039;s angle to the quaternion of this Marker&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;SetScale{X, Y, Z}&amp;lt;/code&amp;gt; = sets &amp;quot;scale&amp;quot; in XYZ axis. Markers are points so their actual size is always &amp;quot;infinitely small&amp;quot;, in terms of anything that Triggers/etc check about whether the Marker is touching something/inside some area, etc;  the scale is just used for stuff like Triggers that say &amp;quot;set some object&amp;#039;s scale to the scale of this Marker&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;enabled(true or false)&amp;lt;/code&amp;gt; = whether the Marker is enabled (assumedly if it&amp;#039;s disabled, then any Triggers/etc that &amp;quot;do something&amp;quot; relating to the Marker will not do that thing; not tested)&lt;br /&gt;
&lt;br /&gt;
===Decoration Meshes===&lt;br /&gt;
Decoration Meshes are any visible object other than terrain, fog, particle effects, Strands(?), and the basic &amp;quot;naked&amp;quot; player avatar. By themselves, they are not physical objects: most collision data comes from physical Hulls put in the same place as the mesh, and for cloth objects the collision/interaction mechanics are set by certain types of Triggers.&lt;br /&gt;
&lt;br /&gt;
You can add/change Decoration Meshes loaded at start of level by editing DecorationMeshInstances.lua.bin in the folder for that level under Data/Scripts. See Paleologos&amp;#039;s guide on Journey fan forum modding board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decoration Meshes that exist can probably be modified by running:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;DecorationInitialize( game:resources(), Names[&amp;quot;The DM&amp;#039;s ObjectName&amp;quot;, {a table defining the DM, see below}] )&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They can definitely have individual variables modified by running &amp;lt;code&amp;gt;Names[&amp;quot;The DM&amp;#039;s ObjectName&amp;quot;]:function&amp;lt;/code&amp;gt;  with the same kind of code found inside the DecorationInitialize function (found in DecorationMeshes.lua);&lt;br /&gt;
&lt;br /&gt;
for example &amp;lt;code&amp;gt;Names[&amp;quot;ObjectName&amp;quot;]:SetMatrix( Transformation formatted like below )&amp;lt;/code&amp;gt; will change the rotation/scale/position of the mesh.&lt;br /&gt;
&lt;br /&gt;
Here is basically how the Decoration Mesh constructor table is formatted (this is the Sphinx in Level_Graveyard):&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Example of non-binarized Decoration Mesh constructor&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; {&lt;br /&gt;
ObjectName = &amp;quot;ecd9205156899a8ad85b0dc3eb91313c&amp;quot;&lt;br /&gt;
  , GardenerName = &amp;quot;|Decoration549|Decoration549_G&amp;quot;&lt;br /&gt;
  , Mesh = &amp;quot;P_GraveyardGateRaySphinx&amp;quot;&lt;br /&gt;
  , FadeMin = 200&lt;br /&gt;
  , FadeMax = 220&lt;br /&gt;
  , ShaderLODMin = 15&lt;br /&gt;
  , ShaderLODMax = 30&lt;br /&gt;
  , Brightness = 1&lt;br /&gt;
  , Saturation = 1&lt;br /&gt;
  , Hue = 0&lt;br /&gt;
  , Transformation = { {4.44089e-016, 0, 1, 0}, {-0, 1, 0, 0}, {-1, -0, 4.44089e-016, 0}, {253.055, 6.07769, 491.756, 1} }&lt;br /&gt;
  , Shader = &amp;quot;MeshCham&amp;quot;&lt;br /&gt;
  , RenderMode = &amp;quot;Solid&amp;quot;&lt;br /&gt;
  , ShaderParams = &lt;br /&gt;
    { { ParamType = &amp;quot;float3&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;uvMlt&amp;quot;&lt;br /&gt;
      , ParamVal = { 1, 1, 1 }&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texColor&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;Sphinx&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texDetail&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;Warm&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texRamp&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;DesertShadowRamp&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texAo&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;White&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texEdgeMask&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;White&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;inShadow&amp;quot;&lt;br /&gt;
      , ParamVal = 0&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float3&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;aoStepBiasInt&amp;quot;&lt;br /&gt;
      , ParamVal = { 0, 0, 0 }&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;chamLevel&amp;quot;&lt;br /&gt;
      , ParamVal = 11&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float3&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;chamDir&amp;quot;&lt;br /&gt;
      , ParamVal = { 0, 1, 0 }&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texCham&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;SphinxSymbol&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texChamMask&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;BlurredNoise&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float3&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;chamColor&amp;quot;&lt;br /&gt;
      , ParamVal = { 15, 15, 15 }&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float3&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;chamEdgeColor&amp;quot;&lt;br /&gt;
      , ParamVal = { 3.5, 2.21585, 1.3055 }&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float2&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;uvOffset&amp;quot;&lt;br /&gt;
      , ParamVal = { 0, 0 }&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Stuff known so far about adding new objects during the level:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game loads Decoration Meshes into the Names table by calling AddDecoToNames() which is in DecorationMeshes.lua ; a Decoration class object gets passed to the function as &amp;quot;deco&amp;quot;. It is not yet known if/how we could create a Decoration in Lua.&lt;br /&gt;
&lt;br /&gt;
DecorationMeshes.lua includes a DecorationMeshes function (mostly commented out) and DecorationInitialize function, which seem like they could convert data in a DecorationMeshInstances table to Decorations and load them into the Names table, but there is no DecorationMeshInstances table ever created(?), plus the DecorationMeshes function needs to be passed a DecorationBarn as &amp;quot;decBarn&amp;quot; and there is nothing like a game:decBarn()/decorationBarn()/etc. It is not yet known if/how we could call a usable DecorationBarn in Lua.&lt;br /&gt;
&lt;br /&gt;
===Rails===&lt;br /&gt;
Rails are invisible lines drawn between a set of point locations, which may be &amp;quot;closed&amp;quot;, as in the last point connects back to the first point. They seem to mostly be used as a path for an object/etc to move along, but are also used for other kinds of things that are based on a &amp;quot;2D&amp;quot; line in space - like some wind walls are an infinite flat plane stretching up and/or down from a Rail.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Rails can probably be added and/or modified in a similar way to Triggers and Clumps, based on RailInstances.lua&amp;#039;s and the functions in RailBarn.lua:&lt;br /&gt;
 RailInstances = { construct based on the format in RailInstances.lua }&lt;br /&gt;
 LoadRails( railBarn* )&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;*&amp;#039;&amp;#039;&amp;#039; There is no &amp;quot;game:railBarn&amp;quot; or other predefined global variable, but you can probably still access the &amp;quot;hidden&amp;quot; Barn and use this function - see end of article.&lt;br /&gt;
===Camera Key Frames===&lt;br /&gt;
Camera Key Frames seem to be the data for basically any location/angle/etc that the camera can get moved to, whenever the camera moves by itself - not just following behind the player, or being moved around by the player.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Camera Key Frames can probably be added and/or modified in a similar way to Triggers and Clumps, based on CameraKeyFrameInstances.lua&amp;#039;s and the functions in CameraInit.lua: &lt;br /&gt;
 CameraKeyFrameInstances = { construct based on the format in CameraKeyFrameInstances.lua }&lt;br /&gt;
 LoadCameraKeyFrames( game:cameraSystem() )&lt;br /&gt;
===Jets===&lt;br /&gt;
Jets seem to be the physics effect that pushes your avatar down when you are inside certain sandfalls, and maybe other effects. Could probably be used to push the avatar in other directions as well.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Jets can probably be added and/or modified in a similar way to Triggers and Clumps, based on JetInstances.lua&amp;#039;s and the functions in Jets.lua:&lt;br /&gt;
 JetInstances = { construct based on the format in JetInstances.lua }&lt;br /&gt;
 LoadJets( jetBarn* )&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;*&amp;#039;&amp;#039;&amp;#039; There is no &amp;quot;game:jetBarn&amp;quot; or other predefined global variable, but you can probably still access the &amp;quot;hidden&amp;quot; Barn and use this function - see end of article.&lt;br /&gt;
===Signs===&lt;br /&gt;
Signs are scrolling text, used only in the credits. Could maybe be used for other scrolling text as well, although there seem to already be scrolling text Triggers that might be easier for that.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Signs can probably be added and/or modified in a similar way to Triggers and Clumps, based on SignData.lua&amp;#039;s, SignInstances.lua&amp;#039;s and the functions in SignBarn.lua:&lt;br /&gt;
 Credits = { construct based on the format in SignData.lua }&lt;br /&gt;
 SignInstances = { construct based on the format in SignInstances.lua }&lt;br /&gt;
 InitializeSignBarn( signBarn*, signData**, signInstances** )&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; There is no &amp;quot;game:jetBarn&amp;quot; or other predefined global variable, but you can probably still access the &amp;quot;hidden&amp;quot; Barn and use this function - see end of article. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; signData and signInstances don&amp;#039;t seem to actually be referenced inside InitializeSignBarn, so they might not be required, but if required then maybe signData is the Credits table and signInstances is the SignInstances table. )&lt;br /&gt;
===TBD / Other ===&lt;br /&gt;
These are the remaining types of level objects/resources. They can *maybe* be manipulated in real time with Lua code, but it&amp;#039;s not yet known if/how it can be done.&lt;br /&gt;
==== Hulls====&lt;br /&gt;
Hulls are 3D regions of space, which are used as collision geometry and/or a way for Triggers to determine &amp;quot;if &amp;#039;&amp;#039;this thing&amp;#039;&amp;#039; is touching/inside &amp;#039;&amp;#039;this region&amp;#039;&amp;#039;, do &amp;#039;&amp;#039;this event&amp;#039;&amp;#039;&amp;quot;, and also can have some built-in properties like being wind walls, etc. &lt;br /&gt;
&lt;br /&gt;
You can change the Hulls loaded at start of level by editing HullInstances.lua.bin in the folder for that level under Data/Scripts.&lt;br /&gt;
&lt;br /&gt;
====Sound Banks====&lt;br /&gt;
SFX Banks contain sounds, and references/mixing data for longer sounds streamed from the audio files in Data/Sounds/Streams.&lt;br /&gt;
&lt;br /&gt;
Music Banks just contain references/mixing data for music audio files streamed in from Data/Sounds/Streams.&lt;br /&gt;
&lt;br /&gt;
These are LevelSfx&amp;#039;&amp;#039;Somewhere&amp;#039;&amp;#039;-SFX.bnk and LevelMus&amp;#039;&amp;#039;Somewhere&amp;#039;&amp;#039;-MUS.bnk in the Data/Sounds folder; not much is known yet about how to edit these at all, other than renaming files to swap one level for another, or editing the code for QueueResourcesForLoad() to change the sound bank resource in the resource table it receives at the start of the level.&lt;br /&gt;
====TerrainData====&lt;br /&gt;
Terrain Data determines the terrain&amp;#039;s Height Map and Land Color (the color of sand/snow added to the sides and/or top of some Decoration Meshes, and that collects on the player avatars). It also determines Mask Data which seems to be unused.&lt;br /&gt;
&lt;br /&gt;
You can change what is loaded at start of level by editing the TerrainData.bin inside TerrainData.bin.gz in the Data/Terrain/Level_&amp;#039;&amp;#039;Somewhere&amp;#039;&amp;#039; folder. &lt;br /&gt;
====DuneColorShadow====&lt;br /&gt;
DuneColorShadow is a texture that determines the color of the terrain in a level, and which areas are in shadow. &lt;br /&gt;
&lt;br /&gt;
You can change what is loaded at the start of a level by editing/replacing the DuneColorShadow.dds texture inside the DuneColorShadow.dds.D3D11x64 file in the Data/Textures/Level_&amp;#039;&amp;#039;Somewhere&amp;#039;&amp;#039;/Bin folder.&lt;br /&gt;
&lt;br /&gt;
==Using Functions With &amp;quot;Hidden&amp;quot; Barns/Managers==&lt;br /&gt;
Many of the functions for creating level objects need a related &amp;quot;somethingBarn&amp;quot;/etc - many of them already have this as &amp;quot;game:somethingBarn()&amp;quot;, but some don&amp;#039;t appear to have any predefined global variable in Lua. For at least some of these, you can still access it and make your own global variable for it, and then use that variable whenever a function calls for a &amp;quot;somethingBarn&amp;quot;. (This has only been tested with Creatures)&lt;br /&gt;
&lt;br /&gt;
You do this by modifying/overwriting the function used with the Barn, to save the variable that it receives when the game calls it normally (whenever a level loads). For example, you could overwrite CreateCreatures with this:&lt;br /&gt;
 function CreateCreatures( creatureBarn )&lt;br /&gt;
    --Mod&lt;br /&gt;
    Hack_CreatureBarn = creatureBarn&lt;br /&gt;
    --/Mod&lt;br /&gt;
    for i, v in ipairs( DynamicNodeInstances ) do&lt;br /&gt;
        if v.Type == &amp;quot;Creature&amp;quot; then&lt;br /&gt;
            Names[ v.ObjectName ] = creatureBarn:CreateCreature()&lt;br /&gt;
        end&lt;br /&gt;
     end&lt;br /&gt;
 end&lt;br /&gt;
And then after the game has loaded a level at least once, you would be able to successfully call the function yourself anytime with:&lt;br /&gt;
 CreateCreatures( Hack_CreatureBarn )&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Loading_Level_Resources_With_Lua&amp;diff=142</id>
		<title>Loading Level Resources With Lua</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Loading_Level_Resources_With_Lua&amp;diff=142"/>
		<updated>2021-09-25T21:24:37Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: added/updated methods for changing triggers, markers, decoration meshes; updated some info about rails, hulls; made wording more accurate about &amp;quot;level objects&amp;quot; vs &amp;quot;level resources&amp;quot; - those categories should probably be split into two pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lua Code]]&lt;br /&gt;
[[Category:Native Lua Functions]]&lt;br /&gt;
[[Category:Level Resources]]&lt;br /&gt;
[[Category:Level Objects]]&lt;br /&gt;
This is what has been found so far to add and/or modify level objects (during a level) and other level resources using a Lua script, along with brief descriptions of what these objects/resources do.&lt;br /&gt;
&lt;br /&gt;
See [[Loading Level Objects When Level Starts]] for info on adding/modifying level objects &amp;quot;the normal way&amp;quot; right as the level begins, which is generally more stable.&lt;br /&gt;
&lt;br /&gt;
(This page probably should be split into two pages about &amp;quot;Loading Level Resources&amp;quot; and &amp;quot;Modifying Level Objects During a Level&amp;quot; etc)&lt;br /&gt;
&lt;br /&gt;
==Loading Resource Files==&lt;br /&gt;
One way to change a level is to change what resources are loaded for the level; for example, loading a different &amp;quot;TriggerInstances&amp;quot; resource to load a different set of Triggers. One way to do this is to run code that alters the resTbl table used within the QueueResourcesForLoad() function. This function is initially defined in plain text in Journey.exe . (Research on this and the other functions in that &amp;quot;.lua&amp;quot; will probably reveal how to load completely customized resources from outside the .exe)&lt;br /&gt;
&lt;br /&gt;
For example, if you execute this code, then whenever you define swapLevel as an internal level name (&amp;quot;Graveyard&amp;quot;,&amp;quot;Barrens&amp;quot;,etc) the next level&amp;#039;s resources will all be replaced with the ones from Level_&amp;#039;&amp;#039;swapLevel&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Example code mod for swapping resources between levels&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;swapLevel = &amp;quot;&amp;quot;&lt;br /&gt;
  &lt;br /&gt;
  function QueueResourcesForLoad( resManager, resTbl, alloc )&lt;br /&gt;
  	DebugPrint( &amp;quot;Loading: Queuing resources for load.&amp;quot; )&lt;br /&gt;
  	&lt;br /&gt;
  	--this if/then block is the modded code, the rest is original&lt;br /&gt;
  	if swapLevel ~= &amp;quot;&amp;quot; then&lt;br /&gt;
  		for i,v in ipairs (resTbl) do&lt;br /&gt;
  			if v.class == &amp;quot;Script&amp;quot; then	v.source = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/&amp;quot;..v.name..&amp;quot;.lua&amp;quot;&lt;br /&gt;
  			elseif v.class == &amp;quot;Binary&amp;quot; then	v.source = &amp;quot;Scripts/Level_&amp;quot;..swapLevel..&amp;quot;/&amp;quot;..v.name..&amp;quot;.lua&amp;quot;&lt;br /&gt;
  			elseif v.name == &amp;quot;LvlMus&amp;quot; then v.source = swapLevel..&amp;quot;-MUS.bnk&amp;quot;&lt;br /&gt;
  			elseif v.name == &amp;quot;LvlSfx&amp;quot; then v.source = swapLevel..&amp;quot;-SFX.bnk&amp;quot;&lt;br /&gt;
  			elseif v.class == &amp;quot;Texture&amp;quot; then v.source = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/DuneColorShadow.dds&amp;quot;&lt;br /&gt;
  			elseif v.class == &amp;quot;TerrainData&amp;quot; then &lt;br /&gt;
  				v.outDir = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/&amp;quot;&lt;br /&gt;
  				v.srcGround = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/LandColor.dds&amp;quot;&lt;br /&gt;
  				v.srcHeight = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/Heightmap.dds&amp;quot;&lt;br /&gt;
  				v.srcMask = &amp;quot;Level_&amp;quot;..swapLevel..&amp;quot;/MaskData.dds&amp;quot;&lt;br /&gt;
  			end&lt;br /&gt;
  		end&lt;br /&gt;
  		swapLevel = &amp;quot;&amp;quot;&lt;br /&gt;
  	end	&lt;br /&gt;
  	&lt;br /&gt;
  	for i,resCons in ipairs( resTbl ) do&lt;br /&gt;
  		DebugPrint( &amp;quot;Loading: Queuing &amp;quot;..resCons.name..&amp;quot;, a &amp;quot;..resCons.class..&amp;quot;.&amp;quot; )&lt;br /&gt;
  &lt;br /&gt;
  		-- Allocate the resource object.&lt;br /&gt;
  		local metatbl = _G[ resCons.class ]&lt;br /&gt;
  		local res = metatbl.new( alloc )&lt;br /&gt;
  &lt;br /&gt;
  		-- Initialize some values in the resource object based on the&lt;br /&gt;
  		-- construction table.&lt;br /&gt;
  		resCons.class = nil&lt;br /&gt;
  		for varName,varValue in pairs( resCons ) do&lt;br /&gt;
  			local varAccessor = res.__vars[ varName ]&lt;br /&gt;
  			if varAccessor then varAccessor( res, varValue ) end&lt;br /&gt;
  		end&lt;br /&gt;
  &lt;br /&gt;
  		-- Tell the C++ end this resource is ready to be loaded.&lt;br /&gt;
  		resManager:AddToLoadList( res )&lt;br /&gt;
  	end&lt;br /&gt;
  end&lt;br /&gt;
  &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Script&amp;quot; resources are Lua files embedded in Journey.exe, but all other resources are loaded from the game folders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keep in mind that some types of level objects reference each other in a way that will cause the game to crash if something is wrong/missing, so some resources can only be safely replaced if you properly replace certain others as well.&lt;br /&gt;
&lt;br /&gt;
If you try to load a resource that doesn&amp;#039;t exist, some resource types will allow it and just use nothing for that resource, but other types will make the game crash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a sample of the contents of resTbl as it gets passed to QueueResourcesForLoad:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Format of resource tables loaded when level starts&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{ &lt;br /&gt;
 {&lt;br /&gt;
  class = &amp;quot;ScreamBank&amp;quot;,&lt;br /&gt;
  name = &amp;quot;LvlSfx&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Graveyard-SFX.bank&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;ScreamBank&amp;quot;,&lt;br /&gt;
  name = &amp;quot;LvlMus&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Graveyard-MUS.bank&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;TerrainData&amp;quot;,&lt;br /&gt;
  name = &amp;quot;TerrainData&amp;quot;,&lt;br /&gt;
  outDir = &amp;quot;Level_Graveyard/&amp;quot;,&lt;br /&gt;
  srcGround = &amp;quot;Level_Graveyard/LandColor.dds&amp;quot;,&lt;br /&gt;
  srcHeight = &amp;quot;Level_Graveyard/Heightmap.dds&amp;quot;,&lt;br /&gt;
  srcMask = &amp;quot;Level_Graveyard/MaskData.dds&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Binary&amp;quot;,&lt;br /&gt;
  name = &amp;quot;HullInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Scripts/Level_Graveyard/HullInstances.lua&amp;quot;,&lt;br /&gt;
  type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Binary&amp;quot;,&lt;br /&gt;
  name = &amp;quot;DecorationMeshInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Scripts/Level_Graveyard/DecorationMeshInstances.lua&amp;quot;,&lt;br /&gt;
  type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;EnvNodeInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/EnvNodeInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;MarkerInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/MarkerInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;ParticleEmitterInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/ParticleEmitterInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;SoundEmitterInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/SoundEmitterInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;SignInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/SignInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;SignData&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/SignData.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;JetInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/JetInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;DynamicNodeInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/DynamicNodeInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;CameraKeyFrameInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/CameraKeyFrameInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;StartLocation&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/StartLocation.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;TimelineInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/TimelineInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;TriggerInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/TriggerInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;ClumpInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/ClumpInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Script&amp;quot;,&lt;br /&gt;
  name = &amp;quot;RailInstances&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/RailInstances.lua&amp;quot;&lt;br /&gt;
 }, {&lt;br /&gt;
  class = &amp;quot;Texture&amp;quot;,&lt;br /&gt;
  gammaRemap = true,&lt;br /&gt;
  name = &amp;quot;DuneColorShadow&amp;quot;,&lt;br /&gt;
  source = &amp;quot;Level_Graveyard/DuneColorShadow.dds&amp;quot;&lt;br /&gt;
 } &lt;br /&gt;
}&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Adding/Modifying Individual Level Objects ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important things to remember&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
These methods do not actually edit how the game reads an embedded Level_&amp;#039;&amp;#039;Somewhere&amp;#039;&amp;#039;/&amp;#039;&amp;#039;Something&amp;#039;&amp;#039;Instances.lua , so these changes only last until the level is unloaded. When a level unloads, it seems the Names table is completely cleared, including any new objects you created that weren&amp;#039;t in the original &amp;#039;&amp;#039;Something&amp;#039;&amp;#039;Instances.lua.&lt;br /&gt;
&lt;br /&gt;
If you reference an ObjectName that exists in the Names table, but the associated object no longer exists in memory or is corrupted, your game will most likely crash. It also may crash if you reference an object that isn&amp;#039;t in the Names table. &lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Something&amp;#039;&amp;#039;Instances/etc tables that you construct to load level objects into the Names table are usually (but not always) cleared automatically after the functions run, to free up memory.&lt;br /&gt;
&lt;br /&gt;
From tests done by inserting logging code into the level-object-loading functions, this appears to always be the order that level objects get loaded into the Names table, in all levels. You should probably use the same order when adding/modifying different types of level objects at the same time, it is not yet known if doing them in a different order can break anything.&lt;br /&gt;
#Camera Key Frames&lt;br /&gt;
#Hulls&lt;br /&gt;
# Environment Nodes&lt;br /&gt;
# Markers&lt;br /&gt;
# Jets&lt;br /&gt;
#Decoration Meshes&lt;br /&gt;
#Signs&lt;br /&gt;
#Timelines&lt;br /&gt;
# Rails&lt;br /&gt;
#Clumps&lt;br /&gt;
#Creatures&lt;br /&gt;
#Triggers&lt;br /&gt;
# PrintNameTableSize() from Helpers.lua is called - seems like a safe/good function to edit so it instead adds/modifies all the level objects or other things you want ready before the level actually &amp;quot;starts&amp;quot;; though for level object mods that you want ever since the level starts, it&amp;#039;s probably better to just [[Loading Level Objects When Level Starts|insert them directly into the initial object table that gets loaded]]&lt;br /&gt;
#Environment Nodes (apparently gets loaded twice)&lt;br /&gt;
*Load order not yet known for Particle Emitters, Sound Emitters, Terrain Data, the SFX/Music Banks, or the DuneColorShadow texture.&lt;br /&gt;
===Triggers===&lt;br /&gt;
Triggers are various types of events, including events that activate other events. They control basically everything that ever &amp;quot;happens&amp;quot; in a level, apart from basic player actions.&lt;br /&gt;
The functions in this category are mainly from EventSetter.lua .&lt;br /&gt;
====Modifying Triggers====&lt;br /&gt;
To modify existing Triggers, find them in TriggerInstances.lua, define them in the TriggerInstances table with the same format used in that lua, then run the ResolveTriggerNames function.&lt;br /&gt;
Code &amp;quot;template&amp;quot;:&lt;br /&gt;
 TriggerInstances = { ObjectType = &amp;quot;TriggerInstances&amp;quot;, {ObjectName = &amp;quot;the original trigger&amp;#039;s ObjectName&amp;quot;, GardenerName = &amp;quot;the original GardenerName&amp;quot;, Type = &amp;quot;the original Type&amp;quot;, Shortcut = &amp;quot;&amp;quot;, Vars = { customize the vars however you want } }, { all that same stuff for another trigger }, {and another, etc} }&lt;br /&gt;
 ResolveTriggerNames( game:eventBarn(), game:clumpBarn() )&lt;br /&gt;
Code example - using this in CS will change the music cue when you collect the first symbol at the broken statue, so you hear the start-game cutscene music instead:&lt;br /&gt;
 TriggerInstances = { ObjectType = &amp;quot;TriggerInstances&amp;quot;, {ObjectName = &amp;quot;ed489eebe96121c9de7ccce1d25d6ced&amp;quot;, GardenerName = &amp;quot;|PlaySFXTrigger270|PlaySFXTrigger270_G&amp;quot;, Type = &amp;quot;PlaySFXTrigger&amp;quot;, Shortcut = &amp;quot;&amp;quot;, Vars = { bankName = &amp;quot;LvlMus&amp;quot;, soundName = &amp;quot;M_0m1&amp;quot;, vol = 1} } }&lt;br /&gt;
 ResolveTriggerNames( game:eventBarn(), game:clumpBarn() )&lt;br /&gt;
With this method by itself, if you change the trigger type to a different one than the original, it seems to (sometimes?) not work due to it expecting different data types; it&amp;#039;s not yet known how to completely change the trigger type during a level, but it can be done at the start of a level. You might be able to at least change trigger types if the Vars would be the same data types/names - for example if two trigger types both use { var1 = float, var2 = string, var3 = a Clump of Hulls, var4 = boolean } you could possibly switch from one type to the other and change the Var values and it would work; not tested yet.&lt;br /&gt;
&lt;br /&gt;
You can also change the values of individual Vars in a Trigger if they are basic data types (like a boolean, number, string, etc - not a Names[&amp;quot;Something&amp;quot;] reference) by simply running:&lt;br /&gt;
Names[&amp;quot;ObjectName&amp;quot;][ &amp;quot;VarName&amp;quot; ]( Names[&amp;quot;ObjectName&amp;quot;], NewVarValue )&lt;br /&gt;
&lt;br /&gt;
====Creating new Triggers====&lt;br /&gt;
You can temporarily create new triggers basically the same way, by adding the CreateTriggers function:&lt;br /&gt;
 TriggerInstances = { ObjectType = &amp;quot;TriggerInstances&amp;quot;, { ObjectName = &amp;quot;NewTrigger&amp;quot;, GardenerName = &amp;quot;NewTrigger_G(this name doesn&amp;#039;t matter?)&amp;quot;, Type = &amp;quot;whatever type you want&amp;quot;, Shortcut = &amp;quot;&amp;quot;, Vars = { whatever vars that type of trigger uses } }, {same for more new triggers} }&lt;br /&gt;
 CreateTriggers( game:eventBarn() )&lt;br /&gt;
 ResolveTriggerNames( game:eventBarn(), game:clumpBarn() )&lt;br /&gt;
For example:&lt;br /&gt;
 TriggerInstances = { ObjectType = &amp;quot;TriggerInstances&amp;quot;, { ObjectName = &amp;quot;TextTrigger&amp;quot;, GardenerName = &amp;quot;TextTrigger_G&amp;quot;, Type = &amp;quot;DisplayText&amp;quot;, Shortcut = &amp;quot;&amp;quot;, Vars = {text = &amp;quot;Check this out, I can do a backflip&amp;quot;, x = 0, y = 0, duration = 3, fadeTime = 0.5 } }, { ObjectName = &amp;quot;AnimTrigger&amp;quot;, GardenerName = &amp;quot;AnimTrigger_G&amp;quot;, Type = &amp;quot;PlayDudeAnim&amp;quot;, Shortcut = &amp;quot;&amp;quot;, Vars = { animName = &amp;quot;HitBodyMAir&amp;quot;, clearAnimQueue = true, useLocal = true} } }&lt;br /&gt;
 CreateTriggers( game:eventBarn() )&lt;br /&gt;
 ResolveTriggerNames( game:eventBarn(), game:clumpBarn() )&lt;br /&gt;
 &lt;br /&gt;
 -- these activations aren&amp;#039;t necessary to load the triggers, just done on the same frame to demonstrate that they work; see below for why it&amp;#039;s done on same frame&lt;br /&gt;
 ActivateTriggerByName( &amp;quot;TextTrigger&amp;quot; )&lt;br /&gt;
 ActivateTriggerByName( &amp;quot;AnimTrigger&amp;quot; )&lt;br /&gt;
With this method alone, new Trigger ObjectNames are apparently added to the Names table for the rest of the level, but the actual data defining what the Trigger should do is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; added to the section of memory where normal Trigger data is stored. Wherever the data is, the Trigger does exist at least until the end of the frame (maybe a few frames) and it can be activated for that short time, but then the data is overwritten and your game will crash if it tries to activate the nonexistent Trigger. Based on other research, the triggers might be permanent if you run the same &amp;lt;code&amp;gt;TriggerInstances = { whatever }&amp;lt;/code&amp;gt; code again before you run ResolveTriggerNames, but this hasn&amp;#039;t been tested. &lt;br /&gt;
&lt;br /&gt;
If that doesn&amp;#039;t work, one solution to create new &amp;quot;persistent&amp;quot; Triggers might be to have this code running every frame - though you&amp;#039;d have to make it not run while the normal level load/unload stuff is happening. Haven&amp;#039;t tested that yet.&lt;br /&gt;
&lt;br /&gt;
Once you have created a new Trigger, you only need to use ResolveTriggerNames() to re-create it after its data is deleted. However, there does not appear to be any harm in using CreateTriggers() for it again, it just won&amp;#039;t do anything - the Names table will stay the same.&lt;br /&gt;
==== Spawning instant one-time Triggers ====&lt;br /&gt;
If you just want to make a new Trigger that instantly activates and then is removed from memory by Lua garbage collection after it&amp;#039;s done doing its stuff ( instead of being a &amp;quot;normal&amp;quot; Trigger that relies on other Triggers to make it happen and can be reused) you can use the SpawnEvent function from PWeb3.lua. It seems that SpawnEvent is not a global function, so you have to re-define it to use it globally.&lt;br /&gt;
 SpawnEvent { TriggerType = { var1 = x, var2 = y, var3 = z... basically the same kind of Vars table that would be used with that Trigger type }&lt;br /&gt;
===Clumps===&lt;br /&gt;
Clumps are groups of multiple objects, used so that a single Trigger can reference and/or manipulate everything in the Clump at once.&lt;br /&gt;
All Objects in a clump might need to be the same type of object, like they must be all Triggers, or all Hulls, or all Meshes, etc - not tested yet.&lt;br /&gt;
Also, a Clump can contain other Clumps.&lt;br /&gt;
&lt;br /&gt;
The functions in this category are from ClumpLoader.lua.&lt;br /&gt;
====Creating new Clumps====&lt;br /&gt;
To create new Clumps, define the ClumpInstances table with the same format used in ClumpInstances.lua (but concatenated, not with line breaks). Then run the LoadClumps function, then the SetClumpMembers function.&lt;br /&gt;
Code &amp;quot;template&amp;quot;:&lt;br /&gt;
 ClumpInstances = { ObjectType = &amp;quot;ClumpInstances&amp;quot;, { ObjectName = &amp;quot;NewClumpName&amp;quot;, GardenerName = &amp;quot;NewClumpName_G(this name doesn&amp;#039;t matter?)&amp;quot;, Objects = { &amp;quot;some object&amp;#039;s ObjectName&amp;quot;, &amp;quot;another object&amp;#039;s ObjectName&amp;quot;, &amp;quot;and another, etc&amp;quot; } }, { same thing for another new Clump }, {another, etc} }&lt;br /&gt;
 LoadClumps( game:clumpBarn() )&lt;br /&gt;
 SetClumpMembers( game:clumpBarn() )&lt;br /&gt;
Code example - using this in CS will create a new Clump that duplicates the Clump of Triggers which activates when you stand up after the new-game cutscene:&lt;br /&gt;
 ClumpInstances = { ObjectType = &amp;quot;ClumpInstances&amp;quot;, { ObjectName = &amp;quot;NewGameStandUpEvents&amp;quot;, GardenerName = &amp;quot;NewGameStandUpEvents_G&amp;quot;, Objects = { &amp;quot;70c1306a4a41c624a9ff123f344ef6ad&amp;quot;, &amp;quot;d951daedc9f58a681efd39a8875f32c6&amp;quot;, &amp;quot;1a737db99c2f3a7733e5c6426211d0e8&amp;quot;, &amp;quot;daa0dd930abe88d5d241e02752c636d4&amp;quot;, &amp;quot;f26b85b929a3e48edf43a5ec1f076c91&amp;quot;, &amp;quot;65eef6f7bcbfcfa07b32c34d07e53132&amp;quot;, &amp;quot;796c354ac61bd62ac987778b9fa96c4c&amp;quot;, &amp;quot;5abf9a5b00e2e29c36f7871028e9c1e5&amp;quot;, &amp;quot;e4fada7df843f162ebb2ee56a0e9f40f&amp;quot; } } }&lt;br /&gt;
 LoadClumps( game:clumpBarn() )&lt;br /&gt;
 SetClumpMembers( game:clumpBarn() )&lt;br /&gt;
Demonstration of the new Clump:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SpawnEvent {EventAfterDelay = {delay = 0.01, effects = Names[&amp;quot;NewGameStandUpEvents&amp;quot;]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Demonstration of the Clump it&amp;#039;s duplicating:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SpawnEvent {EventAfterDelay = {delay = 0.01, effects = Names[&amp;quot;e7fa07adac45a2fb9a369edcf5964ec7&amp;quot;]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
====Modifying Clumps====&lt;br /&gt;
To modify existing Clumps, get them from ClumpInstances.lua and do basically the same code, but without the LoadClumps function:&lt;br /&gt;
 ClumpInstances = { ObjectType = &amp;quot;ClumpInstances&amp;quot;, { ObjectName = &amp;quot;original Clump&amp;#039;s ObjectName&amp;quot;, GardenerName = &amp;quot;original Clump&amp;#039;s GardenerName&amp;quot;, Objects = { the ObjectNames of whatever objects you want to be in that Clump } }, { same thing for another Clump }, {another, etc} }&lt;br /&gt;
 SetClumpMembers( game:clumpBarn() )&lt;br /&gt;
For example, using this in CS will modify the existing Clump of stand-up-after-new-game Triggers (same as the new Clump example), so that you get knocked over by wind instead of standing up (replacing first Trigger in Objects list) and you hear the music cue from the broken statue symbol cutscene (adding that Trigger at end of list):&lt;br /&gt;
 ClumpInstances = { ObjectType = &amp;quot;ClumpInstances&amp;quot;, { ObjectName = &amp;quot;e7fa07adac45a2fb9a369edcf5964ec7&amp;quot;, GardenerName = &amp;quot;|Clump849|Clump849_GARDENER&amp;quot;, Objects = { &amp;quot;27b916d7b9ebb26d91432e16257cba5d&amp;quot;, &amp;quot;d951daedc9f58a681efd39a8875f32c6&amp;quot;, &amp;quot;1a737db99c2f3a7733e5c6426211d0e8&amp;quot;, &amp;quot;daa0dd930abe88d5d241e02752c636d4&amp;quot;, &amp;quot;f26b85b929a3e48edf43a5ec1f076c91&amp;quot;, &amp;quot;65eef6f7bcbfcfa07b32c34d07e53132&amp;quot;, &amp;quot;796c354ac61bd62ac987778b9fa96c4c&amp;quot;, &amp;quot;5abf9a5b00e2e29c36f7871028e9c1e5&amp;quot;, &amp;quot;e4fada7df843f162ebb2ee56a0e9f40f&amp;quot;, &amp;quot;ed489eebe96121c9de7ccce1d25d6ced&amp;quot; } } } &lt;br /&gt;
 SetClumpMembers( game:clumpBarn() )&lt;br /&gt;
Demonstration:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SpawnEvent {EventAfterDelay = {delay = 0.01, effects = Names[&amp;quot;e7fa07adac45a2fb9a369edcf5964ec7&amp;quot;]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
===Timelines===&lt;br /&gt;
Timelines are timed sequences of Trigger activations, used to organize cutscenes and other events where a bunch of Triggers get activated in a row. &lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Timelines can probably be added and/or modified in a similar way to Triggers and Clumps, based on TimelineInstances.lua&amp;#039;s and the functions in TimelineBarn.lua:&lt;br /&gt;
 TimelineInstances = { construct based on the format in TimelineInstances.lua }&lt;br /&gt;
 LoadTimelines( game:timelineBarn() )&lt;br /&gt;
===Creatures / Dynamic Nodes===&lt;br /&gt;
Creatures are dynamically moving and interacting objects, other than the player avatars and the tiny flying cloths (Strands).&lt;br /&gt;
Although code comments say that Creatures are just a Type of Dynamic Node, it appears that &amp;#039;&amp;#039;all&amp;#039;&amp;#039; Dynamic Nodes have their Type set as &amp;quot;Creatures&amp;quot; anyway.&lt;br /&gt;
Creatures include Fish/Carpets, Guardians/War Machines, Cloth Guardians/Whales/Dragons, Jellyfish, Flow creatures, and Meteors/Comets/Shooting Stars.&lt;br /&gt;
&lt;br /&gt;
Creatures can be added and/or modified in a similar way to Triggers and Clumps, using the functions from Creatures.lua: &lt;br /&gt;
 DynamicNodeInstances = { construct based on the format in DynamicNodeInstances.lua }&lt;br /&gt;
 CreateCreatures( creatureBarn* ) --only used when adding new creatures(?)&lt;br /&gt;
 ResolveCreatureNames( creatureBarn* )&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;*&amp;#039;&amp;#039;&amp;#039; There is no &amp;quot;game:creatureBarn&amp;quot; or other predefined global variable, but you can still access the &amp;quot;hidden&amp;quot; Barn and use these functions - see end of article.&lt;br /&gt;
===Particle Emitters===&lt;br /&gt;
Particle Emitters emit particles (sparkles, puffs of sand/dust, etc.)&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Particle Emitters can probably be added and/or modified in a similar way to Triggers and Clumps, based on ParticleEmitterInstances.lua&amp;#039;s and the functions in EnvFX.lua:&lt;br /&gt;
 ParticleEmitterInstances = { construct based on the format in ParticleEmitterInstances.lua }&lt;br /&gt;
 LoadEnvFXParticles( game:envFXBarn(), game:particleBarn() )&lt;br /&gt;
Based on tests where logging code was put in LoadEnvFXParticles() and ParticleEmitterInitialize() and nothing was logged, it seems this script doesn&amp;#039;t actually run at level start, so Particle Emitters might be added to Names table by another Lua script or by inaccessible C code. But maybe this function could still add/modify Particle Emitters anyway.&lt;br /&gt;
===Sound Emitters===&lt;br /&gt;
Sound Emitters emit sounds. They can be stationary or attached to a moving object somehow. It seems that most looping music is played by Sound Emitters that are set to be audible at the same volume anywhere in the level.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Sound Emitters can probably be added and/or modified in a similar way to Triggers and Clumps, based on SoundEmitterInstances.lua&amp;#039;s and the functions in SoundBarn.lua:&lt;br /&gt;
 SoundEmitterInstances = { construct based on the format in SoundEmitterInstances.lua }&lt;br /&gt;
 LoadSoundEmitters( game:soundBarn() )&lt;br /&gt;
Based on tests where logging code was put in LoadSoundEmitters() and SoundEmitterInitialize() and nothing was logged, it seems this script doesn&amp;#039;t actually run at level start, so Sound Emitters might be added to Names table by another Lua script or by inaccessible C code. But maybe this function could still add/modify Sound Emitters anyway.&lt;br /&gt;
===Environment Nodes===&lt;br /&gt;
Environment/Env Nodes set the environmental effects within certain regions, such as lighting, sky color, shadows, fog, bloom, etc.&lt;br /&gt;
&amp;quot;IsZNode = true&amp;quot; nodes affect the region all along a certain space on the z-axis (usually toward/away from mountain), &amp;quot;= false&amp;quot; nodes affect a certain cube-shaped volume.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Env Nodes can probably be added and/or modified in a similar way to Triggers and Clumps, based on EnvNodeInstances.lua&amp;#039;s and the functions in Environment.lua:&lt;br /&gt;
 EnvNodeInstances = { construct based on the format in EnvNodeInstances.lua }&lt;br /&gt;
 LoadEnvNodes( game:environment() )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also an UpdateEnvNamesTableEntry() function in Environment.lua that might be for modifying existing Env Nodes somehow.&lt;br /&gt;
&lt;br /&gt;
LoadEnvNodes does &amp;#039;&amp;#039;not&amp;#039;&amp;#039; clear the EnvNodeInstances table automatically upon completion, and the code comments say this causes a crash, so might be a bad idea to do it yourself.&lt;br /&gt;
===Markers===&lt;br /&gt;
Markers are point locations, which objects can be aimed at/away from, moved towards/away from, or attached to by certain Triggers.&lt;br /&gt;
&lt;br /&gt;
Markers can be added and/or modified in a similar way to Triggers and Clumps, based on MarkerInstances.lua&amp;#039;s and the functions in Markers.lua:&lt;br /&gt;
 MarkerInstances = { construct based on the format in MarkerInstances.lua }&lt;br /&gt;
 LoadMarkers( game:markerBarn() )&lt;br /&gt;
Doing the above works to modify Markers that already exist, but might clutter up memory by just replacing Names table entries with new Markers, and the old ones aren&amp;#039;t garbage collected... not yet figured out.&lt;br /&gt;
&lt;br /&gt;
Markers can also be modified by running this code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;MarkerInitialize( Names[&amp;quot;The Marker&amp;#039;s ObjectName&amp;quot;], { an individual Marker constructor table })&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or individual variables for Markers can be modified by running &amp;lt;code&amp;gt;Names[&amp;quot;The Marker&amp;#039;s ObjectName&amp;quot;]:function&amp;lt;/code&amp;gt;  with functions:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;SetPosition{X, Y, Z}&amp;lt;/code&amp;gt; = set position at XYZ coordinates&lt;br /&gt;
* &amp;lt;code&amp;gt;SetQuat{a, b, c, d}&amp;lt;/code&amp;gt; = set orientation/angle to that quaternion. Is used for certain Triggers/etc that do stuff like &amp;quot;set some other object&amp;#039;s angle to the quaternion of this Marker&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;SetScale{X, Y, Z}&amp;lt;/code&amp;gt; = sets &amp;quot;scale&amp;quot; in XYZ axis. Markers are points so their actual size is always &amp;quot;infinitely small&amp;quot;, in terms of anything that Triggers/etc check about whether the Marker is touching something/inside some area, etc;  the scale is just used for stuff like Triggers that say &amp;quot;set some object&amp;#039;s scale to the scale of this Marker&amp;quot;.&lt;br /&gt;
* &amp;lt;code&amp;gt;enabled(true or false)&amp;lt;/code&amp;gt; = whether the Marker is enabled (assumedly if it&amp;#039;s disabled, then any Triggers/etc that &amp;quot;do something&amp;quot; relating to the Marker will not do that thing; not tested)&lt;br /&gt;
&lt;br /&gt;
===Decoration Meshes===&lt;br /&gt;
Decoration Meshes are any visible object other than terrain, fog, particle effects, Strands(?), and the basic &amp;quot;naked&amp;quot; player avatar. By themselves, they are not physical objects: most collision data comes from physical Hulls put in the same place as the mesh, and for cloth objects the collision/interaction mechanics are set by certain types of Triggers.&lt;br /&gt;
&lt;br /&gt;
You can add/change Decoration Meshes loaded at start of level by editing DecorationMeshInstances.lua.bin in the folder for that level under Data/Scripts. See Paleologos&amp;#039;s guide on Journey fan forum modding board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decoration Meshes that exist can probably be modified by running:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;DecorationInitialize( game:resources(), Names[&amp;quot;The DM&amp;#039;s ObjectName&amp;quot;, {a table defining the DM, see below}] )&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They can definitely have individual variables modified by running &amp;lt;code&amp;gt;Names[&amp;quot;The DM&amp;#039;s ObjectName&amp;quot;]:function&amp;lt;/code&amp;gt;  with the same kind of code found inside the DecorationInitialize function (found in DecorationMeshes.lua);&lt;br /&gt;
&lt;br /&gt;
for example &amp;lt;code&amp;gt;Names[&amp;quot;ObjectName&amp;quot;]:SetMatrix( Transformation, see below )&amp;lt;/code&amp;gt; will change the rotation/scale/position of the mesh.&lt;br /&gt;
&lt;br /&gt;
Here is basically how the Decoration Mesh constructor table is formatted (this is the Sphinx in Level_Graveyard):&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Example of non-binarized Decoration Mesh constructor&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{&lt;br /&gt;
ObjectName = &amp;quot;ecd9205156899a8ad85b0dc3eb91313c&amp;quot;&lt;br /&gt;
  , GardenerName = &amp;quot;|Decoration549|Decoration549_G&amp;quot;&lt;br /&gt;
  , Mesh = &amp;quot;P_GraveyardGateRaySphinx&amp;quot;&lt;br /&gt;
  , FadeMin = 200&lt;br /&gt;
  , FadeMax = 220&lt;br /&gt;
  , ShaderLODMin = 15&lt;br /&gt;
  , ShaderLODMax = 30&lt;br /&gt;
  , Brightness = 1&lt;br /&gt;
  , Saturation = 1&lt;br /&gt;
  , Hue = 0&lt;br /&gt;
  , Transformation = { {4.44089e-016, 0, 1, 0}, {-0, 1, 0, 0}, {-1, -0, 4.44089e-016, 0}, {253.055, 6.07769, 491.756, 1} }&lt;br /&gt;
  , Shader = &amp;quot;MeshCham&amp;quot;&lt;br /&gt;
  , RenderMode = &amp;quot;Solid&amp;quot;&lt;br /&gt;
  , ShaderParams = &lt;br /&gt;
    { { ParamType = &amp;quot;float3&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;uvMlt&amp;quot;&lt;br /&gt;
      , ParamVal = { 1, 1, 1 }&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texColor&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;Sphinx&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texDetail&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;Warm&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texRamp&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;DesertShadowRamp&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texAo&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;White&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texEdgeMask&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;White&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;inShadow&amp;quot;&lt;br /&gt;
      , ParamVal = 0&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float3&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;aoStepBiasInt&amp;quot;&lt;br /&gt;
      , ParamVal = { 0, 0, 0 }&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;chamLevel&amp;quot;&lt;br /&gt;
      , ParamVal = 11&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float3&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;chamDir&amp;quot;&lt;br /&gt;
      , ParamVal = { 0, 1, 0 }&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texCham&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;SphinxSymbol&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;texture&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;texChamMask&amp;quot;&lt;br /&gt;
      , ParamVal = &amp;quot;BlurredNoise&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float3&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;chamColor&amp;quot;&lt;br /&gt;
      , ParamVal = { 15, 15, 15 }&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float3&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;chamEdgeColor&amp;quot;&lt;br /&gt;
      , ParamVal = { 3.5, 2.21585, 1.3055 }&lt;br /&gt;
      }&lt;br /&gt;
    , { ParamType = &amp;quot;float2&amp;quot;&lt;br /&gt;
      , ParamName = &amp;quot;uvOffset&amp;quot;&lt;br /&gt;
      , ParamVal = { 0, 0 }&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Stuff known so far about adding new objects during the level:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game loads Decoration Meshes into the Names table by calling AddDecoToNames() which is in DecorationMeshes.lua ; a Decoration class object gets passed to the function as &amp;quot;deco&amp;quot;. It is not yet known if/how we could create a Decoration in Lua.&lt;br /&gt;
&lt;br /&gt;
DecorationMeshes.lua includes a DecorationMeshes function (mostly commented out) and DecorationInitialize function, which seem like they could convert data in a DecorationMeshInstances table to Decorations and load them into the Names table, but there is no DecorationMeshInstances table ever created(?), plus the DecorationMeshes function needs to be passed a DecorationBarn as &amp;quot;decBarn&amp;quot; and there is nothing like a game:decBarn()/decorationBarn()/etc. It is not yet known if/how we could call a usable DecorationBarn in Lua.&lt;br /&gt;
===Rails===&lt;br /&gt;
Rails are invisible lines drawn between a set of point locations, which may be &amp;quot;closed&amp;quot;, as in the last point connects back to the first point. They seem to mostly be used as a path for an object/etc to move along, but are also used for other kinds of things that are based on a &amp;quot;2D&amp;quot; line in space - like some wind walls are an infinite flat plane stretching up and/or down from a Rail.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Rails can probably be added and/or modified in a similar way to Triggers and Clumps, based on RailInstances.lua&amp;#039;s and the functions in RailBarn.lua:&lt;br /&gt;
 RailInstances = { construct based on the format in RailInstances.lua }&lt;br /&gt;
 LoadRails( railBarn* )&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;*&amp;#039;&amp;#039;&amp;#039; There is no &amp;quot;game:railBarn&amp;quot; or other predefined global variable, but you can probably still access the &amp;quot;hidden&amp;quot; Barn and use this function - see end of article.&lt;br /&gt;
===Camera Key Frames===&lt;br /&gt;
Camera Key Frames seem to be the data for basically any location/angle/etc that the camera can get moved to, whenever the camera moves by itself - not just following behind the player, or being moved around by the player.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Camera Key Frames can probably be added and/or modified in a similar way to Triggers and Clumps, based on CameraKeyFrameInstances.lua&amp;#039;s and the functions in CameraInit.lua: &lt;br /&gt;
 CameraKeyFrameInstances = { construct based on the format in CameraKeyFrameInstances.lua }&lt;br /&gt;
 LoadCameraKeyFrames( game:cameraSystem() )&lt;br /&gt;
===Jets===&lt;br /&gt;
Jets seem to be the physics effect that pushes your avatar down when you are inside certain sandfalls, and maybe other effects. Could probably be used to push the avatar in other directions as well.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Jets can probably be added and/or modified in a similar way to Triggers and Clumps, based on JetInstances.lua&amp;#039;s and the functions in Jets.lua:&lt;br /&gt;
 JetInstances = { construct based on the format in JetInstances.lua }&lt;br /&gt;
 LoadJets( jetBarn* )&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;*&amp;#039;&amp;#039;&amp;#039; There is no &amp;quot;game:jetBarn&amp;quot; or other predefined global variable, but you can probably still access the &amp;quot;hidden&amp;quot; Barn and use this function - see end of article.&lt;br /&gt;
===Signs===&lt;br /&gt;
Signs are scrolling text, used only in the credits. Could maybe be used for other scrolling text as well, although there seem to already be scrolling text Triggers that might be easier for that.&lt;br /&gt;
&lt;br /&gt;
It has not yet been tested, but Signs can probably be added and/or modified in a similar way to Triggers and Clumps, based on SignData.lua&amp;#039;s, SignInstances.lua&amp;#039;s and the functions in SignBarn.lua:&lt;br /&gt;
 Credits = { construct based on the format in SignData.lua }&lt;br /&gt;
 SignInstances = { construct based on the format in SignInstances.lua }&lt;br /&gt;
 InitializeSignBarn( signBarn*, signData**, signInstances** )&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; There is no &amp;quot;game:jetBarn&amp;quot; or other predefined global variable, but you can probably still access the &amp;quot;hidden&amp;quot; Barn and use this function - see end of article. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; signData and signInstances don&amp;#039;t seem to actually be referenced inside InitializeSignBarn, so they might not be required, but if required then maybe signData is the Credits table and signInstances is the SignInstances table. )&lt;br /&gt;
===TBD / Other ===&lt;br /&gt;
These are the remaining types of level objects/resources. They can *maybe* be manipulated in real time with Lua code, but it&amp;#039;s not yet known if/how it can be done.&lt;br /&gt;
==== Hulls====&lt;br /&gt;
Hulls are 3D regions of space, which are used as collision geometry and/or a way for Triggers to determine &amp;quot;if &amp;#039;&amp;#039;this thing&amp;#039;&amp;#039; is touching/inside &amp;#039;&amp;#039;this region&amp;#039;&amp;#039;, do &amp;#039;&amp;#039;this event&amp;#039;&amp;#039;&amp;quot;, and also can have some built-in properties like being wind walls, etc. &lt;br /&gt;
&lt;br /&gt;
You can change the Hulls loaded at start of level by editing HullInstances.lua.bin in the folder for that level under Data/Scripts.&lt;br /&gt;
&lt;br /&gt;
====Sound Banks====&lt;br /&gt;
SFX Banks contain sounds, and references/mixing data for longer sounds streamed from the audio files in Data/Sounds/Streams.&lt;br /&gt;
&lt;br /&gt;
Music Banks just contain references/mixing data for music audio files streamed in from Data/Sounds/Streams.&lt;br /&gt;
&lt;br /&gt;
These are LevelSfx&amp;#039;&amp;#039;Somewhere&amp;#039;&amp;#039;-SFX.bnk and LevelMus&amp;#039;&amp;#039;Somewhere&amp;#039;&amp;#039;-MUS.bnk in the Data/Sounds folder; not much is known yet about how to edit these at all, other than renaming files to swap one level for another, or editing the code for QueueResourcesForLoad() to change the sound bank resource in the resource table it receives at the start of the level.&lt;br /&gt;
====TerrainData====&lt;br /&gt;
Terrain Data determines the terrain&amp;#039;s Height Map and Land Color (the color of sand/snow added to the sides and/or top of some Decoration Meshes, and that collects on the player avatars). It also determines Mask Data which seems to be unused.&lt;br /&gt;
&lt;br /&gt;
You can change what is loaded at start of level by editing the TerrainData.bin inside TerrainData.bin.gz in the Data/Terrain/Level_&amp;#039;&amp;#039;Somewhere&amp;#039;&amp;#039; folder. &lt;br /&gt;
====DuneColorShadow====&lt;br /&gt;
DuneColorShadow is a texture that determines the color of the terrain in a level, and which areas are in shadow. &lt;br /&gt;
&lt;br /&gt;
You can change what is loaded at the start of a level by editing/replacing the DuneColorShadow.dds texture inside the DuneColorShadow.dds.D3D11x64 file in the Data/Textures/Level_&amp;#039;&amp;#039;Somewhere&amp;#039;&amp;#039;/Bin folder.&lt;br /&gt;
&lt;br /&gt;
==Using Functions With &amp;quot;Hidden&amp;quot; Barns/Managers==&lt;br /&gt;
Many of the functions for creating level objects need a related &amp;quot;somethingBarn&amp;quot;/etc - many of them already have this as &amp;quot;game:somethingBarn()&amp;quot;, but some don&amp;#039;t appear to have any predefined global variable in Lua. For at least some of these, you can still access it and make your own global variable for it, and then use that variable whenever a function calls for a &amp;quot;somethingBarn&amp;quot;. (This has only been tested with Creatures)&lt;br /&gt;
&lt;br /&gt;
You do this by modifying/overwriting the function used with the Barn, to save the variable that it receives when the game calls it normally (whenever a level loads). For example, you could overwrite CreateCreatures with this:&lt;br /&gt;
 function CreateCreatures( creatureBarn )&lt;br /&gt;
    --Mod&lt;br /&gt;
    Hack_CreatureBarn = creatureBarn&lt;br /&gt;
    --/Mod&lt;br /&gt;
    for i, v in ipairs( DynamicNodeInstances ) do&lt;br /&gt;
        if v.Type == &amp;quot;Creature&amp;quot; then&lt;br /&gt;
            Names[ v.ObjectName ] = creatureBarn:CreateCreature()&lt;br /&gt;
        end&lt;br /&gt;
     end&lt;br /&gt;
 end&lt;br /&gt;
And then after the game has loaded a level at least once, you would be able to successfully call the function yourself anytime with:&lt;br /&gt;
 CreateCreatures( Hack_CreatureBarn )&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=EventOnCapeLength&amp;diff=141</id>
		<title>EventOnCapeLength</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=EventOnCapeLength&amp;diff=141"/>
		<updated>2021-09-25T18:09:24Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Trigger-Like Triggers]]&lt;br /&gt;
&lt;br /&gt;
EventOnCapeLength Triggers constantly check whether [[Dude|LocalDude]]&amp;#039;s scarf has grown to be at least a certain length, and when it does then they activate some other Trigger. &lt;br /&gt;
&lt;br /&gt;
It judges this based on how long the scarf currently &amp;quot;looks&amp;quot;, not how long it &amp;quot;actually is/will look&amp;quot; : as in, if you just triggered something to increase your cape length from 0 to 30 (default maximum), EventOnCapeLength will not trigger its effects until the scarf actually finishes growing to the longest possible length on your screen. (may still need testing - it MIGHT only check scarf length every few seconds, and the few times it&amp;#039;s been tested, the check has mostly happened at the same time the scarf finished growing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Trigger appears to be active as soon as it&amp;#039;s created, or at least if it was created when the level loaded.&lt;br /&gt;
&lt;br /&gt;
===Vars===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Data type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|capeLength&lt;br /&gt;
|number&lt;br /&gt;
|0?&lt;br /&gt;
|the trigger checks to see if LocalDude&amp;#039;s scarf just now grew to this length or more (not shrink below it)&lt;br /&gt;
|-&lt;br /&gt;
|effects&lt;br /&gt;
|Trigger / Trigger Clump&lt;br /&gt;
|nothing?&lt;br /&gt;
|when scarf grows to capeLength, this trigger(s) gets activated&lt;br /&gt;
|-&lt;br /&gt;
|fireOnce&lt;br /&gt;
|boolean&lt;br /&gt;
|false?&lt;br /&gt;
|if false then this Trigger stops checking the scarf length/etc (is deactivated?) after it&amp;#039;s been triggered one time&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=EventIfCapeLength&amp;diff=140</id>
		<title>EventIfCapeLength</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=EventIfCapeLength&amp;diff=140"/>
		<updated>2021-09-25T18:08:40Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Trigger-Like Triggers]]&lt;br /&gt;
EventIfCapeLength Triggers check whether [[Dude|LocalDude]]&amp;#039;s scarf is at least a certain length when the Trigger is activated, and can activate different Trigger(s) based on if it&amp;#039;s that long or not.&lt;br /&gt;
&lt;br /&gt;
It judges this based on how long the scarf currently &amp;quot;looks&amp;quot;, not how long it &amp;quot;actually is/will look&amp;quot; : as in, if you just triggered something to increase your cape length from 0 to 30, and EventIfCapeLength was triggered while your scarf was only halfway done growing in-game, and your cape &amp;quot;looks&amp;quot; how long it would be at length 15, it would detect your scarf length as being 15 (&amp;#039;&amp;#039;&amp;#039;technically untested&amp;#039;&amp;#039;&amp;#039; but this is how Event&amp;#039;&amp;#039;&amp;#039;On&amp;#039;&amp;#039;&amp;#039;CapeLength works, at least)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is only active briefly to do the check, and then stops checking/deactivates&amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Isn&amp;#039;t activated at the moment it&amp;#039;s created&amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Vars===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Data type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|capeLength&lt;br /&gt;
|number&lt;br /&gt;
|0?&lt;br /&gt;
|the trigger checks to see if LocalDude&amp;#039;s scarf is currently at least this length&lt;br /&gt;
|-&lt;br /&gt;
|effectsOnFalse&lt;br /&gt;
|Trigger / Trigger Clump&lt;br /&gt;
|null?&lt;br /&gt;
|if scarf length is less than capeLength, this trigger(s) gets activated. is &amp;quot;nullable&amp;quot; so can be set to 0 to activate nothing&lt;br /&gt;
|-&lt;br /&gt;
|effectsOnTrue&lt;br /&gt;
|Trigger / Trigger Clump&lt;br /&gt;
|null?&lt;br /&gt;
|if scarf length is more than or equal to capeLength, this trigger(s) gets activated. is &amp;quot;nullable&amp;quot; so can be set to 0 to activate nothing&lt;br /&gt;
|-&lt;br /&gt;
|fireOnce&lt;br /&gt;
|boolean&lt;br /&gt;
|false?&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;untested&amp;#039;&amp;#039;&amp;#039; - maybe &amp;quot;true&amp;quot; means it only can be triggered to do a check once and then gets disabled? or maybe &amp;quot;false&amp;quot; means that once it&amp;#039;s activated, it keeps checking scarf length/activating the appropriate trigger(s) constantly?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=DudeResetCapeCloth&amp;diff=139</id>
		<title>DudeResetCapeCloth</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=DudeResetCapeCloth&amp;diff=139"/>
		<updated>2021-09-25T18:08:01Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
DudeResetCapeCloth Triggers seem to warp a [[Dude]]&amp;#039;s robe/scarf back onto their body, like if the Dude warped or moved really fast and the robe/scarf got left behind? And/or it just fixes the cloth back into normal position so it&amp;#039;s not all tangled up. Hasn&amp;#039;t been tested much&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vars&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
useRemote: if true, fixes remote dude&amp;#039;s robe; if false fixes local dude&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To research/etc&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* is this used when returning from screensaver/pause?&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=SetDudeAge&amp;diff=138</id>
		<title>SetDudeAge</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=SetDudeAge&amp;diff=138"/>
		<updated>2021-09-25T18:05:20Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: /* Vars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
SetDudeAge is a type of Trigger that changes the &amp;quot;age&amp;quot; (robe tier) of a [[Dude]] when activated.&lt;br /&gt;
&lt;br /&gt;
Examples exist in TriggerInstances.lua for every normally playable level plus Level_Bryan, but they are only actually used in Level_Graveyard (for changing from red robe to white robe) and in Level_Bryan (unused mechanics from beta).&lt;br /&gt;
&lt;br /&gt;
===Vars===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Data type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|age&lt;br /&gt;
|number&lt;br /&gt;
|0&lt;br /&gt;
|Sets Dude&amp;#039;s robe to a specific tier: 0, 1, 2, 3 are red robe tiers 1, 2, 3, 4; and 4, 5, 6 are white robe tiers 2, 3, 4. Any number higher than 6 will set it as white robe tier 4, and also the actual robe tier variable in memory will only be set to 6.&lt;br /&gt;
|-&lt;br /&gt;
|useRemote&lt;br /&gt;
|boolean&lt;br /&gt;
|false&lt;br /&gt;
|If &amp;quot;false&amp;quot;, sets the robe tier for the LocalDude. If &amp;quot;true&amp;quot;, sets the robe tier for the RemoteDude - maybe only works while companion is hijacked by &amp;quot;Nick&amp;quot;?&lt;br /&gt;
|-&lt;br /&gt;
|useMaxAge&lt;br /&gt;
|boolean&lt;br /&gt;
|false&lt;br /&gt;
|If &amp;quot;true&amp;quot;, ignores the &amp;#039;&amp;#039;&amp;#039;age&amp;#039;&amp;#039;&amp;#039; setting and sets robe color to red, with the tier it &amp;quot;should&amp;quot; be based on how many runs you have completed in your save file. (At least it does on LocalDude. not tested how it determines &amp;quot;max age&amp;quot; on RemoteDude - or i did but can&amp;#039;t remember - but it probably still uses &amp;quot;your&amp;quot; save file&amp;#039;s completed runs)&lt;br /&gt;
|-&lt;br /&gt;
|whiteCostumeAge&lt;br /&gt;
|boolean&lt;br /&gt;
|false&lt;br /&gt;
|If &amp;quot;true&amp;quot;, ignores the &amp;#039;&amp;#039;&amp;#039;age&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;useMaxAge&amp;#039;&amp;#039;&amp;#039; settings and sets robe color to white, with the tier it &amp;quot;should&amp;quot; be based on how many runs you have completed in your save file. (Only tested on save with all symbols collected - may behave differently if you have not collected all symbols and/or are on your first run.) (See above for untested possible difference if RemoteDude)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=SaveGameTrigger&amp;diff=137</id>
		<title>SaveGameTrigger</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=SaveGameTrigger&amp;diff=137"/>
		<updated>2021-09-25T17:58:50Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
The SaveGameTrigger trigger instantly saves your game, without needing to move to another level.&lt;br /&gt;
&lt;br /&gt;
===Vars===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;reset&amp;#039;&amp;#039;&amp;#039; | boolean | defaults to false | If false, just saves your current progress like normal. If true, clears your save data completely.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
*Saves your scarf length as &amp;quot;what it actually is / is about to be&amp;quot;, not &amp;quot;how it appears on screen right now&amp;quot;: as in, if you just triggered something to change your scarf length from 0 to 30, and then instantly did a SaveGameTrigger, it would save your scarf length as 30, even though your scarf hasn&amp;#039;t &amp;quot;actually&amp;quot; grown to 30 long yet (unlike EventIfClothLength and/or EventOnCapeLength which read how big your scarf &amp;quot;looks&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=ForceDehijack&amp;diff=136</id>
		<title>ForceDehijack</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=ForceDehijack&amp;diff=136"/>
		<updated>2021-09-25T17:57:02Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
ForceDehijack Triggers will make the RemoteDude stop being hijacked if it currently is - so either you see your companion&amp;#039;s true position/etc, or RemoteDude disappears if you are not connected to anyone.&lt;br /&gt;
&lt;br /&gt;
However it only lasts for about one frame whenever the trigger is activated, and then RemoteDude goes back to being hijacked.&lt;br /&gt;
&lt;br /&gt;
It might kind of work for a longer time if you had some Lua code or another Trigger activating ForceDehijack every frame? hasn&amp;#039;t been tested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vars===&lt;br /&gt;
None. There might be a &amp;quot;duration&amp;quot; variable in the full code for the Trigger, which just defaults to zero because there is no Var to set that variable with, so maybe it could be made to last longer and work normally by directly editing the Trigger in memory with Cheat Engine or something.&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=EventOnCapeLength&amp;diff=135</id>
		<title>EventOnCapeLength</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=EventOnCapeLength&amp;diff=135"/>
		<updated>2021-09-25T17:55:00Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Trigger-Like Triggers]]&lt;br /&gt;
&lt;br /&gt;
EventOnCapeLength Triggers constantly check whether LocalDude&amp;#039;s scarf has grown to be at least a certain length, and when it does then they activate some other Trigger. &lt;br /&gt;
&lt;br /&gt;
It judges this based on how long the scarf currently &amp;quot;looks&amp;quot;, not how long it &amp;quot;actually is/will look&amp;quot; : as in, if you just triggered something to increase your cape length from 0 to 30 (default maximum), EventOnCapeLength will not trigger its effects until the scarf actually finishes growing to the longest possible length on your screen. (may still need testing - it MIGHT only check scarf length every few seconds, and the few times it&amp;#039;s been tested, the check has mostly happened at the same time the scarf finished growing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Trigger appears to be active as soon as it&amp;#039;s created, or at least if it was created when the level loaded.&lt;br /&gt;
&lt;br /&gt;
===Vars===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Data type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|capeLength&lt;br /&gt;
|number&lt;br /&gt;
|0?&lt;br /&gt;
|the trigger checks to see if LocalDude&amp;#039;s scarf just now grew to this length or more (not shrink below it)&lt;br /&gt;
|-&lt;br /&gt;
|effects&lt;br /&gt;
|Trigger / Trigger Clump&lt;br /&gt;
|nothing?&lt;br /&gt;
|when scarf grows to capeLength, this trigger(s) gets activated&lt;br /&gt;
|-&lt;br /&gt;
|fireOnce&lt;br /&gt;
|boolean&lt;br /&gt;
|false?&lt;br /&gt;
|if false then this Trigger stops checking the scarf length/etc (is deactivated?) after it&amp;#039;s been triggered one time&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=EventIfCapeLength&amp;diff=134</id>
		<title>EventIfCapeLength</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=EventIfCapeLength&amp;diff=134"/>
		<updated>2021-09-25T17:48:37Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Trigger-Like Triggers]]&lt;br /&gt;
EventIfCapeLength Triggers check whether LocalDude&amp;#039;s scarf is at least a certain length when the Trigger is activated, and can activate different Trigger(s) based on if it&amp;#039;s that long or not.&lt;br /&gt;
&lt;br /&gt;
It judges this based on how long the scarf currently &amp;quot;looks&amp;quot;, not how long it &amp;quot;actually is/will look&amp;quot; : as in, if you just triggered something to increase your cape length from 0 to 30, and EventIfCapeLength was triggered while your scarf was only halfway done growing in-game, and your cape &amp;quot;looks&amp;quot; how long it would be at length 15, it would detect your scarf length as being 15 (&amp;#039;&amp;#039;&amp;#039;technically untested&amp;#039;&amp;#039;&amp;#039; but this is how Event&amp;#039;&amp;#039;&amp;#039;On&amp;#039;&amp;#039;&amp;#039;CapeLength works, at least)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is only active briefly to do the check, and then stops checking/deactivates&amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Isn&amp;#039;t activated at the moment it&amp;#039;s created&amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Vars===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Data type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|capeLength&lt;br /&gt;
|number&lt;br /&gt;
|0?&lt;br /&gt;
|the trigger checks to see if LocalDude&amp;#039;s scarf is currently at least this length&lt;br /&gt;
|-&lt;br /&gt;
|effectsOnFalse&lt;br /&gt;
|Trigger / Trigger Clump&lt;br /&gt;
|null?&lt;br /&gt;
|if scarf length is less than capeLength, this trigger(s) gets activated. is &amp;quot;nullable&amp;quot; so can be set to 0 to activate nothing&lt;br /&gt;
|-&lt;br /&gt;
|effectsOnTrue&lt;br /&gt;
|Trigger / Trigger Clump&lt;br /&gt;
|null?&lt;br /&gt;
|if scarf length is more than or equal to capeLength, this trigger(s) gets activated. is &amp;quot;nullable&amp;quot; so can be set to 0 to activate nothing&lt;br /&gt;
|-&lt;br /&gt;
|fireOnce&lt;br /&gt;
|boolean&lt;br /&gt;
|false?&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;untested&amp;#039;&amp;#039;&amp;#039; - maybe &amp;quot;true&amp;quot; means it only can be triggered to do a check once and then gets disabled? or maybe &amp;quot;false&amp;quot; means that once it&amp;#039;s activated, it keeps checking scarf length/activating the appropriate trigger(s) constantly?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=DudeResetCapeCloth&amp;diff=133</id>
		<title>DudeResetCapeCloth</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=DudeResetCapeCloth&amp;diff=133"/>
		<updated>2021-09-25T17:36:00Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
DudeResetCapeCloth Triggers seem to warp a Dude&amp;#039;s robe/scarf back onto their body, like if the Dude warped or moved really fast and the robe/scarf got left behind? And/or it just fixes the cloth back into normal position so it&amp;#039;s not all tangled up. Hasn&amp;#039;t been tested much&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vars&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
useRemote: if true, fixes remote dude&amp;#039;s robe; if false fixes local dude&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To research/etc&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*is this used when returning from screensaver/pause?&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=SaveGameTrigger&amp;diff=132</id>
		<title>SaveGameTrigger</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=SaveGameTrigger&amp;diff=132"/>
		<updated>2021-09-25T17:31:07Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: Created page with &amp;quot;Category:Trigger TypesCategory:Event-Like Triggers The SaveGameTrigger trigger instantly saves your game, without needing to move to another level.  ===Vars===  &amp;#039;&amp;#039;&amp;#039;res...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
The SaveGameTrigger trigger instantly saves your game, without needing to move to another level.&lt;br /&gt;
&lt;br /&gt;
===Vars===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;reset&amp;#039;&amp;#039;&amp;#039; | boolean | defaults to false | If false, just saves your current progress like normal. If true, clears your save data completely.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
*Saves your scarf length as &amp;quot;what it actually is / is about to be&amp;quot;, not &amp;quot;how it appears on screen right now&amp;quot;: as in, if you just triggered something to change your scarf length from 0 to 30, and then instantly did a SaveGameTrigger, it would save your scarf length as 30, even though your scarf hasn&amp;#039;t &amp;quot;actually&amp;quot; grown to 30 long yet (unlike EventOnCapeLength/EventIfClothLength which read how big your scarf &amp;quot;looks&amp;quot;(?))&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=DM_SpawnRocket&amp;diff=115</id>
		<title>DM SpawnRocket</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=DM_SpawnRocket&amp;diff=115"/>
		<updated>2021-09-24T18:53:29Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
DM_SpawnRocket triggers spawn a rocket entity somewhere and determine its movement/etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the main feature of the hidden Rocket Death Match mode.&lt;br /&gt;
&lt;br /&gt;
Every time you press Chirp while Rocket Death Match is active, it creates a temporary DM_SpawnRocket trigger; the trigger variables are set so that the rocket&amp;#039;s initial position is at a certain joint on the LocalDude&amp;#039;s mesh, and its velocity is the camera&amp;#039;s forward rotation vector multiplied by 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this trigger Type has no Vars defined in metadata so it&amp;#039;s apparently impossible to set these variables in Lua: if you manually create a DM_SpawnRocket trigger it still &amp;quot;works&amp;quot; when activated, but all the variables default to zero, so the rocket always spawns at coordinates {0,0,0} and instantly explodes because it&amp;#039;s colliding with terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, you can edit the trigger object data in memory with Cheat Engine/etc to change the variables.&lt;br /&gt;
&lt;br /&gt;
Known editable stuff so far:&lt;br /&gt;
&lt;br /&gt;
*starting position&lt;br /&gt;
*starting velocity&lt;br /&gt;
*acceleration&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=DM_SpawnRocket&amp;diff=114</id>
		<title>DM SpawnRocket</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=DM_SpawnRocket&amp;diff=114"/>
		<updated>2021-09-24T18:52:52Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: Will post cheat engine memory details/etc later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
DM_SpawnRocket triggers spawn a rocket entity somewhere and determine its movement/etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the main feature of the hidden Rocket Death Match mode&lt;br /&gt;
Every time you press Chirp while Rocket Death Match is active, it creates a temporary DM_SpawnRocket trigger; the trigger variables are set so that the rocket&amp;#039;s initial position is at a certain joint on the LocalDude&amp;#039;s mesh, and its velocity is the camera&amp;#039;s forward rotation vector multiplied by 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this trigger Type has no Vars defined in metadata so it&amp;#039;s apparently impossible to set these variables in Lua: if you manually create a DM_SpawnRocket trigger it still &amp;quot;works&amp;quot; when activated, but all the variables default to zero, so the rocket always spawns at coordinates {0,0,0} and instantly explodes because it&amp;#039;s colliding with terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, you can edit the trigger object data in memory with Cheat Engine/etc to change the variables.&lt;br /&gt;
&lt;br /&gt;
Known editable stuff so far:&lt;br /&gt;
*starting position&lt;br /&gt;
*starting velocity&lt;br /&gt;
*acceleration&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=HijackRemotePlayer&amp;diff=111</id>
		<title>HijackRemotePlayer</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=HijackRemotePlayer&amp;diff=111"/>
		<updated>2021-09-24T17:04:36Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: Created page with &amp;quot;Category:Trigger Types {{Stub}} HijackRemotePlayer triggers will make the RemoteDude be controlled by functions in your game&amp;#039;s code while the trigger is active. If you are...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
HijackRemotePlayer triggers will make the RemoteDude be controlled by functions in your game&amp;#039;s code while the trigger is active. If you are connected to another player, they/their game still controls &amp;quot;that Dude&amp;quot; (their LocalDude) in their own game, but your game will not show anything they are doing.&lt;br /&gt;
(You might still see if their robe/scarf changes sometimes?)&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=SuppressAutoLobby&amp;diff=110</id>
		<title>SuppressAutoLobby</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=SuppressAutoLobby&amp;diff=110"/>
		<updated>2021-09-24T16:52:14Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: Created page with &amp;quot;Category:Trigger Types {{Stub}} SuppressAutoLobby triggers prevent you from automatically connecting to other players online while they are active.  However they do not di...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
SuppressAutoLobby triggers prevent you from automatically connecting to other players online while they are active.&lt;br /&gt;
&lt;br /&gt;
However they do not disconnect you from players you are already connected to.&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Dude&amp;diff=109</id>
		<title>Dude</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Dude&amp;diff=109"/>
		<updated>2021-09-24T16:47:06Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: Just put basic explanations for now so people at least know what other pages mean by &amp;quot;Dude&amp;quot; etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The player avatars are entities defined by the &amp;#039;&amp;#039;&amp;#039;Dude&amp;#039;&amp;#039;&amp;#039; class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LocalDude&amp;#039;&amp;#039;&amp;#039; is how the code usually refers to the Dude in your game which you control.&lt;br /&gt;
&lt;br /&gt;
Often shortened to &amp;quot;local&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RemoteDude&amp;#039;&amp;#039;&amp;#039; is how the code usually refers to the Dude in your game who is controlled by other players you meet online - your companions.&lt;br /&gt;
&lt;br /&gt;
Often shortened to &amp;quot;remote&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That same RemoteDude is also the &amp;quot;companion&amp;quot; controlled by game code when a HijackRemotePlayer Trigger is active, who is commonly known as &amp;quot;Nick&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ServerDude&amp;#039;&amp;#039;&amp;#039; refers to whichever Dude is being controlled by the player who is the &amp;quot;host&amp;quot;:  &amp;quot;low&amp;quot; account ID, enters PD on the left, usually has less network-related glitches like missing WM&amp;#039;s, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ClientDude&amp;#039;&amp;#039;&amp;#039; refers to whichever Dude is being controlled by the player who is the &amp;quot;client&amp;quot;: &amp;quot;high&amp;quot; account ID, enters PD on the right, usually has more network glitches, etc.&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Category:Stub_pages&amp;diff=108</id>
		<title>Category:Stub pages</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Category:Stub_pages&amp;diff=108"/>
		<updated>2021-09-24T15:58:29Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: Created page with &amp;quot;Stub pages with barely any info on them yet&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stub pages with barely any info on them yet&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=ExplodeDude&amp;diff=107</id>
		<title>ExplodeDude</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=ExplodeDude&amp;diff=107"/>
		<updated>2021-09-24T15:57:37Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: Created page with &amp;quot;Category:Trigger TypesCategory:Event-Like Triggers {{Stub}} The ExplodeDude trigger launches the Dude in some direction, and animates them to be tumbling through the a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The ExplodeDude trigger launches the Dude in some direction, and animates them to be tumbling through the air - the same kind of thing that happens when attacked by a war machine.&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Template:Stub&amp;diff=106</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Template:Stub&amp;diff=106"/>
		<updated>2021-09-24T15:49:47Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: Created page with &amp;quot;Category:Stub pages {| class=&amp;quot;wikitable&amp;quot; |- |&amp;#039;&amp;#039;This page is a stub. Most details about the subject still need to be added.&amp;#039;&amp;#039; |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Stub pages]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;This page is a stub. Most details about the subject still need to be added.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Lua_Functions_List&amp;diff=105</id>
		<title>Lua Functions List</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Lua_Functions_List&amp;diff=105"/>
		<updated>2021-09-24T15:07:50Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: /* Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lua Code]]&lt;br /&gt;
==Functions==&lt;br /&gt;
&lt;br /&gt;
;ActivateTriggerByName( ObjectName )&lt;br /&gt;
;OR&lt;br /&gt;
;Names[&amp;quot;ObjectName&amp;quot;].Start()&lt;br /&gt;
:Activates a Trigger or Timeline which is loaded in the current level, using their ObjectName.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;CONFIG = ...&lt;br /&gt;
:Changes the global variable CONFIG which shows what sort of build the game is. &amp;quot;Valid&amp;quot; options appear to be &amp;lt;code&amp;gt;Gold, PublicBeta, Demo, Production, and Debug.&amp;lt;/code&amp;gt; Using anything other than Gold/PublicBeta/Demo will turn on DebugPrint which outputs some debug info to stdout.txt . Using Production or Debug might allow some scripts to work that are otherwise unusable, hasn&amp;#039;t been fully explored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;DumpClassInfos(c)&lt;br /&gt;
:A basic customized function included in StartLua.lua, which shows what is included in classes/other objects that Lua can access, printed to ClassInfo.txt in Journey root folder. Good for finding functions/variables/etc that aren&amp;#039;t defined in the .lua&amp;#039;s. &lt;br /&gt;
:(For &amp;quot;c&amp;quot;, use _G to see everything at the top level, then use the name of almost anything marked as a table to see inside of it, and to see inside deeper use TopTable.TableInside.TableDeeperInside.Etc .)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;DumpMetaSys()&lt;br /&gt;
:Creates TempMetasystem.lua in Journey root folder, which shows &amp;quot;A table of all non-abstract classes registered with the meta system&amp;quot;. This file is useful to see all the possible triggers (will have metadata GardenerType = &amp;quot;Trigger&amp;quot;) and the variables you can set for those triggers (it shows ObjectName, activityId, and lightbarId in all of them but these are not required to be set).&lt;br /&gt;
:(The function that the game defines in Tick.lua will crash your game; the default StartLua.lua modifies it to work the same and not crash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:cameraSystem():StartDebugCam() &amp;amp; game:cameraSystem():StopDebugCam()&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Start/stop the debug camera, which detaches from your character and can be rapidly moved all over the level. Press fly button/key to teleport your character in front of the camera. If debugHud is on, it will show the debug cam coordinates and other info. Keyboard and controller have different types of movement control so it can be useful to use both.&lt;br /&gt;
:If you need to tilt the camera up/down, run &amp;lt;code&amp;gt;game:cameraSystem():GetDebugCam():SetAngleLock(true)&amp;lt;/code&amp;gt; and use keyboard keys assigned to forward/back. Run same code but with (false) to go back to regular debugcam control scheme.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:debugHud():CycleMode()&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Displays a HUD showing information about connection, cameras, trigger timelines, and memory use(?); cycles through three different levels of detail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:gameTiming():GetTotalTime()&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Returns game time in &amp;lt;u&amp;gt;long&amp;lt;/u&amp;gt; data type, this number constantly increases.&lt;br /&gt;
:Can be used for in-game timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:input():GetPad(0):Right() &amp;amp; game:input():GetPad(0):Left();&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Returns an array[1-2] with numbers between 1 to -1 depending on joystick position.&lt;br /&gt;
::[1] is left/right axis&lt;br /&gt;
::[2] is up/down axis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:input():GetPad(0):WasButtonPressed( number );&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Returns true when specified action button is pressed. (keyboard or controller) You cannot be in main menu or sitting down to trigger Fly and possibly other buttons.&lt;br /&gt;
:More values may exist, needs testing.&lt;br /&gt;
::12 = Fly button&lt;br /&gt;
::13 = Chirp button&lt;br /&gt;
::19 = Pause button&lt;br /&gt;
::20 = Menu button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:netGui():ToggleEnabled()&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:(needs cheats enabled) Turns on the NetGui HUD, which shows other players in the same &amp;quot;lobby&amp;quot; for the current level and lets you try to manually connect to them (might only be able to show up to 4, even if there are others you can connect to), or shows your current companion.&lt;br /&gt;
::You can move up/down in this menu with whatever keys are assigned to move forward/back (default W/S), and select something by running &amp;#039;&amp;#039;&amp;#039;game:netGui():ExecuteSelectedItem(game)&amp;#039;&amp;#039;&amp;#039;. It seems you still need to be nearby a player and have the same lobby flags triggered to connect to them, or at least to stay connected.&lt;br /&gt;
::Before you can reconnect to another player after leaving them, the wayfarer on their screen must first dust, which could take up to 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:netGui():SelectNextItem() &amp;amp; game:netGui():SelectPreviousItem()&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Can be used to move up and down NetGui without using W/S keys.&lt;br /&gt;
&amp;lt;u&amp;gt;Lua code to move NetGui using Right Joystick up/down&amp;lt;/u&amp;gt;&lt;br /&gt;
 local rightJoystick = game:input():GetPad(0):Right() &lt;br /&gt;
 &lt;br /&gt;
 if (rightJoystick[2] == 1) then&lt;br /&gt;
     game:netGui():SelectNextItem()&lt;br /&gt;
 elseif (rightJoystick[2] == -1) then&lt;br /&gt;
     game:netGui():SelectPreviousItem()&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:playerBarn():GetLocalDude():SetOutfit( number )&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Changes your robe tier/color based on the number. Change is visible to companion (but maybe sometimes is not?)&lt;br /&gt;
::0, 1, 2, 3 are red robe tiers 1, 2, 3, 4&lt;br /&gt;
::4, 5, 6 are white robe tiers 2, 3, 4&lt;br /&gt;
::7 and above (and negative numbers?) also appear in-game as white robe tier 4, but that &amp;quot;outfit&amp;quot; value in memory does stay as whatever number you set (it isn&amp;#039;t reset to 6), and that same value also appears in your companion&amp;#039;s game&amp;#039;s memory as the RemoteDude outfit value. This could be used as one way to remotely send info between modded games, if the mod can directly read memory values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:playerBarn():GetLocalDude()/GetRemoteDude():GetAnimBarn():QueueAnimation( animName, blendIn, blendOut, animSpeed, numLoops, duration )&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Can play any animation defined in animDatas table in DudeAnimation.lua , but it seems to only be visible in your own game. LocalDude is you, RemoteDude is your companion(might only work while they are hijacked by &amp;quot;Nick&amp;quot;). :Documentation from DudeAnimation.lua: &amp;quot;blendIn, blendOut, and duration are in seconds. to use duration, set numLoops = 0, otherwise it will be ignored. you can set numLoops &amp;lt; 0 to fit a certain number of complete loops in a duration. you can set duration to be a negative number if you want it to keep playing until you stop it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:soundBarn():ToggleMuteMusic()&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Toggles game music ON / OFF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:QueueLevel( &amp;quot;Level_Name&amp;quot; )&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Instantly warps player to beginning of specified level and starts regular triggers.&lt;br /&gt;
:Available options: &amp;lt;code&amp;gt;Level_Graveyard, Level_Barrens, Level_Desert, Level_Canyon, Level_Cave, Level_Ruins, Level_Mountain, Level_Summit, Level_Credits, Level_Desert, Level_Bryan, Level_Chris&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;SpawnEvent{ triggertype = { var1 = a, var2 = b, etc } }&lt;br /&gt;
:Makes an event happen as if a trigger from the level&amp;#039;s TriggerInstances.lua had been triggered, you can do a very large amount of custom events this way.&lt;br /&gt;
:(Use the name of a trigger&amp;#039;s Type as seen in TriggerInstances.lua for &amp;quot;triggertype&amp;quot;, and fill in the variables the same way TriggerInstances shows for that type of trigger. You can also generate and view TempMetasystem.lua to see all trigger types including some that are unused in the regular game, see below)&lt;br /&gt;
: (This function is defined in PWeb3.lua but will not work unless you define it yourself; the default StartLua.lua will do that for you) &lt;br /&gt;
:: Examples:&lt;br /&gt;
::&amp;lt;code&amp;gt;SpawnEvent { DisplayText = { text = &amp;quot;Text that shows up on your screen&amp;quot;, x = 0, y = 0, duration = 3, fadeTime = 0.5, scale = 0.1 } }&amp;lt;/code&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;SpawnEvent { PlayDudeAnim = { animName = &amp;quot;Name of an animation sequence defined in DudeAnimation.lua&amp;quot;, clearAnimQueue = true, useLocal = true}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::(plays that animation for your character, and your companion will also be able to see it. Do useLocal=false to play animations on your companion if they are currently hijacked by &amp;quot;Nick&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;SpawnEvent{ SetMaxCloth = { changeAmount = number } }&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Changes wayfarer cape length using any positive or negative number. You can reach max/zero length by changing amount by +/- 30, but cannot go past past the regular cape limit using this function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; ToggleDMActive(game)&lt;br /&gt;
:Toggles &amp;quot;Rocket Death Match&amp;quot; mode on and off. Chirp to shoot rockets, press fly button/key rapidly to jump. Your companion can&amp;#039;t see your rockets/explosions/craters/etc, but they do see you moving around strangely due to the third-person-shooter controls, jumping really high, never truly flying, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Vars.DudeAnimation.kDebugConsoleEnabled(true)&lt;br /&gt;
:Toggles a debug HUD with information about player animations being used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Vars.Game.cheatsEnabled(true)&lt;br /&gt;
:Needed for NetGui HUD to be turned on, and possibly other unknown things. Is reset to &amp;quot;false&amp;quot; when game loads so you must use lua script to set it to &amp;quot;true&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Vars.Lobby.kUseAutoLobby(true/false)&lt;br /&gt;
: Turns on/off the AutoLobby system, which is what does matchmaking. Turning off is useful to avoid meeting a random player while trying to connect to someone specific using NetGui, or for playing solo without bothering with firewall/internet connection. If AutoLobby is off, your name can&amp;#039;t show up in NetGui for someone else unless you select &amp;quot;Host Game&amp;quot; in NetGui.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Vars.SoundBarn.kEnableDebugHud(true/false)&lt;br /&gt;
:Toggles a debug HUD with information about sounds being used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Vars.table.setting(value)&lt;br /&gt;
: Changes settings controlled by Vars.lua. You can also just change the values in Journey.exe itself, but this script is good for changing things while playing, and also some things will be changed by the game when it loads and you must use this script to actually make the game do what you want.&lt;br /&gt;
: (See Vars.lua in Data/Scripts for possible settings: use a table/category name for &amp;quot;table&amp;quot;, the specific setting name within that category for &amp;quot;option&amp;quot;, and the desired value for &amp;quot;value&amp;quot;.)&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Lua_Functions_List&amp;diff=104</id>
		<title>Lua Functions List</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Lua_Functions_List&amp;diff=104"/>
		<updated>2021-09-24T15:07:05Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: /* Functions */ various extra info on already-listed functions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lua Code]]&lt;br /&gt;
==Functions==&lt;br /&gt;
&lt;br /&gt;
;ActivateTriggerByName( ObjectName )&lt;br /&gt;
;Names[&amp;quot;ObjectName&amp;quot;].Start()&lt;br /&gt;
:Activates a Trigger or Timeline which is loaded in the current level, using their ObjectName.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;CONFIG = ...&lt;br /&gt;
:Changes the global variable CONFIG which shows what sort of build the game is. &amp;quot;Valid&amp;quot; options appear to be &amp;lt;code&amp;gt;Gold, PublicBeta, Demo, Production, and Debug.&amp;lt;/code&amp;gt; Using anything other than Gold/PublicBeta/Demo will turn on DebugPrint which outputs some debug info to stdout.txt . Using Production or Debug might allow some scripts to work that are otherwise unusable, hasn&amp;#039;t been fully explored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;DumpClassInfos(c)&lt;br /&gt;
:A basic customized function included in StartLua.lua, which shows what is included in classes/other objects that Lua can access, printed to ClassInfo.txt in Journey root folder. Good for finding functions/variables/etc that aren&amp;#039;t defined in the .lua&amp;#039;s. &lt;br /&gt;
:(For &amp;quot;c&amp;quot;, use _G to see everything at the top level, then use the name of almost anything marked as a table to see inside of it, and to see inside deeper use TopTable.TableInside.TableDeeperInside.Etc .)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;DumpMetaSys()&lt;br /&gt;
:Creates TempMetasystem.lua in Journey root folder, which shows &amp;quot;A table of all non-abstract classes registered with the meta system&amp;quot;. This file is useful to see all the possible triggers (will have metadata GardenerType = &amp;quot;Trigger&amp;quot;) and the variables you can set for those triggers (it shows ObjectName, activityId, and lightbarId in all of them but these are not required to be set).&lt;br /&gt;
:(The function that the game defines in Tick.lua will crash your game; the default StartLua.lua modifies it to work the same and not crash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:cameraSystem():StartDebugCam() &amp;amp; game:cameraSystem():StopDebugCam()&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Start/stop the debug camera, which detaches from your character and can be rapidly moved all over the level. Press fly button/key to teleport your character in front of the camera. If debugHud is on, it will show the debug cam coordinates and other info. Keyboard and controller have different types of movement control so it can be useful to use both.&lt;br /&gt;
:If you need to tilt the camera up/down, run &amp;lt;code&amp;gt;game:cameraSystem():GetDebugCam():SetAngleLock(true)&amp;lt;/code&amp;gt; and use keyboard keys assigned to forward/back. Run same code but with (false) to go back to regular debugcam control scheme.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:debugHud():CycleMode()&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Displays a HUD showing information about connection, cameras, trigger timelines, and memory use(?); cycles through three different levels of detail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:gameTiming():GetTotalTime()&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Returns game time in &amp;lt;u&amp;gt;long&amp;lt;/u&amp;gt; data type, this number constantly increases.&lt;br /&gt;
:Can be used for in-game timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:input():GetPad(0):Right() &amp;amp; game:input():GetPad(0):Left();&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Returns an array[1-2] with numbers between 1 to -1 depending on joystick position.&lt;br /&gt;
::[1] is left/right axis&lt;br /&gt;
::[2] is up/down axis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:input():GetPad(0):WasButtonPressed( number );&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Returns true when specified action button is pressed. (keyboard or controller) You cannot be in main menu or sitting down to trigger Fly and possibly other buttons.&lt;br /&gt;
:More values may exist, needs testing.&lt;br /&gt;
::12 = Fly button&lt;br /&gt;
::13 = Chirp button&lt;br /&gt;
::19 = Pause button&lt;br /&gt;
::20 = Menu button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:netGui():ToggleEnabled()&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:(needs cheats enabled) Turns on the NetGui HUD, which shows other players in the same &amp;quot;lobby&amp;quot; for the current level and lets you try to manually connect to them (might only be able to show up to 4, even if there are others you can connect to), or shows your current companion.&lt;br /&gt;
::You can move up/down in this menu with whatever keys are assigned to move forward/back (default W/S), and select something by running &amp;#039;&amp;#039;&amp;#039;game:netGui():ExecuteSelectedItem(game)&amp;#039;&amp;#039;&amp;#039;. It seems you still need to be nearby a player and have the same lobby flags triggered to connect to them, or at least to stay connected.&lt;br /&gt;
::Before you can reconnect to another player after leaving them, the wayfarer on their screen must first dust, which could take up to 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:netGui():SelectNextItem() &amp;amp; game:netGui():SelectPreviousItem()&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Can be used to move up and down NetGui without using W/S keys.&lt;br /&gt;
&amp;lt;u&amp;gt;Lua code to move NetGui using Right Joystick up/down&amp;lt;/u&amp;gt;&lt;br /&gt;
 local rightJoystick = game:input():GetPad(0):Right() &lt;br /&gt;
 &lt;br /&gt;
 if (rightJoystick[2] == 1) then&lt;br /&gt;
     game:netGui():SelectNextItem()&lt;br /&gt;
 elseif (rightJoystick[2] == -1) then&lt;br /&gt;
     game:netGui():SelectPreviousItem()&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:playerBarn():GetLocalDude():SetOutfit( number )&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Changes your robe tier/color based on the number. Change is visible to companion (but maybe sometimes is not?)&lt;br /&gt;
::0, 1, 2, 3 are red robe tiers 1, 2, 3, 4&lt;br /&gt;
::4, 5, 6 are white robe tiers 2, 3, 4&lt;br /&gt;
::7 and above (and negative numbers?) also appear in-game as white robe tier 4, but that &amp;quot;outfit&amp;quot; value in memory does stay as whatever number you set (it isn&amp;#039;t reset to 6), and that same value also appears in your companion&amp;#039;s game&amp;#039;s memory as the RemoteDude outfit value. This could be used as one way to remotely send info between modded games, if the mod can directly read memory values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:playerBarn():GetLocalDude()/GetRemoteDude():GetAnimBarn():QueueAnimation( animName, blendIn, blendOut, animSpeed, numLoops, duration )&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Can play any animation defined in animDatas table in DudeAnimation.lua , but it seems to only be visible in your own game. LocalDude is you, RemoteDude is your companion(might only work while they are hijacked by &amp;quot;Nick&amp;quot;). :Documentation from DudeAnimation.lua: &amp;quot;blendIn, blendOut, and duration are in seconds. to use duration, set numLoops = 0, otherwise it will be ignored. you can set numLoops &amp;lt; 0 to fit a certain number of complete loops in a duration. you can set duration to be a negative number if you want it to keep playing until you stop it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:soundBarn():ToggleMuteMusic()&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Toggles game music ON / OFF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;game:QueueLevel( &amp;quot;Level_Name&amp;quot; )&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Instantly warps player to beginning of specified level and starts regular triggers.&lt;br /&gt;
:Available options: &amp;lt;code&amp;gt;Level_Graveyard, Level_Barrens, Level_Desert, Level_Canyon, Level_Cave, Level_Ruins, Level_Mountain, Level_Summit, Level_Credits, Level_Desert, Level_Bryan, Level_Chris&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;SpawnEvent{ triggertype = { var1 = a, var2 = b, etc } }&lt;br /&gt;
:Makes an event happen as if a trigger from the level&amp;#039;s TriggerInstances.lua had been triggered, you can do a very large amount of custom events this way.&lt;br /&gt;
:(Use the name of a trigger&amp;#039;s Type as seen in TriggerInstances.lua for &amp;quot;triggertype&amp;quot;, and fill in the variables the same way TriggerInstances shows for that type of trigger. You can also generate and view TempMetasystem.lua to see all trigger types including some that are unused in the regular game, see below)&lt;br /&gt;
: (This function is defined in PWeb3.lua but will not work unless you define it yourself; the default StartLua.lua will do that for you) &lt;br /&gt;
:: Examples:&lt;br /&gt;
::&amp;lt;code&amp;gt;SpawnEvent { DisplayText = { text = &amp;quot;Text that shows up on your screen&amp;quot;, x = 0, y = 0, duration = 3, fadeTime = 0.5, scale = 0.1 } }&amp;lt;/code&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;SpawnEvent { PlayDudeAnim = { animName = &amp;quot;Name of an animation sequence defined in DudeAnimation.lua&amp;quot;, clearAnimQueue = true, useLocal = true}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::(plays that animation for your character, and your companion will also be able to see it. Do useLocal=false to play animations on your companion if they are currently hijacked by &amp;quot;Nick&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;SpawnEvent{ SetMaxCloth = { changeAmount = number } }&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Changes wayfarer cape length using any positive or negative number. You can reach max/zero length by changing amount by +/- 30, but cannot go past past the regular cape limit using this function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; ToggleDMActive(game)&lt;br /&gt;
:Toggles &amp;quot;Rocket Death Match&amp;quot; mode on and off. Chirp to shoot rockets, press fly button/key rapidly to jump. Your companion can&amp;#039;t see your rockets/explosions/craters/etc, but they do see you moving around strangely due to the third-person-shooter controls, jumping really high, never truly flying, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Vars.DudeAnimation.kDebugConsoleEnabled(true)&lt;br /&gt;
:Toggles a debug HUD with information about player animations being used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Vars.Game.cheatsEnabled(true)&lt;br /&gt;
:Needed for NetGui HUD to be turned on, and possibly other unknown things. Is reset to &amp;quot;false&amp;quot; when game loads so you must use lua script to set it to &amp;quot;true&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Vars.Lobby.kUseAutoLobby(true/false)&lt;br /&gt;
: Turns on/off the AutoLobby system, which is what does matchmaking. Turning off is useful to avoid meeting a random player while trying to connect to someone specific using NetGui, or for playing solo without bothering with firewall/internet connection. If AutoLobby is off, your name can&amp;#039;t show up in NetGui for someone else unless you select &amp;quot;Host Game&amp;quot; in NetGui.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Vars.SoundBarn.kEnableDebugHud(true/false)&lt;br /&gt;
:Toggles a debug HUD with information about sounds being used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Vars.table.setting(value)&lt;br /&gt;
: Changes settings controlled by Vars.lua. You can also just change the values in Journey.exe itself, but this script is good for changing things while playing, and also some things will be changed by the game when it loads and you must use this script to actually make the game do what you want.&lt;br /&gt;
: (See Vars.lua in Data/Scripts for possible settings: use a table/category name for &amp;quot;table&amp;quot;, the specific setting name within that category for &amp;quot;option&amp;quot;, and the desired value for &amp;quot;value&amp;quot;.)&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Main_Page&amp;diff=103</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Main_Page&amp;diff=103"/>
		<updated>2021-09-24T14:26:03Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki focuses on how to mod the Journey video game, and documenting its code as part of that.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This wiki is not recommended for new players, who really should let their first experience of the game be in the way intended by the developers.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plus, even non-new players should probably have a few normal runs and get an appreciation for the &amp;quot;normal&amp;quot; game, before exploring the modding scene.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Please be courteous to other players and sensitive to how they may want to experience Journey; while you&amp;#039;re with a companion, especially one who seems new, try to not mod/hack your game in a way that they would notice - unless you are certain that they are also modding/hacking, or at least that they will not mind if you do it.&lt;br /&gt;
&lt;br /&gt;
* [[Special:AllPages|Current unsorted pages:]]&lt;br /&gt;
** [[Loading Level Objects When Level Starts]]&lt;br /&gt;
** [[Loading Level Resources With Lua]]&lt;br /&gt;
** [[ME&amp;amp;PAL Mod]]&lt;br /&gt;
** [[ME&amp;amp;PAL Mod Downloads]]&lt;br /&gt;
** [[Lua Functions List]]&lt;br /&gt;
** [[&amp;quot;Cheat&amp;quot; Functions]]&lt;br /&gt;
** [[Creating New Levels]]&lt;br /&gt;
** [[Modded Level Uid List]]&lt;br /&gt;
** [[Metasystem]]&lt;br /&gt;
&lt;br /&gt;
[[Special:Categories|Categories]]&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Metasystem&amp;diff=102</id>
		<title>Metasystem</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Metasystem&amp;diff=102"/>
		<updated>2021-09-23T23:26:01Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The output from a fixed PrintMetasystem Lua function, shows a lot of useful info about what can be accessed with Lua code, but not absolutely everything.&lt;br /&gt;
&lt;br /&gt;
This maybe isn&amp;#039;t a clean printout of the vanilla Metasystem, might includes some objects created to make the Lua injector work, and random notes/conjecture about what some things do.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
-- A table of all non-abstract classes registered with the meta system.&lt;br /&gt;
Metasystem =&lt;br /&gt;
{	AccelerateDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	acceleration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	direction = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	notJustSurfing = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ActivateGravesFromSecrets = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	graveMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AddNpIdsToPlayersMet = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AlphaMeshInstance2 = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	AntiGravityZone = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	runForOneFrame = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ApplyPhysicsToMesh = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	acceleration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	damping = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	initialVel = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	stopOnGround = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useCreature = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useCreatureSeg = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ApplyWarmth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	addWarmthPerSecond = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.01&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forThisLong = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AttachEmitterToDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	emitters = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;ParticleEmitter&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	offset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLocalDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AttachMarkerToCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachToChamEdge = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	offset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AttachMarkerToStrands = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	framesPerUpdate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AttachObjectToJoint = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachLocalDudePos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachRotScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	mesh = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshJoint = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	relative = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useClientDudeMesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLocalDudeMesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemoteDudeMesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useServerDudeMesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AttachObjectToMarker = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachLocalDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachRemoteDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachRotScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cacheScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doDudeTeleport = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dudeYOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	framesDelayed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	relativePos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	relativeRot = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	src = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AttachParticleEmitterToRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bufferRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	emitters = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;ParticleEmitter&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AttachReverbToRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hull = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	reverbPresetName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AttachSoundToRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bankName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	soundName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AutoJumpModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	BaseCamera = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	BaseTrigger = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	BillboardMesh = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	mesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useDuration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Binary = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	filename = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	type = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	BoundaryRailModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	BoundaryRailPush = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ignoreAbove = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ignoreBelow = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	knockOver = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noForce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rails = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Rail&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targets = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	turnAround = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windRange = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;40.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windStrength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;50.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Branch = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	allowCrossLevelFiring = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cooldown = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyStartRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startOnlyIfClient = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startOnlyIfServer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CameraKeyFrame = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;CameraKeyFrame&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	dofDistance = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dofFocusRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dofIntensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dofTransitionMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fov = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	motionBlurIntensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rot = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector4&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CameraNode = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	CameraSystem = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	CellSpurs = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ChangeLevel = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	changeDelay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isEndOfGame = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isGraveyardTeleporter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	level = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	save = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	saveDelay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ChangeStrength = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	drain = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instantly = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	persecond = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Class = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ClearParticles = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	emitters = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;ParticleEmitter&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ClearSaveData = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ClothBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ClothCollisionSphereTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maskCreature = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maskDetail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maskDude = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maskNormal = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onLevelStart = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ClothMagnetize = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ClothMeshInstancePlugin = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ClothSetColor = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	burn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	burnApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cham = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	chamApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spawnRate = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ClothSetColors = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	chamEdgeAmount = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	disableAfterInvis = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	glowAmount = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	glowAmountApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hsvApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hsvHue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hsvSaturation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hsvValue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ignoreVMinMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	playerConversion = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	reverseDir = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spawnRate = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	toDefault = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	toFrozen = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	toGrey = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	toInvisible = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	toWhite = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ClothSetConvertSFX = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorFrozen = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorGrey = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorInvisible = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorRed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorWhite = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	percentThreshhold = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.8&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sizeMedium = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sizeThin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sizeWide = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ClothSetProperties = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	accumulateDirt = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	accumulateDirtApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothOrFlags = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colDetApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colDetSelf = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colDetSpheres = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colDetVoxels = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	damping = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.025&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dampingApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	drag = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dragApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gameplayApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gameplayOn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	globalGravityMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	globalGravityMultApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	globalWindMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	globalWindMultApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gravity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gravityApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxIterations = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxIterationsApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	simpleShadingApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wind = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ClothSwapAmbientAndSimpleShaders = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doSwap = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Clump = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Clump&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ClumpBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	CollisionResult = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	dist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	next = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;CollisionResult&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	norm = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ColumnInputCorrection = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	columnDepth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;50.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	columnHeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;4.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	columnRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	columns = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	correctionRadiusMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	inputCorrectionMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CompositionCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clipRadTarg = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clipTargX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clipTargY = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doDolly = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doMotionRotX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doMotionRotY = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doRotX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doRotY = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doZoom = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dollyXYForce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dollyZForce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxTiltH = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;30.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxTiltV = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;30.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minTiltH = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-30.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minTiltV = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-30.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rotHForce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rotVForce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startCamKey = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;CameraKeyFrame&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startFromCurrentCam = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tiltMultiplierX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tiltMultiplierY = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tiltSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionInLength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionOutLength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	zoomForce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.05&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CompositionCamera = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ConnectionBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ConnectionHistory = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	CreaA_DoPose = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animateHead = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	continueMoving = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enable = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	orientPitch = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	orientSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	orientYaw = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaA_Freeze = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	defrostSpeedMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceInitDefrost = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	freezeMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	freezeSpeedMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaA_LookAtTarget = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targets = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaA_PlayAnimation = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animSpeedMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animSpeedMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bindPosAnimName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creaSpeedMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;4.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creaSpeedMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatureClump = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	decorationClump = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	randomSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetAnimName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	weight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaA_Shout = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delayMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delayMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	numShoutsMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	numShoutsMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	randomCreaOrder = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutDur = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutPosOffset = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutRad = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutSound = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;PlayerCoo&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutVelMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.7&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaA_Unfreeze = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_Ambiance = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	LOD_dist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;40.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	occRadMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	occludeHulls = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rippleFluidMass = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rippleFluidPointRad = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rippleFluidPush = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rippleFluidRad = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.75&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sandParticleType = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;FishSand&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sandSplashParticleType = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;FishSandSplash&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sfxAboveSand = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sfxBelowSand = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sfxMaxDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;15.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sfxMinDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trailDrop = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trailMaxHeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trailSize = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_BoostOnTouch = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	coolDown = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_Guardian = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hitStrength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_IfRiding = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rideableTrig = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_Jellyfish = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	headBounceMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	headStiffnessMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	inputCorrectionMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	jellyLength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;8.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	momentumTransferMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	neckPullMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radiusHead = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radiusTail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tailMagnetizeMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tailRiseMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_Rideable = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	canJumpOff = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	canMoveOff = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dirSpeedMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.33&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	disableAfterDrop = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dropRegions = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dudeSpeedMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enforcePickup = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxOnDrop = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxOnPickup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ignoreCreatureOwner = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	nearestSegVelMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	nearestSegVelMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rideYOffsetMultHorz = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rideYOffsetMultVert = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_StraightenCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_Touched = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animDefault = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;FishSwim&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animReverse = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animTouch = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;FishDash&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doAnim = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doShout = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromCreature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromCreatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromPlayerShout = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromPlayerTouch = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onTouchFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutDur = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutPosOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutRad = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutSound = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;PlayerCall&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_WhaleRide = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	allignMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	disableHintRegions = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	magnetizeMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pullMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaE_FromDistance = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	DefaultGardenerValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromClient = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromLocalPlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromRemotePlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromServer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onExit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaE_FromRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onEnter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onExit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaE_IfInRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	considerHeadOnly = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxIfInRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxIfNotInRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_AlternateRailOffset = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creaRailTriggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	offset_closeCreature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	offset_farCreatures = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_Attack = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alternateAttackFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	angryDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	angryFXStart = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	angrySpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.05&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attackCompleteFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attackRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attackRailRecover = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attackSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attackTargLerp = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attackTargets = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	considerShouts = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	guardianEyeSim = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	safeRegions = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutAttractRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;25.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useHintCam = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_AttackHandler = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	afterAttackFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attackTriggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	beforeAttackFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_BoostDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	boostCooldown = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	boostDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.75f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	boostSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	chaseDistance = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnFail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnStart = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsWhenDone = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rampWidth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;4.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ramps = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_ColdMove = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnDead = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnDone = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnFreeze = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnTired = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnTouch = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hp = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;25.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	path = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tiredInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;8.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	velSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;15.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_Die = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animation = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animationBindPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animationSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gravityMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groundFriction = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groundYOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	initialRail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	landingSound = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;FrozenFishLandInSnow&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	railSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rotationSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sandParticles = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;FishSand&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	teleportToRailStart = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	touchGroundFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;FishSwim&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	goalAreas = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	interestPoints = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	networked = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rails = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Rail&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_FlowRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rails = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Rail&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_ForceGoalArea = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attractRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	goalArea = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_Invisible = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_Lift = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cullBehindLiftPath = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	liftPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	liftRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	liftRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_LiftKissMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_LiftLookMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_LookPlayerMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_LookPointMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_NoStateMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_Party = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	partyPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_ShoutMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_WaitForPlayerMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_FallFish = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dangerHulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	handleServer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleWanderDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleWanderJitter = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleWanderRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.6&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	patrolRoute = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rescueSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	waypoints = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_FlockInCylinder = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidGround = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	awakenSleeping = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cylinderCenter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cylinderHeight = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cylinderPadDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	seperationRad = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	seperationStr = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	velSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderRate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.2f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderStr = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.4f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_FlockToTarget = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidGround = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	awakenSleeping = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetIsCreature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	velSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_FollowDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	awakenSleeping = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hugGround = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	levelPath = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	levelPathIsBidirectional = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	offsetForward = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	offsetY = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	oscillateYAmplitde = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	oscillateYSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderRangeForward = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderRangeSide = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderRangeUp = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_FollowRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attractToDudeRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	backwards = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bidirectional = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endOfRailFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	flockLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceMaxSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	initSpdMlt = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	initVerletVelocity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loop = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxTurnAngle = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;45.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noiseSpeedGroup = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noiseSpeedIndividual = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noiseStrGroup = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noiseStrIndividual = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	preventRestartIfRunning = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	railRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	railRadiusVertMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	randomStart = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	staggerOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startDelay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startFromBeginning = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	teleportToStart = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackConsiderRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackForceRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackMaxSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;30.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackMidSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackMinSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackPlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackRange = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	velSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;14.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	waitDistMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	waitForCreature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_IdleMove = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidGround = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	durration_callPlayer = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	durration_idle = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleOrigin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	initSpdMlt = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxTurnAngle = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutSize = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutSound = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;PlayerChirp&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutTarget = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	snapToYPlane = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	velSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderRate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.4f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderStr = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;6.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_Jellyfish = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bodyDeco = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_Kiss = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnFail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsWhenDone = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxChaseDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetLocalDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetNearestDude = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetRemoteDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetWhenDone = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_ShiverWait = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidDistXZ = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidDistY = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceHeadTrack = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lookAngle = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;90.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noisePitchSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noisePitchStr = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noisePosSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noisePosStr = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noiseRollSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noiseRollStr = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	position = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shiverStr = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useMarkerDirection = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	velSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_Sleep = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_Teleport = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsWhenDone = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_Wait = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidGround = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnDone = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fallSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	heightAboveGround = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	nudge = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	nudgeDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	slowDownSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;4.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreateLight = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	color = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;(1, 1, 1)&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	expensiveExclusion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;255&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeIn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeOut = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	intensity = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sharpness = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Creature = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	animationTarget = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachSegRelativePos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachSegRelativeRot = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachSegRot = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bankMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clientSimulate = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gardenerName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	generateAABB = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
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,	CreatureBarn = &lt;br /&gt;
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	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
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,	DM_Controls = &lt;br /&gt;
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	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DM_Data = &lt;br /&gt;
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	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
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,	DM_Rocket = &lt;br /&gt;
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	,	vars = { }&lt;br /&gt;
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,	DM_SpawnRocket = &lt;br /&gt;
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		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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,	DeactivateSecretAwardedGraves = &lt;br /&gt;
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		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Debris = &lt;br /&gt;
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		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	animSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animateOnce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	brickMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	buryDepth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;.025&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothChance = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	digEffects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxClothNum = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	particleEffect = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	sinkInSand = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	soundEffect = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	useStamp = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DebugCamera = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DebugHud = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
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,	DebugLines = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
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,	DebugOut = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	stdoutMessage = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		}&lt;br /&gt;
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,	Decoration = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	hasRumbleTriggers = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	hasSoundTriggers = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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,	DecorationBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
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,	DecorationPlayAnimation = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	animFadeSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	bindPosAnimName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	decorationClump = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
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			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		,	dontSetStartPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	fadeToAnim = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	frame = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	frameEnd = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	loopAnim = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetAnimName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	useFrameEnd = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	weight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DecorationSourceData = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DestroyStrands = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	destroyIfOnPlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	groupId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	time = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
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,	DisableMPHud = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
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	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lifetime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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,	DisableStrandCollection = &lt;br /&gt;
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		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	effectsOnComplete = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DisplayText = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	leftJustify = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	text = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	x = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	y = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DiveCreatureRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;7.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DiveSequenceCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DiveSequenceDash = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	coolDown = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	yComponent = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DiveSequenceRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cameraDistance = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endOfRailFx = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fov = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;75.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lateralSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;18.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radEnd = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radLerpT = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radStart = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rails = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Rail&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;7.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionInLength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionOutLength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useDiveCam = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DogFishModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DropOcclusion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	color = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;(1, 1, 1)&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	exclusion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;255&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hiIntensity = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.4&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hiNoise = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hiRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hiSharpness = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loIntensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loNoise = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loSharpness = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxHeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	raycastHulls = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	raycastTerrain = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DropStrandMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Dude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DudeAlignmentModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DudeAnimation = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	animSpeedMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAction = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isDucked = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isDucker = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isGroundMotion = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scurveBlend = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	stride = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DudeAnimationBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DudeAnimationContext = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DudeForceDirt = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	amount = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	applyLocal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	applyRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DudeGlowModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DudeLookAtMarker = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radiusMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targets = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DudeOcclusionFader = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DudeResetCapeCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DudeSandModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DudeStyleModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DudeSuperGlow = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeInTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeOutTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadePow = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DudeTemperatureModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DuneBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	EdgeMlaaPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_mlaaAbsoluteThreshold = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_mlaaEnabled = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_mlaaRelativeEdgeDetection = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_mlaaShowEdges = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_mlaaThresholdBase = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_mlaaThresholdFactor = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EdgePostPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EjectAmbientStrands = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.15&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	numStrands = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderRegion = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EjectCirclingStrands = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	applyGravity = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.15&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	movementCenter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	movementRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	movementSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	numStrands = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	yOffsetMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	yOffsetMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EjectFlockingStrands = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	aabb = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alignmentWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidGround = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarker = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarkerRad = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarkerWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cohesionWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	flockTarget = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	movementSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	numStrands = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	seperationDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	seperationWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.4&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	startPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandsPerGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;50&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	visibilityRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	wanderWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EjectHidingStrands = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	coverSpots = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Clump&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	numStrands = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	startPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	threatMarkers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EjectIdleStrands = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.15&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	numStrands = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EjectStrandsAlongRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidDude = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	deleteOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.15&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	ejectRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endLerpT = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	groupId = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loopAroundDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loopOnRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	numStrands = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
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		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	startPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EjectStrandsToDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	ejectAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.15&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	localDude = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	numStrands = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EjectStrandsToPoint = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	deleteOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.15&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endRail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endRailDelay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endRailTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endScale = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	numStrands = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Elevator = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	displacementRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	padDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	recoil = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EmptyScarf = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	time = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Enable = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableFlag = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lifetime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useDelay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EnableBootMenu = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableFlag = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EnableIncrementally = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enable = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EnablePauseCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	camKeys = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;CameraKeyFrame&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EnableSandTextureSim = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableFlag = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EnforceSurf = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	direction = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	preventStopping = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EnvEffect = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;ParticleEmitter&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	camLeadMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	followLocalPlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	followRemotePlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	killParticlesOnDisable = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetLocalPlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetRemotePlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windHullBlendDir = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windHullBlendVel = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EnvFXBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	EnvNode = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;EnvNode&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Environment = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	EulaModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Event = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	EventAfterDelay = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tickInPausemode = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	EventFromCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	allClothTouched = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minOnTouchTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minUnTouchTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onTouch = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onUnTouch = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventFromEmptyRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventFromObjectRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onEnter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onExit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyClient = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyServer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventFromRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	considerDebugCam = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onEnter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onExit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyClient = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyServer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	requireMultPlayers = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useCameraPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventFromXmb = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventIfCapeLength = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	capeLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventIfConnected = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ifConnected = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ifNotConnected = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tickInPausemode = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventIfGameCompleted = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minNumPlaythroughs = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventIfMaxLevelCompleted = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxLevel = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	withPartner = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	withoutPartner = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventIfRestarted = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventIfTriggerFired = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	checkIsNotRunning = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	checkIsRunning = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnCapeLength = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	capeLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnClothColor = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloths = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorFrozen = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorGrey = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorInvisible = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorRed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	percentThreshhold = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnCounterReached = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	threshold = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnFrame = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	frame = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	mesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnGravestone = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activationRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnHullStatechange = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	anyHull = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	expectedHullEnableState = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	percentRequired = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnInputIdle = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	allowInPauseMode = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	timeToReminder = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;120.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnInterval = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	interval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	onLevelStart = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onLevelStart = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tickInPausemode = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnLevelStart = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnNewJourney = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnPad = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	Circle = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Cross = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Down = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	L1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	L2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	L3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Left = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	R1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	R2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	R3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Right = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Select = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Square = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Startt = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	StickL = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	StickR = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Triangle = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Up = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	disableAfterFire = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	downEffects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	upEffects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	validInCutScene = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnProximity = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	distance = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnEnter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnExit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ignoreObjectClump = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLocalDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemoteDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnScarfNotTorn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnSee = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	DefaultGardenerValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	DefaultGardenerValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	focusRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	DefaultGardenerValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDistance = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	DefaultGardenerValue = &amp;quot;20.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onExit = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	DefaultGardenerValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnShout = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromLocal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyClient = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyServer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	requiredShouts = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnStandup = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnStrandAttribute = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	Attribute_Burned = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Attribute_Glowing = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Attribute_Untouchable = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnStrandQuantity = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	_equalTo = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	_greaterThan = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	_lessThan = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	quantity = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnStrandState = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	State_AttractToDude = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	State_AttractToPosition = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	State_Idle = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	State_OrbitGatherPoint = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	State_Wander = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnStrength = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromLocal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onSmaller = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnTriggerFired = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ExplodeDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	angle = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ExplodeGuardian = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bodyCloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bodyMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	explodeBodyMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	explodeWingMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wingMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ExplodeMesh = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	baseMeshHulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	baseMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	explodeFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	explodeFXOrigin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	FadeText = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	FileTracker = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	filename = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	FillScarf = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	amount = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;99&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	FireTriggerAtRandom = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delayMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delayMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOneAtRandom = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireRepeatedly = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	FlashEnvNode = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	envNode = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;EnvNode&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeInDuration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeInSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeOutSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	FluidBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	FluidCascade = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	FluidGrid = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	FocusCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	FocusCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activationRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	distFromPlayer = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;4&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1500&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	focusMarkers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fov = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;80&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rightOffset = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionInLength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionOutLength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	upOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ForceDehijack = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	FrozenCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxFreeze = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Game = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	cameraSystem = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;CameraSystem&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clumpBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;ClumpBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	debugHud = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;DebugHud&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	debugLines = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;DebugLines&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duneBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;DuneBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	environment = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Environment&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eventBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;EventBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fluidBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;FluidBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gameTiming = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;GameTiming&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	input = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Input&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lobby = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Lobby&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_forcePause = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markerBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;MarkerBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	matchmaker = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Matchmaker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	netGui = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;NetGui&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	occlusionBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;OcclusionBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	particleBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;ParticleBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pauseSystem = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PauseSystem&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	physicalHullBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;HullBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	playerBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PlayerBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	playthroughBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PlaythroughBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pweb3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PWeb3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	render = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Render&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	renderContext = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;RenderContext&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	resources = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;ResourceManager&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	reverbBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;ReverbBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	saveData = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;SaveData&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scrollBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;ScrollBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	soundBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;SoundBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;StrandBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	surfaceWindBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;SurfaceWindBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	timelineBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TimelineBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	unitTestBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;UnitTestBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	zephyrBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;ZephyrBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GameTiming = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	GatherStrandsToPoint = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	destination = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GlowCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	glowIntensity = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	protoClothGlow = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GlowIndividualCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	protoClothGlow = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Glyph = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	height = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	xadvance = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GraveMeshBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	GraveMeshInstance = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	GrindToPos = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerColor = &amp;quot;748A70&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	comeToStop = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	grindCompleteFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	inputStr = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	positionSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setOrientDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	singlePlayerTarget = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	smoothInTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	smoothOutDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetClient = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	time = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useInputStr = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLocal = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GrowCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	computeRateFromTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spawnRate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spawnTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	value = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GuardianAcquireTarget = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	guardianEyeSim = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targets = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GuardianEyeSim = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eye = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eyeEdgeSharpness = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.15&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eyeEffRadMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.75&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eyeLookAt = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eyeLookAtAngle = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;45&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eyeLookAtDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;9&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eyelid = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GuardianGrabDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Dude&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GuardianSetEye = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	guardianEyeSim = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	open = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GuardianSetEyeIntensity = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	angryIntensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	guardianEyeSim = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GuardianSetEyeRad = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	guardianEyeSim = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	newEdgeRadMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	newRad = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	newSharpness = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Gui = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	GuideRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pinchAtCenter = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radiusCenter = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radiusEnds = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rails = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Rail&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	HackBetaLogger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	HallwayCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	HallwayCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	distFromPlayer = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackPlayerAmt = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionInLength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionOutLength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	HasUnlockedWhiteOutfit = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	HeatDistortionBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	HijackRemotePlayer = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	multiplayerOnly = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	HintCamDOF = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activationRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	distance = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	intensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;100.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	HintCamFOV = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activationRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fov = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;80.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hintStrengthMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hintStrengthMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	HintCamOrientation = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activationRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hintStrengthMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	orientation = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	overrideTilt = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	HintCamPitch = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activationRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hintStrengthMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	overrideTilt = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pitch = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	HintCamScreenPos = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activationRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	horizontal = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	posX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-0.333f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	posY = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	slackMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	HintCamSetTarget = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activationRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fov = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;45.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fovStrengthMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fovStrengthMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fovUpdate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;9999.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	orientationStrengthMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	orientationUpdate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	overrideTilt = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pitchStrengthMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pitchUpdate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	slackRange = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targets = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Http = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	HudAddElement = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alpha = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	depth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dimx = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dimy = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	elementName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeIn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeOut = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isPauseElem = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	posx = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	posy = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	texName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	HudContext = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	aspect = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gameTiming = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;GameTiming&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pauseSystemFader = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	HudRemoveElement = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	elementName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Hull = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	HullBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	IfConfig = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	debug = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	demo = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	production = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	publicBeta = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	release = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IfDudeBehindCamera = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IfInAnimation = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLocal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IfInRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	considerRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsBothPlayer = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsLocalOutside = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsNobody = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnePlayer = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyClient = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyServer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IfMultiplayer = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;30.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IfNotSecretSymbolAwarded = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IfObjectInRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ifNotInRegion = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	regions = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IfPaintingCollected = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paintingNum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IfSecretSymbolCollectedByID = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	symbolID = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IfSecretSymbolsCollected = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shrineMarkers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IncrementCounterTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	amount = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	counters = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	InitLocalDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	initialPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	runMesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	runMeshRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scale = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Input = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	IsMultiplayer = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	andIsClient = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	andIsServer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IsWearingWhiteOutfit = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	JellyBob = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bobLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bobSpeedMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bobSpeedMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	riseLengthMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	riseLengthMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	snapiness = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedCap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Jet = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Jet&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	enabled = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	mass = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pulseFreq = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	push = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pushDir = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sink = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	JetBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	JointCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animateFov = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animateFovDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animateFovEnd = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;45.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	direction = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fov = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;45.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	mesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshJoint = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionInLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionOutLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Jump = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	KillCameraTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_camTrigger = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	KillTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	LargeRumbleEvent = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	LedgeClimbModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Listener = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	LoadingIndicatorModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Lobby = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	m_metahash = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	LobbyMemberParams = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	level = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	metahash = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	version = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	LoseCape = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	capeAmount = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	MPHUDModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Marker = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	enabled = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	MarkerBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Matchmaker = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	MeditateModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	MeditateTrophyModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Mesh = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	instanceLimit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	MeshAnimWad = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	isAdditive0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	MeshAnimation = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	baseMesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	MeshInstance = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	MeshWad = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	instanceLimit0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	name12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	name13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	name14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	name15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	name2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	name3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	name4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	name5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	source12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	source13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	source14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	source15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	source2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	source5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	source6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	source8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ModWindEmitter = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	emitters = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;ParticleEmitter&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rateMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.05f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ModifyCreaA_PlayAnimation = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animSpeedMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animSpeedMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bindPosAnimName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creaA_PlayAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creaSpeedMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;4.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creaSpeedMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetAnimName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	weight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ModifyDiveSequence = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	diveRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeRate = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lateralSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ModifyEventAfterDelay = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eadTrigger = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	newDelayMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	newDelayMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ModifyFromWindSpeed = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	affectSize = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dudeMultMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dudeMultMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dudeSpeedMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dudeSpeedMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objectMultMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objectMultMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLocal = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windSpeedMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windSpeedMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ModifyScreamRegister = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	initialValue = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	modifyValue = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	regMaxValue = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	regMinValue = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	screamRegister = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ModifySoundEmitter = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeDur = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyOneSound = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	soundEmitters = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;SoundEmitter&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	stopSound = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	volume = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Modify_Crea_IdleMove = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	CreaIdleMove = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network_apply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ModulateLightBeam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alphaMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alphaSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;200&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Module = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ModuleBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ModuleWorkload = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ModuleWorkloadJob = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	MoveObjectAlongRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dudeOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dudeOffsetUse = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	easeInTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	easeOutTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	handleObjectEnabled = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loop = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objectForward = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;( 1, 0, 0 )&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	resetOnStart = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	time = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	updateOrientation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	MoveObjectFromDudePos = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	finalYOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	NOP = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	NetEvent = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	NetGui = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	NetSeed = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	NetworkCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	NetworkDisconnect = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	OcclusionBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	OnStrandTouch_ToPlayer = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	OnStrandTouch_ToPoint = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	deleteOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	movementSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	OnStrandTouch_ToRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setAsDefault = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderRegion = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	OptionsModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	PBase = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	PS4CreditsBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	PVisibleTraversalTransformAndRender = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	PWeb3 = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	m_boundDevicesHash = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	PWeb3_Device = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Pad = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ParticleBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ParticleBlueprint = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorEnd = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	uiType = &amp;quot;color&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorStart = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	uiType = &amp;quot;color&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	decay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	extraTextures = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeInTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceAttract = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceCentripetal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceFluid = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceGravity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceNoise = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceVortex = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceWind = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	intensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lifeTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	relativeToEmitter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scale = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scaleEnd = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scaleInTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shadow = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	texture = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	dropDownExternalSource = &amp;quot;emitterTextureMap&amp;quot;&lt;br /&gt;
				,	uiType = &amp;quot;dropDown&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ParticleEmitter = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	bbDir = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clampedRibSegLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	heightAboveGround = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxSizeOnScreenBeginFadeout = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxSizeOnScreenEndFadeout = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	motionBlurMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	panRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ribStartLengthMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ribbonSegCount = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shaderType = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	dropDownNames = &amp;quot;( Default, Blended, Distortion, LowRes, Additive, Ribbon )&amp;quot;&lt;br /&gt;
				,	uiType = &amp;quot;dropDown&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shadowMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spawnOnGround = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spawnRate = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spreadMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spreadMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useGroundColor = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useGroundColorPP = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLighting = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ParticleRender = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	PatrolAttackImpact = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	PauseSysMetaDat = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	allowInPauseMode = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	panDirection = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	panSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	PauseSystem = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	PeakLeapMult = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	acceleration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxHeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;50.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minHeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	PipeCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	openings = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	PlatformInputCorrection = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	correctionRadiusMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	inputCorrectionMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	platformHeightAbove = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	platformHeightBelow = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	platformRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	platforms = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Play3DSFX = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bankName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	soundName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLocalPlayerPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemotePlayerPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vol = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	PlayDudeAnim = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clearAnimQueue = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLocal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	PlaySFXTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bankName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	soundName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vol = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	PlayerBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	PlayerConnectionEvent = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	PlaythroughBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ProtoClothGlow = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	glowMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	glowMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ProtoClothMagnetize = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alignToDirection = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attractToCloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bridgeStiffness = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothStiffness = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	magnetizeToPlayer = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	snapToCenter = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ProtoDudeGlow = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ProtoMagnet = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ProtoMoveCreditMeteor = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creaScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creaSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;8.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Prx = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	isJob = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	QuerySaveData = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ifNotSet = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ifSet = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	levelCompleted = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	levelNum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	secretCompleted = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	secretLevel = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	secretNum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Rail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Rail&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	color = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	looped = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	RailBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	RemoteDisconnectModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Render = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	m_oldViewProj = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Matrix4&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	RenderContext = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	additiveNoZTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	additivePostDOFTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	additiveTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	blendedTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	camera = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;CameraSystem&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	decalTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	decorationTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duneTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	edge = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;EdgePostPass&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	env = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Environment&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fullColorTex = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fullDepthTex = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fullStencilTex = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	heat = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;HeatDistortionBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	heatMaskTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hiddenTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hudTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	localPlayerTransform = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Matrix4&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lowResAddFillTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lowResAddTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lowResBlendFillTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lowResBlendTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	mlaa = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;EdgeMlaaPass&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	multipassColorTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	multipassDepthTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noiseTex = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	occlusionTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	particleBlendedTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	particleCompositeLod = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	preSkyboxTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	reducedDepthTex = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	remotePlayerTransform = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Matrix4&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	skyboxTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	src2Noise = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector4&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Render_BlitPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dstBlit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	srcBlit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Render_ExternalPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Render_GeometryPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	polygonFill = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shaderPassMask = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	traversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Render_LuaPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Render_MotionBlurPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Render_MultiQuadPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Render_Pass = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Render_Profile = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Render_QuadPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Render_SsaoPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	RescaleCreature = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scale = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ResetVoxels = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Resource = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ResourceManager = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ReverbBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ReverbNode = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	azimuth = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	focus = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gain = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lfeGain = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	RibbonBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	RippleBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	RollDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windDir = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Rumble = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cameraRumbleDuration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cameraRumbleFadeDur = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cameraRumbleFrequency = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cameraRumbleIntensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	falloffMinDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	falloffOrigin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	falloffRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	falloffUseCamPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	largeRumbleDuration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	largeRumbleFalloff = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	largeRumbleIntensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	notInAir = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	originPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
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		,	smallRumbleDuration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	useCameraRumble = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	useControllerRumble = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	useOriginPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SandFallBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SandFallMeshInstance = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
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,	SandTextureBarn = &lt;br /&gt;
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,	SaveBarn = &lt;br /&gt;
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,	SaveData = &lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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,	ScrollTextHideTrigger = &lt;br /&gt;
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		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
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,	ScrollTextTrigger = &lt;br /&gt;
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		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	alphaFade = &lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;0.2&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;( 0, 0, 0 )&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	scale4x3 = &lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	scaleBold4x3 = &lt;br /&gt;
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		,	useCredits2 = &lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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,	ScrollUVRate = &lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;10.0f&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
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		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		,	uSpeedEnd = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	uSpeedStart = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	vSpeedEnd = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	vSpeedStart = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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,	SecretSymbol = &lt;br /&gt;
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,	SecretSymbolAwardModule = &lt;br /&gt;
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,	SecretSymbolBarn = &lt;br /&gt;
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	}&lt;br /&gt;
,	SecretSymbolCollectFX = &lt;br /&gt;
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,	SecretSymbolMsg = &lt;br /&gt;
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,	SetCameraClipRadMult = &lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	clipMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	dollyClipMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
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		,	dollyDuration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	dollyEnabled = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	duration = &lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	overrideMultiplayer = &lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
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		,	rad = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetClearColor = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	color = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetCreatureOwner = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clientSimulate = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDecorationAnimation = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	decorationClump = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delayInOrder = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delayMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delayMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	easeInMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	easeInMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDudeAge = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	age = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useMaxAge = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	whiteCostumeAge = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDudeGlow = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDudeIMParams = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activationRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeDur = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lifetime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onMetalLocal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onMetalRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setAirTurnMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setAnticipateAscent = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setBoostMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setBouyancy = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setClimb = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setDefaultSpeedMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setDirControl = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setDropTrail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setExpandClothGlowRad = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setFallFaster = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setFillScarfFaster = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setFlapEndurance = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setFlapImpulse = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setFlapMaxHeight = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setIgnoreTerrain = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setJump = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setLiftEndurance = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setLiftSnap = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setLiftVel = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setMeshSurfing = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setScarfFillFX = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setShout = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setShoutRadMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setSpeedMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setUseWind = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vAirTurnMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vAnticipateAscent = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vBoostMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vBouyancy = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vClimb = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vDefaultSpeedMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vDirControl = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vDropTrail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vExpandClothGlowRad = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vFallFaster = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vFillScarfFaster = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vFlapEndurance = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vFlapImpulse = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vFlapMaxHeight = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vIgnoreTerrain = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vJump = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vLiftEndurance = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vLiftSnap = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vLiftVel = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vMeshSurfing = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vScarfFillFX = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vShout = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vShoutRadMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vSpeedMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vUseWind = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDudeNametag = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	nametag = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	random = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDudeOcclusion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	applyLocal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	applyRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	intensityHard = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	intensitySoft = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDudeSpeedFromRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pow = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDuneLodTarget = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	camera = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	localPlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	remotePlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDuneVars = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	densityMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	heightTransfer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxHeightDiff = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetEnvFogCrossfade = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableCrossfade = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableVolumeCrossfade = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetEnvNodeColorCorrect = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	blueSaturation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	blueScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	blueShift = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	envNodes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;EnvNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	greenSaturation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	greenScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	greenShift = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hueRotate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	redSaturation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	redScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	redShift = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetFluidGridParams = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	massDamping = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0025&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	offsetRippleMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.175&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.083&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	velDamping = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.005&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vorticity = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.421&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetGlowWaterHeight = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	intensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	regionCloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	waterLevel = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	waterRegions = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetGraveProperties = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animated = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxAlpha = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	touchDistMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useSymbolHintSFX = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useTombstoneSFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetGravestoneOnOff = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	disablePermanently = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enabled = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	playSound = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetHeatDistortion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	focusDistance = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forwardCompression = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.8&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	height = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	intensity = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;80&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	riseRate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.006&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetHorizontalVelocity = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	acceleration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	direction = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetHudElement = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dimx = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dimy = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeIn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeOut = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isPauseElem = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	posx = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	posy = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	texName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetLobbyFlag = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetLowResThresholds = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	additive = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	additiveApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alpha = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;6&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alphaApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetMaxCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	applyToRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	changeAmount = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enforceMinimum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	resetToAmount = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetMaxDuneLods = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDuneLods = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetMaxShadowY = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lerpTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxShadowY = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetMeshPainting = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeDuration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	painting = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paintingNum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	slideNum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetMeshShaderParamCamDist = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	disableAtMaxDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetMeshShaderParamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	changeRate = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	changeTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	computeRateFromTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isSingleVal = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramVal0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramVal1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramVal2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramVal3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramValTexture = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	time = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetPainting = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	chamEdgeEffect = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	chamOmni = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	chamRight = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	chamUp = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeDuration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	painting = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paintingNum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	slideNum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetPaintingCollected = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paintingNum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetReverb = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	reverbPresetName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetReverbDefaultPreset = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	reverbPresetName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetScarfDirection = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	direction = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetSecretSymbolAwardMarkers = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	secretSymbolMarkers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetSecretSymbolAwarded = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetSecretSymbolCollected = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	symbolID = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetShoutLevelFromMaxCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetMaxCloth = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetSkyboxMesh = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animAllowBackwards = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animFrameEnd = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animFrameMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animFrameStart = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animUsePlayerPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;(1, 1, 1)&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	followLightDir = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	moveOnYRatio = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	parallaxApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rotateStr = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;(1, 1, 1)&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetSkyboxMesh_TimerHack = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setSkyboxMesh_Trigger = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	timer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetStrandAttributes = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	Attribute_Burned = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Attribute_Glowing = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Attribute_Untouchable = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Attribute_White = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	applyToFutureStrands = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clearFlag = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothCellSize = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.07&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothHeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothSizeApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothWidth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	drawOcclusion = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	drawOcclusionApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	glowIntensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	glowIntensityApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNew = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupSet = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetStrandFlockingAttributes = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarker = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarkerRad = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarkerSet = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarkerWeight = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	movementSet = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	movementSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetStrandPosition = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroupMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroupMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetStrandState_AlongRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidDude = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	deleteOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endLerpT = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loopAroundDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loopOnRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setAsDefaultState = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetStrandState_Ambient = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.15f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setAsDefault = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderRegion = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetStrandState_Flocking = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	aabb = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alignmentWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidGround = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarker = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarkerRad = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarkerWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cohesionWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	movementSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	seperationDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	seperationWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.4&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setAsDefault = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandsPerGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;50&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetStrandState_ToDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	deleteOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetStrandState_ToPoint = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	deleteOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endRail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endRailDelay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endRailTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endScale = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetSurfaceWindTrends = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	changeInterval = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dirBiasX = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dirBiasZ = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetSurfaceWindTrendsRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	biasStrength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	changeInterval = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetSurfaceWindVelocity = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeIn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeOut = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windDir = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetTemperatureParams = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	coolRate = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxCold = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minCold = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetWalkmanMaxRadius = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	entireLevel = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Shader = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	alphaTest = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alphaToDither = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	backfaceCulling = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	defines = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceLod = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forcePrepass = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fs = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lodDefines = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pointSprite = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	prepassDefines = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	skinnedVersion = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	stencil = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vs = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ShaderInstance = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SharedTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	str = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Shout = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ShoutBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ShoutMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Sign = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Sign&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	m_color = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector4&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_trans = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Matrix4&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	textEntry = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextEntry&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SignAnimate = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	liveDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;15.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	signs = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Sign&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SignBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Signal = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SignalTriggerMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SkyboxBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Slide = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	color = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeIn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeOut = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	flags = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tex = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tex2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	texFade = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SlideRenderContext = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	camera = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;CameraNode&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	slideShow = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;SlideShow&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SlideShow = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	m_curSlideIdx = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_curSlideInt = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_slideCount = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_ticker = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SmallRumbleEvent = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SnapOutCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_camTrigger = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SnapToCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SnapToCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerColor = &amp;quot;ABA178&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activationRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	camDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	camFadeInDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	camFadeOutDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	camKeys = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;CameraKeyFrame&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableMeshCollision = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enablePan = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isCutscene = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	selClosestCamToPlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tiltStrengthX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tiltStrengthY = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SnapToHullCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SnapToHullCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pHull = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionInLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionOutLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SnapToRailCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SnapToRailCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	direction = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fov = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;45.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionInLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionOutLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SnapToRailProgressCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SnapToRailProgressCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	distance = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeOutControl = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isCutscene = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maintainDistance = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pCameraRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pProgressRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pTargetRail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionInLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionOutLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SoundBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SoundDebugContext = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	isEnabled = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	printRegisters = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SoundEffect = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	dopplerMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SoundEmitter = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;SoundEmitter&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	autoPitch = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dopplerMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	is3D = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vol = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SoundSetGroupVolumes = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNumber0 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNumber1 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNumber2 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNumber3 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNumber4 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNumber5 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNumber6 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNumber7 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	volume = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SpawnRipple = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeWithIntensity = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fluidMass = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fluidPointRad = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fluidPush = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rippleDensityMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	stampApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	stampDepth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	stampSize = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SpawnRocketMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SpawnSecretSymbol = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activationDelay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	invisible = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	origin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	preactivationFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SpawnShout = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rad = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sound = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SpriteBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SpuDemoModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StopLocalSoundEmitters = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Strand = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandAttractModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandDropModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandEvent = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandDestination = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandPositions = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	StrandFailedCollectionModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandFlockModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandHideModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandHoldingModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandIdleModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandOrbitModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandRailModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandShoutCollectModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandSwarmModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandUpdateModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandWanderModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Strength = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrobeObject = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	createLightTrigs = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	durationMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	durationMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endOnA = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endOnRandom = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeoutTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	frequencyMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	frequencyMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxOnEnd = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isSingleVal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	itemOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshParamName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramA = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector4&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramB = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector4&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	synchAcrossClumps = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	threshhold = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	threshholdBlend = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.05&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SummitTubeParticles = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	emitters = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;ParticleEmitter&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxT = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minT = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	path = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SummitWaterPush = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	acceleration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pushOrigins = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SuppressAutoLobby = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SurfaceWindBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SynchTriggers = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SynchVarBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TargetParticleEmitterToMarker = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	emitters = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;ParticleEmitter&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	marker = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	TerrainData = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	outDir = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	srcGround = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	srcHeight = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	srcMask = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	TerrainInterface = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TestDataOverload = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TestSocketClient = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TextBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TextEntry = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Texture = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	compression = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	TextureAndSampler = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TextureWad = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	compression0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap4 = &lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	maxMipLevel14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	maxMipLevel15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	name6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	name9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	source1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	source10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	source11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	source12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	source14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	source3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	source5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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,	TimedDecorationAnimation = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	playPercent = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;100.0&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	playTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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,	Timeline = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	m_triggerClump = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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,	TimelineBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
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,	TransformObject = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	linear = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	nonlinearSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	setPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setRot = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	setScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	sourceObject = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		,	targets = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	TransitionCamera = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TriggerBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Trip = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TssUtil = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
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,	UnitTest = &lt;br /&gt;
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	,	metadata = { }&lt;br /&gt;
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	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
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,	UnlockTrophyTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	unlockQueuedTrophies = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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,	VoxelBarn = &lt;br /&gt;
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	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
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,	WalkmanCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
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,	WarnPartnerOfLevelChange = &lt;br /&gt;
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	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
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,	WindBattle = &lt;br /&gt;
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	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		,	battleFadeIn = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;4.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	enableCameraShake = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	environment = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;EnvNode&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	extraWindMaxStr = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	extraWindMedStr = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	extraWindMinStr = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	extraWindZones = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeInRail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	localFaceWindEmitter = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;EnvEffect&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loseCapeAmount = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loseCapeDelay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loseCapeLimit = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	mainBattleRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMaintainOffTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;7.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMaintainPeakTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;7.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minMaintainOffTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minMaintainPeakTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minWindSndVolume = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	peakWindSnd = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;WindBattleStrong&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	percentOfMedStrength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	protectedRegions = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	protectedZoom = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	remoteFaceWindEmitter = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;EnvEffect&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	safeInsideRegions = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	whistleStoneParticles = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;ParticleEmitter&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windDirRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windMaxStrengthScaler = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;100.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windMedStrengthScaler = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;50.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windMinStrengthScaler = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windSnd = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;WindBattleStrong&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windSounds = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;SoundEmitter&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windStrFadeInRate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windStrFadeOutRate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windStreakDistance = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;6.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ZephyrBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ZephyrSetProperties = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	massMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	massMultApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	particleIntensityMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	particleIntensityMultApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spawnRadMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spawnRadMultApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMultApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	void = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
-- A hash of the names of all classes and their members.  Can be used to&lt;br /&gt;
-- quickly determine if two metasystems are compatible.&lt;br /&gt;
Metahash = 3977855576.0&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Metasystem&amp;diff=101</id>
		<title>Metasystem</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Metasystem&amp;diff=101"/>
		<updated>2021-09-23T23:21:24Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: just threw this on here without fixing it up at all, so at least it&amp;#039;s here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The output from a fixed PrintMetasystem Lua function, shows a lot of useful info about what can be accessed with Lua code, but not absolutely everything.&lt;br /&gt;
&lt;br /&gt;
This currently isn&amp;#039;t a clean printout of the vanilla Metasystem, probably includes some objects created to make the Lua injector work, and random notes/conjecture about what some things do.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
-- A table of all non-abstract classes registered with the meta system.&lt;br /&gt;
Metasystem =&lt;br /&gt;
{	AccelerateDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	acceleration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	direction = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	notJustSurfing = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ActivateGravesFromSecrets = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	graveMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AddNpIdsToPlayersMet = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AlphaMeshInstance2 = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	AntiGravityZone = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	runForOneFrame = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ApplyPhysicsToMesh = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	acceleration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	damping = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	initialVel = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	stopOnGround = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useCreature = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useCreatureSeg = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ApplyWarmth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	addWarmthPerSecond = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.01&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forThisLong = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AttachEmitterToDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	emitters = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;ParticleEmitter&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	offset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLocalDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AttachMarkerToCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachToChamEdge = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	offset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AttachMarkerToStrands = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	framesPerUpdate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AttachObjectToJoint = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachLocalDudePos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachRotScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	mesh = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshJoint = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	relative = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useClientDudeMesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLocalDudeMesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemoteDudeMesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useServerDudeMesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AttachObjectToMarker = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachLocalDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachRemoteDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachRotScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cacheScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doDudeTeleport = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dudeYOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	framesDelayed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	relativePos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	relativeRot = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	src = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AttachParticleEmitterToRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bufferRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	emitters = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;ParticleEmitter&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AttachReverbToRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hull = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	reverbPresetName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AttachSoundToRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bankName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	soundName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	AutoJumpModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	BaseCamera = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	BaseTrigger = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	BillboardMesh = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	mesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useDuration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Binary = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	filename = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	type = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	BoundaryRailModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	BoundaryRailPush = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ignoreAbove = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ignoreBelow = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	knockOver = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noForce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rails = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Rail&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targets = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	turnAround = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windRange = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;40.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windStrength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;50.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Branch = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	allowCrossLevelFiring = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cooldown = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyStartRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startOnlyIfClient = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startOnlyIfServer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CameraKeyFrame = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;CameraKeyFrame&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	dofDistance = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dofFocusRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dofIntensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dofTransitionMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fov = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	motionBlurIntensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rot = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector4&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CameraNode = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	CameraSystem = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	CellSpurs = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ChangeLevel = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	changeDelay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isEndOfGame = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isGraveyardTeleporter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	level = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	save = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	saveDelay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ChangeStrength = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	drain = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instantly = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	persecond = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Class = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ClearParticles = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	emitters = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;ParticleEmitter&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ClearSaveData = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ClothBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ClothCollisionSphereTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maskCreature = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maskDetail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maskDude = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maskNormal = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onLevelStart = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ClothMagnetize = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ClothMeshInstancePlugin = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ClothSetColor = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	burn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	burnApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cham = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	chamApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spawnRate = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ClothSetColors = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	chamEdgeAmount = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	disableAfterInvis = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	glowAmount = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	glowAmountApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hsvApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hsvHue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hsvSaturation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hsvValue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ignoreVMinMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	playerConversion = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	reverseDir = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spawnRate = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	toDefault = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	toFrozen = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	toGrey = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	toInvisible = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	toWhite = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ClothSetConvertSFX = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorFrozen = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorGrey = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorInvisible = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorRed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorWhite = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	percentThreshhold = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.8&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sizeMedium = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sizeThin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sizeWide = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ClothSetProperties = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	accumulateDirt = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	accumulateDirtApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothOrFlags = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colDetApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colDetSelf = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colDetSpheres = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colDetVoxels = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	damping = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.025&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dampingApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	drag = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dragApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gameplayApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gameplayOn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	globalGravityMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	globalGravityMultApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	globalWindMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	globalWindMultApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gravity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gravityApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxIterations = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxIterationsApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	simpleShadingApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wind = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ClothSwapAmbientAndSimpleShaders = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doSwap = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Clump = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Clump&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ClumpBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	CollisionResult = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	dist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	next = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;CollisionResult&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	norm = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ColumnInputCorrection = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	columnDepth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;50.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	columnHeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;4.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	columnRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	columns = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	correctionRadiusMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	inputCorrectionMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CompositionCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clipRadTarg = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clipTargX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clipTargY = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doDolly = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doMotionRotX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doMotionRotY = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doRotX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doRotY = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doZoom = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dollyXYForce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dollyZForce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxTiltH = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;30.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxTiltV = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;30.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minTiltH = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-30.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minTiltV = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-30.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rotHForce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rotVForce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startCamKey = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;CameraKeyFrame&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startFromCurrentCam = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tiltMultiplierX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tiltMultiplierY = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tiltSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionInLength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionOutLength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	zoomForce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.05&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CompositionCamera = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ConnectionBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ConnectionHistory = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	CreaA_DoPose = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animateHead = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	continueMoving = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enable = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	orientPitch = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	orientSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	orientYaw = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaA_Freeze = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	defrostSpeedMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceInitDefrost = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	freezeMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	freezeSpeedMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaA_LookAtTarget = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targets = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaA_PlayAnimation = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animSpeedMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animSpeedMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bindPosAnimName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creaSpeedMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;4.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creaSpeedMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatureClump = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	decorationClump = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	randomSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetAnimName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	weight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaA_Shout = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delayMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delayMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	numShoutsMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	numShoutsMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	randomCreaOrder = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutDur = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutPosOffset = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutRad = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutSound = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;PlayerCoo&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutVelMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.7&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaA_Unfreeze = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_Ambiance = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	LOD_dist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;40.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	occRadMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	occludeHulls = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rippleFluidMass = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rippleFluidPointRad = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rippleFluidPush = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rippleFluidRad = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.75&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sandParticleType = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;FishSand&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sandSplashParticleType = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;FishSandSplash&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sfxAboveSand = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sfxBelowSand = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sfxMaxDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;15.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sfxMinDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trailDrop = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trailMaxHeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trailSize = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_BoostOnTouch = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	coolDown = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_Guardian = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hitStrength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_IfRiding = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rideableTrig = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_Jellyfish = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	headBounceMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	headStiffnessMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	inputCorrectionMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	jellyLength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;8.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	momentumTransferMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	neckPullMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radiusHead = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radiusTail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tailMagnetizeMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tailRiseMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_Rideable = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	canJumpOff = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	canMoveOff = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dirSpeedMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.33&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	disableAfterDrop = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dropRegions = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dudeSpeedMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enforcePickup = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxOnDrop = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxOnPickup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ignoreCreatureOwner = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	nearestSegVelMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	nearestSegVelMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rideYOffsetMultHorz = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rideYOffsetMultVert = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_StraightenCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_Touched = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animDefault = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;FishSwim&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animReverse = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animTouch = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;FishDash&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doAnim = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	doShout = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromCreature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromCreatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromPlayerShout = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromPlayerTouch = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onTouchFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutDur = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutPosOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutRad = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutSound = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;PlayerCall&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaB_WhaleRide = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	allignMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	disableHintRegions = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	magnetizeMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pullMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaE_FromDistance = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	DefaultGardenerValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromClient = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromLocalPlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromRemotePlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromServer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onExit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaE_FromRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onEnter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onExit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreaE_IfInRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	considerHeadOnly = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxIfInRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxIfNotInRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_AlternateRailOffset = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creaRailTriggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	offset_closeCreature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	offset_farCreatures = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_Attack = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alternateAttackFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	angryDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	angryFXStart = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	angrySpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.05&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attackCompleteFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attackRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attackRailRecover = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attackSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attackTargLerp = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attackTargets = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	considerShouts = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	guardianEyeSim = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	safeRegions = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutAttractRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;25.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useHintCam = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_AttackHandler = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	afterAttackFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attackTriggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	beforeAttackFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_BoostDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	boostCooldown = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	boostDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.75f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	boostSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	chaseDistance = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnFail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnStart = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsWhenDone = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rampWidth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;4.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ramps = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_ColdMove = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnDead = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnDone = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnFreeze = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnTired = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnTouch = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hp = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;25.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	path = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tiredInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;8.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	velSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;15.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_Die = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animation = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animationBindPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animationSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gravityMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groundFriction = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groundYOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	initialRail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	landingSound = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;FrozenFishLandInSnow&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	railSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rotationSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sandParticles = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;FishSand&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	teleportToRailStart = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	touchGroundFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;FishSwim&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	goalAreas = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	interestPoints = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	networked = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rails = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Rail&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_FlowRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rails = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Rail&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_ForceGoalArea = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attractRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	goalArea = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_Invisible = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_Lift = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cullBehindLiftPath = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	liftPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	liftRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	liftRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_LiftKissMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_LiftLookMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_LookPlayerMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_LookPointMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_NoStateMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_Party = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	partyPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_ShoutMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_DogFish_WaitForPlayerMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_FallFish = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dangerHulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	handleServer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleWanderDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleWanderJitter = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleWanderRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.6&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	patrolRoute = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rescueSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	waypoints = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_FlockInCylinder = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidGround = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	awakenSleeping = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cylinderCenter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cylinderHeight = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cylinderPadDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	seperationRad = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	seperationStr = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	velSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderRate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.2f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderStr = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.4f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_FlockToTarget = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidGround = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	awakenSleeping = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetIsCreature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	velSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_FollowDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	awakenSleeping = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hugGround = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	levelPath = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	levelPathIsBidirectional = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	offsetForward = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	offsetY = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	oscillateYAmplitde = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	oscillateYSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderRangeForward = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderRangeSide = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderRangeUp = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_FollowRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attractToDudeRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	backwards = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bidirectional = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endOfRailFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	flockLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceMaxSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	initSpdMlt = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	initVerletVelocity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loop = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxTurnAngle = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;45.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noiseSpeedGroup = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noiseSpeedIndividual = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noiseStrGroup = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noiseStrIndividual = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	preventRestartIfRunning = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	railRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	railRadiusVertMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	randomStart = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	staggerOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startDelay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startFromBeginning = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	teleportToStart = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackConsiderRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackForceRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackMaxSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;30.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackMidSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackMinSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackPlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackRange = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	velSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;14.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	waitDistMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	waitForCreature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_IdleMove = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidGround = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	durration_callPlayer = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	durration_idle = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleOrigin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	initSpdMlt = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxTurnAngle = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutSize = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutSound = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;PlayerChirp&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shoutTarget = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	snapToYPlane = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	velSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderRate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.4f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderStr = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;6.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_Jellyfish = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bodyDeco = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_Kiss = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnFail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsWhenDone = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxChaseDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetLocalDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetNearestDude = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetRemoteDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetWhenDone = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_ShiverWait = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidDistXZ = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidDistY = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceHeadTrack = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lookAngle = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;90.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noisePitchSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noisePitchStr = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noisePosSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noisePosStr = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noiseRollSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noiseRollStr = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	position = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shiverStr = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useMarkerDirection = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	velSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_Sleep = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_Teleport = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsWhenDone = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Crea_Wait = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidGround = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnDone = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fallSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	heightAboveGround = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	nudge = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	nudgeDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	slowDownSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;4.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreateLight = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
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		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	color = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;(1, 1, 1)&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	expensiveExclusion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;255&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeIn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeOut = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	intensity = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	markers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sharpness = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Creature = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	animationTarget = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachSegRelativePos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachSegRelativeRot = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attachSegRot = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bankMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clientSimulate = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gardenerName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	generateAABB = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	segments = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	CreatureBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	CreditSection = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DM_Cam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DM_Controls = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DM_Data = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DM_Rocket = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DM_SpawnRocket = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DeactivateSecretAwardedGraves = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Debris = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animateOnce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	brickMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	buryDepth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;.025&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothChance = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	digEffects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxClothNum = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	particleEffect = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sinkInSand = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	soundEffect = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useStamp = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DebugCamera = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DebugHud = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DebugLines = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DebugOut = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	stdoutMessage = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Decoration = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	hasRumbleTriggers = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hasSoundTriggers = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DecorationBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DecorationPlayAnimation = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animFadeSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bindPosAnimName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	decorationClump = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dontSetStartPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeToAnim = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	frame = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	frameEnd = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loopAnim = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetAnimName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useFrameEnd = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	weight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DecorationSourceData = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DestroyStrands = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	destroyIfOnPlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	time = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DisableMPHud = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DisablePauseTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lifetime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DisableStrandCollection = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DisplayEULA = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnComplete = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DisplayText = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	leftJustify = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	text = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	x = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	y = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DiveCreatureRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;7.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DiveSequenceCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DiveSequenceDash = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	coolDown = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	yComponent = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DiveSequenceRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cameraDistance = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endOfRailFx = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fov = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;75.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lateralSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;18.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radEnd = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radLerpT = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radStart = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rails = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Rail&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;7.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionInLength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionOutLength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useDiveCam = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DogFishModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DropOcclusion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	color = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;(1, 1, 1)&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	exclusion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;255&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hiIntensity = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.4&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hiNoise = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hiRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hiSharpness = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loIntensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loNoise = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loSharpness = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxHeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	raycastHulls = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	raycastTerrain = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DropStrandMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Dude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DudeAlignmentModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DudeAnimation = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	animSpeedMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAction = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isDucked = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isDucker = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isGroundMotion = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scurveBlend = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	stride = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DudeAnimationBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DudeAnimationContext = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DudeForceDirt = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	amount = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	applyLocal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	applyRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DudeGlowModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DudeLookAtMarker = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radiusMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targets = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DudeOcclusionFader = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DudeResetCapeCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DudeSandModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DudeStyleModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DudeSuperGlow = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeInTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeOutTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadePow = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	DudeTemperatureModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	DuneBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	EdgeMlaaPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_mlaaAbsoluteThreshold = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_mlaaEnabled = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_mlaaRelativeEdgeDetection = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_mlaaShowEdges = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_mlaaThresholdBase = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_mlaaThresholdFactor = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EdgePostPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EjectAmbientStrands = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.15&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	numStrands = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderRegion = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EjectCirclingStrands = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	applyGravity = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.15&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	movementCenter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	movementRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	movementSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	numStrands = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	yOffsetMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	yOffsetMin = &lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		}&lt;br /&gt;
	}&lt;br /&gt;
,	EjectFlockingStrands = &lt;br /&gt;
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	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	aabb = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	alignmentWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
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		,	avoidMarkerRad = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	avoidMarkerWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cohesionWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	ejectAnimation = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	ejectRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	flockTarget = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
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		,	groupId = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	movementSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	numStrands = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	seperationDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	seperationWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.4&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandsPerGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;50&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	visibilityRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EjectHidingStrands = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	coverSpots = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Clump&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		,	ejectAnimation = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	ejectRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	numStrands = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	startPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	threatMarkers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EjectIdleStrands = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.15&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	ejectSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	groupId = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	numStrands = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	startPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EjectStrandsAlongRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidDude = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	deleteOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.15&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endLerpT = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	endRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loopAroundDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loopOnRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	numStrands = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EjectStrandsToDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.15&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	localDude = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	numStrands = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EjectStrandsToPoint = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	deleteOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.15&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endRail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endRailDelay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endRailTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endScale = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	numStrands = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Elevator = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	displacementRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	padDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	recoil = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EmptyScarf = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	time = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Enable = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableFlag = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lifetime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useDelay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EnableBootMenu = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableFlag = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EnableIncrementally = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enable = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EnablePauseCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	camKeys = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;CameraKeyFrame&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EnableSandTextureSim = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableFlag = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EnforceSurf = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	direction = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	preventStopping = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EnvEffect = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;ParticleEmitter&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	camLeadMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	followLocalPlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	followRemotePlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	killParticlesOnDisable = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetLocalPlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetRemotePlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windHullBlendDir = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windHullBlendVel = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EnvFXBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	EnvNode = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;EnvNode&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Environment = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	EulaModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Event = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	EventAfterDelay = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tickInPausemode = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	EventFromCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	allClothTouched = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minOnTouchTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minUnTouchTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onTouch = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onUnTouch = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventFromEmptyRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventFromObjectRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onEnter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onExit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyClient = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyServer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventFromRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	considerDebugCam = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onEnter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onExit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyClient = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyServer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	requireMultPlayers = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useCameraPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventFromXmb = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventIfCapeLength = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	capeLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsOnTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventIfConnected = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ifConnected = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ifNotConnected = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tickInPausemode = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventIfGameCompleted = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minNumPlaythroughs = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventIfMaxLevelCompleted = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxLevel = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	withPartner = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	withoutPartner = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventIfRestarted = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventIfTriggerFired = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	checkIsNotRunning = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	checkIsRunning = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnCapeLength = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	capeLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnClothColor = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloths = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorFrozen = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorGrey = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorInvisible = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorRed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	percentThreshhold = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnCounterReached = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	threshold = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnFrame = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	frame = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	mesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnGravestone = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activationRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnHullStatechange = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	anyHull = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	expectedHullEnableState = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	percentRequired = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnInputIdle = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	allowInPauseMode = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	timeToReminder = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;120.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnInterval = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	interval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	onLevelStart = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onLevelStart = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tickInPausemode = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnLevelStart = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnNewJourney = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnPad = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	Circle = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Cross = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Down = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	L1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	L2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	L3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Left = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	R1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	R2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	R3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Right = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Select = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Square = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Startt = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	StickL = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	StickR = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Triangle = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Up = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	disableAfterFire = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	downEffects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	upEffects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	validInCutScene = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnProximity = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	distance = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnEnter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnExit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ignoreObjectClump = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLocalDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemoteDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnScarfNotTorn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnSee = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	DefaultGardenerValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	DefaultGardenerValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	focusRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	DefaultGardenerValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDistance = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	DefaultGardenerValue = &amp;quot;20.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onExit = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	DefaultGardenerValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnShout = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromLocal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyClient = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyServer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	requiredShouts = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnStandup = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnStrandAttribute = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	Attribute_Burned = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Attribute_Glowing = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Attribute_Untouchable = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnStrandQuantity = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	_equalTo = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	_greaterThan = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	_lessThan = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	quantity = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnStrandState = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	State_AttractToDude = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	State_AttractToPosition = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	State_Idle = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	State_OrbitGatherPoint = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	State_Wander = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnStrength = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireContinuously = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromLocal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fromRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onSmaller = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	EventOnTriggerFired = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ExplodeDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	angle = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ExplodeGuardian = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bodyCloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bodyMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	explodeBodyMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	explodeWingMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wingMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ExplodeMesh = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	baseMeshHulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	baseMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	explodeFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	explodeFXOrigin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	FadeText = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	FileTracker = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	filename = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	FillScarf = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	amount = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;99&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	FireTriggerAtRandom = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delayMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delayMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOneAtRandom = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireRepeatedly = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	FlashEnvNode = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	envNode = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;EnvNode&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeInDuration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeInSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeOutSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	FluidBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	FluidCascade = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	FluidGrid = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	FocusCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	FocusCamTrigger = &lt;br /&gt;
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	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activationRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	distFromPlayer = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;4&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1500&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	focusMarkers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fov = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;80&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rightOffset = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionInLength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionOutLength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	upOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ForceDehijack = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	FrozenCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxFreeze = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Game = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	cameraSystem = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;CameraSystem&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clumpBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;ClumpBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	debugHud = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;DebugHud&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	debugLines = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;DebugLines&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duneBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;DuneBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	environment = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Environment&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eventBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;EventBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fluidBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;FluidBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gameTiming = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;GameTiming&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	input = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Input&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lobby = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Lobby&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_forcePause = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	markerBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;MarkerBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	matchmaker = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Matchmaker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	netGui = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;NetGui&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	occlusionBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;OcclusionBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	particleBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;ParticleBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pauseSystem = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PauseSystem&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	physicalHullBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;HullBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	playerBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PlayerBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	playthroughBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PlaythroughBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pweb3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PWeb3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	render = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Render&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	renderContext = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;RenderContext&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	resources = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;ResourceManager&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	reverbBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;ReverbBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	saveData = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;SaveData&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scrollBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;ScrollBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	soundBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;SoundBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;StrandBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	surfaceWindBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;SurfaceWindBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	timelineBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TimelineBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	unitTestBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;UnitTestBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	zephyrBarn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;ZephyrBarn&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GameTiming = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	GatherStrandsToPoint = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	destination = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GlowCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	glowIntensity = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	protoClothGlow = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GlowIndividualCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	protoClothGlow = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Glyph = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	height = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	xadvance = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GraveMeshBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	GraveMeshInstance = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	GrindToPos = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerColor = &amp;quot;748A70&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	comeToStop = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	grindCompleteFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	inputStr = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	positionSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setOrientDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	singlePlayerTarget = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	smoothInTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	smoothOutDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetClient = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	time = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useInputStr = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLocal = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GrowCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	computeRateFromTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spawnRate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spawnTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	value = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GuardianAcquireTarget = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	guardianEyeSim = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targets = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trackSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GuardianEyeSim = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eye = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eyeEdgeSharpness = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.15&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eyeEffRadMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.75&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eyeLookAt = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eyeLookAtAngle = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;45&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eyeLookAtDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;9&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	eyelid = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GuardianGrabDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Dude&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GuardianSetEye = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	guardianEyeSim = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	open = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GuardianSetEyeIntensity = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	angryIntensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	guardianEyeSim = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	GuardianSetEyeRad = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	guardianEyeSim = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	newEdgeRadMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	newRad = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	newSharpness = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Gui = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	GuideRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pinchAtCenter = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radiusCenter = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radiusEnds = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rails = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Rail&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	HackBetaLogger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	HallwayCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	HallwayCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	distFromPlayer = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pRail = &lt;br /&gt;
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			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
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			}&lt;br /&gt;
		}&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		}&lt;br /&gt;
	}&lt;br /&gt;
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	}&lt;br /&gt;
,	HijackRemotePlayer = &lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
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		,	multiplayerOnly = &lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		}&lt;br /&gt;
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			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;10.0f&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;100.0f&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
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	}&lt;br /&gt;
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		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activationRegion = &lt;br /&gt;
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				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;80.0f&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
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		,	overrideTilt = &lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	overrideTilt = &lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	pitch = &lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		}&lt;br /&gt;
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,	HintCamScreenPos = &lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activationRegion = &lt;br /&gt;
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				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	posX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-0.333f&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	posY = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	slackMult = &lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		}&lt;br /&gt;
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,	HintCamSetTarget = &lt;br /&gt;
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		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;45.0f&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	fovStrengthMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	fovStrengthMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	fovUpdate = &lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	maxDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;9999.0f&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	minDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	orientationUpdate = &lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	overrideTilt = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	pitchUpdate = &lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	slackRange = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	targets = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
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,	Http = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
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,	HudAddElement = &lt;br /&gt;
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		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	dimx = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	dimy = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	elementName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	fadeIn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	fadeOut = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isPauseElem = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	posx = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	posy = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	texName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
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,	HudContext = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
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		{	aspect = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gameTiming = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;GameTiming&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pauseSystemFader = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
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,	HudRemoveElement = &lt;br /&gt;
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		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	elementName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
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,	Hull = &lt;br /&gt;
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		{	GardenerType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
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	,	vars = { }&lt;br /&gt;
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,	HullBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	IfConfig = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	debug = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	demo = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		,	effectsFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	production = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	publicBeta = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IfDudeBehindCamera = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	useRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		}&lt;br /&gt;
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,	IfInAnimation = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
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		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	animName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLocal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		}&lt;br /&gt;
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,	IfInRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	considerRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	effectsBothPlayer = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsLocalOutside = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsNobody = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		,	effectsOnePlayer = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyClient = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyServer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IfMultiplayer = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;30.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IfNotSecretSymbolAwarded = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IfObjectInRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		,	ifNotInRegion = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		,	regions = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IfPaintingCollected = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paintingNum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IfSecretSymbolCollectedByID = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	symbolID = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IfSecretSymbolsCollected = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shrineMarkers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IncrementCounterTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	amount = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	counters = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	InitLocalDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	initialPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	runMesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	runMeshRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scale = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Input = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	IsMultiplayer = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	andIsClient = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	andIsServer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effectsTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	IsWearingWhiteOutfit = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxFalse = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxTrue = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	JellyBob = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bobLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bobSpeedMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bobSpeedMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	riseLengthMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	riseLengthMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	snapiness = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedCap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Jet = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Jet&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	enabled = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	mass = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pulseFreq = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	push = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pushDir = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sink = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	JetBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	JointCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animateFov = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animateFovDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animateFovEnd = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;45.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	direction = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fov = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;45.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	mesh = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshJoint = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionInLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionOutLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Jump = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	KillCameraTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_camTrigger = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	KillTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	LargeRumbleEvent = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	LedgeClimbModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Listener = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	LoadingIndicatorModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Lobby = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	m_metahash = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	LobbyMemberParams = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	level = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	metahash = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	version = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	LoseCape = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	capeAmount = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	MPHUDModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Marker = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	enabled = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	MarkerBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Matchmaker = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	MeditateModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	MeditateTrophyModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Mesh = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	instanceLimit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	MeshAnimWad = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	isAdditive0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isAdditive9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshName9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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,	MeshWad = &lt;br /&gt;
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			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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,	ModWindEmitter = &lt;br /&gt;
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,	ModifyCreaA_PlayAnimation = &lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	creaSpeedMin = &lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
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,	ModifyDiveSequence = &lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	diveRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
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		,	fadeRate = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lateralSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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,	ModifyEventAfterDelay = &lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;BaseTrigger&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objectMultMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objectMultMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLocal = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windSpeedMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windSpeedMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ModifyScreamRegister = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	initialValue = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	modifyValue = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	regMaxValue = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	regMinValue = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	screamRegister = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ModifySoundEmitter = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeDur = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onlyOneSound = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	soundEmitters = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;SoundEmitter&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	stopSound = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	volume = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Modify_Crea_IdleMove = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	CreaIdleMove = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network_apply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ModulateLightBeam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alphaMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alphaSnap = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;200&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Module = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ModuleBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ModuleWorkload = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ModuleWorkloadJob = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	MoveObjectAlongRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dudeOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dudeOffsetUse = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	easeInTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	easeOutTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	handleObjectEnabled = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loop = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objectForward = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;( 1, 0, 0 )&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	resetOnStart = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	time = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	updateOrientation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	MoveObjectFromDudePos = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	finalYOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	objects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	NOP = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	NetEvent = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	NetGui = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	NetSeed = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	NetworkCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	NetworkDisconnect = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	OcclusionBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	OnStrandTouch_ToPlayer = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	OnStrandTouch_ToPoint = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	deleteOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	movementSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	OnStrandTouch_ToRegion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setAsDefault = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderRegion = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	OptionsModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	PBase = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	PS4CreditsBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	PVisibleTraversalTransformAndRender = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	PWeb3 = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	m_boundDevicesHash = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	PWeb3_Device = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Pad = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ParticleBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ParticleBlueprint = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorEnd = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	uiType = &amp;quot;color&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	colorStart = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	uiType = &amp;quot;color&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	decay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	extraTextures = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeInTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceAttract = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceCentripetal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceFluid = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceGravity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceNoise = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceVortex = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceWind = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	intensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lifeTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	relativeToEmitter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scale = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scaleEnd = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scaleInTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shadow = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	texture = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	dropDownExternalSource = &amp;quot;emitterTextureMap&amp;quot;&lt;br /&gt;
				,	uiType = &amp;quot;dropDown&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ParticleEmitter = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	bbDir = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clampedRibSegLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	heightAboveGround = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	maxSizeOnScreenBeginFadeout = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	maxSizeOnScreenEndFadeout = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	motionBlurMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	panRadius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ribStartLengthMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ribbonSegCount = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shaderType = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	dropDownNames = &amp;quot;( Default, Blended, Distortion, LowRes, Additive, Ribbon )&amp;quot;&lt;br /&gt;
				,	uiType = &amp;quot;dropDown&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	shadowMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spawnOnGround = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spawnRate = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector2&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spreadMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spreadMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useGroundColor = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useGroundColorPP = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLighting = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ParticleRender = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	PatrolAttackImpact = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	PauseSysMetaDat = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	allowInPauseMode = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	groupId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	panDirection = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	panSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	PauseSystem = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	PeakLeapMult = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	acceleration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxHeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;50.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minHeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	PipeCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	openings = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	PlatformInputCorrection = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	correctionRadiusMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	inputCorrectionMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	platformHeightAbove = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	platformHeightBelow = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	platformRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	platforms = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Play3DSFX = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bankName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	soundName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLocalPlayerPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemotePlayerPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vol = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	PlayDudeAnim = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clearAnimQueue = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useLocal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	PlaySFXTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bankName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	soundName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vol = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	PlayerBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	PlayerConnectionEvent = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	PlaythroughBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ProtoClothGlow = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	glowMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	glowMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ProtoClothMagnetize = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alignToDirection = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	attractToCloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	bridgeStiffness = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothStiffness = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	magnetizeToPlayer = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	snapToCenter = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ProtoDudeGlow = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ProtoMagnet = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ProtoMoveCreditMeteor = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creaScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creaSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;8.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creature = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Creature&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Prx = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	isJob = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	QuerySaveData = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ifNotSet = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ifSet = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	levelCompleted = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	levelNum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	secretCompleted = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	secretLevel = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		}&lt;br /&gt;
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,	Rail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
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		{	GardenerType = &amp;quot;Rail&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
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			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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,	RailBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
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	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	RemoteDisconnectModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
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	,	vars = { }&lt;br /&gt;
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	{	abstract = false&lt;br /&gt;
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		{	m_oldViewProj = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Matrix4&amp;quot;&lt;br /&gt;
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,	RenderContext = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
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		{	additiveNoZTraversal = &lt;br /&gt;
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		,	duneTraversal = &lt;br /&gt;
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			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Environment&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	fullDepthTex = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	fullStencilTex = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;HeatDistortionBarn&amp;quot;&lt;br /&gt;
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		,	heatMaskTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hiddenTraversal = &lt;br /&gt;
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			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	localPlayerTransform = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Matrix4&amp;quot;&lt;br /&gt;
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		,	lowResAddFillTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
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		,	lowResAddTraversal = &lt;br /&gt;
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			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
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		,	lowResBlendFillTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lowResBlendTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	mlaa = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;EdgeMlaaPass&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	multipassColorTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	multipassDepthTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	noiseTex = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	occlusionTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	particleBlendedTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	particleCompositeLod = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	preSkyboxTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	reducedDepthTex = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	remotePlayerTransform = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Matrix4&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	skyboxTraversal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	src2Noise = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector4&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Render_BlitPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	dstBlit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	srcBlit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		}&lt;br /&gt;
	}&lt;br /&gt;
,	Render_ExternalPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Render_GeometryPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	polygonFill = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	shaderPassMask = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;PVisibleTraversalTransformAndRender&amp;quot;&lt;br /&gt;
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,	Render_LuaPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
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		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Render_MotionBlurPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
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		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Render_MultiQuadPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
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		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Render_Pass = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
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	}&lt;br /&gt;
,	Render_Profile = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
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	}&lt;br /&gt;
,	Render_QuadPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
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		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Render_SsaoPass = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
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		{	colorTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	depthTarget = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	RescaleCreature = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	scale = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ResetVoxels = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
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,	Resource = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
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,	ResourceManager = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
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,	ReverbBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ReverbNode = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	azimuth = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	focus = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	gain = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lfeGain = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		}&lt;br /&gt;
	}&lt;br /&gt;
,	RibbonBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
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,	RippleBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
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,	RollDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
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		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windDir = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Rumble = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cameraRumbleDuration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cameraRumbleFadeDur = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cameraRumbleFrequency = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cameraRumbleIntensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	falloffMinDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	falloffOrigin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	falloffRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	falloffUseCamPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	largeRumbleDuration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	largeRumbleFalloff = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	largeRumbleIntensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	notInAir = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	originPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	smallRumbleDuration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useCameraRumble = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useControllerRumble = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useOriginPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SandFallBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SandFallMeshInstance = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SandTextureBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SaveBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SaveData = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	highestLevelUnlocked = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SaveDataUtil = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SaveData_LevelData = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	secretSymbolsCollected = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	timeSpent = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	timeSpentWithPartner = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SaveGameTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	reset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ScaleTime = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeIn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeOut = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	timeMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ScreamBank = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Script = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ScrollBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ScrollText = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	color = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lifetime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lineSpacing = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	posx = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	posy = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scale = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	timer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ymax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ymin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ScrollTextHideTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ScrollTextTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alpha = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alphaFade = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	color = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;( 0, 0, 0 )&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lifetime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lineSpacing = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.085&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scale4x3 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.085&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scaleBold = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.06&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scaleBold4x3 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.06&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useCredits2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	xmin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	xmin4x3 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ymax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ymin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ScrollUVRate = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	uSpeedEnd = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	uSpeedStart = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vSpeedEnd = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vSpeedStart = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SecretSymbol = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SecretSymbolAwardModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SecretSymbolBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SecretSymbolCollectFX = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SecretSymbolMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SetCameraClipRadMult = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clipMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dollyClipMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dollyDuration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dollyEnabled = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	overrideMultiplayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetCirclingStrandProps = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rad = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetClearColor = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	color = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetCreatureOwner = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clientSimulate = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	creatures = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Creature&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDecorationAnimation = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	decorationClump = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delayInOrder = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delayMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delayMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	easeInMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	easeInMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDudeAge = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	age = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useMaxAge = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	whiteCostumeAge = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDudeGlow = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDudeIMParams = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activationRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeDur = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lifetime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onMetalLocal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	onMetalRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setAirTurnMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setAnticipateAscent = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setBoostMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setBouyancy = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setClimb = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setDefaultSpeedMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setDirControl = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setDropTrail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setExpandClothGlowRad = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setFallFaster = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setFillScarfFaster = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setFlapEndurance = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setFlapImpulse = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setFlapMaxHeight = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setIgnoreTerrain = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setJump = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setLiftEndurance = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setLiftSnap = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setLiftVel = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setMeshSurfing = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setScarfFillFX = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setShout = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setShoutRadMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setSpeedMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setUseWind = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vAirTurnMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vAnticipateAscent = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vBoostMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vBouyancy = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vClimb = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vDefaultSpeedMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vDirControl = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vDropTrail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vExpandClothGlowRad = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vFallFaster = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vFillScarfFaster = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vFlapEndurance = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vFlapImpulse = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vFlapMaxHeight = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vIgnoreTerrain = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vJump = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vLiftEndurance = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vLiftSnap = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vLiftVel = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vMeshSurfing = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vScarfFillFX = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vShout = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vShoutRadMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vSpeedMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vUseWind = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDudeNametag = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	nametag = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	random = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDudeOcclusion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	applyLocal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	applyRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	intensityHard = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	intensitySoft = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDudeSpeedFromRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pow = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDuneLodTarget = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	camera = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	localPlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	remotePlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetDuneVars = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	densityMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	heightTransfer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxHeightDiff = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetEnvFogCrossfade = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableCrossfade = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableVolumeCrossfade = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetEnvNodeColorCorrect = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	blueSaturation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	blueScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	blueShift = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	envNodes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;EnvNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	greenSaturation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	greenScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	greenShift = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hueRotate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	redSaturation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	redScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	redShift = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetFluidGridParams = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	massDamping = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0025&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	offsetRippleMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	scale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.175&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.083&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	velDamping = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.005&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vorticity = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.421&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetGlowWaterHeight = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	intensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	regionCloth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	waterLevel = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	waterRegions = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetGraveProperties = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animated = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxAlpha = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	touchDistMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useSymbolHintSFX = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	useTombstoneSFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetGravestoneOnOff = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	disablePermanently = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enabled = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	playSound = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetHeatDistortion = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	focusDistance = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forwardCompression = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.8&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	height = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	intensity = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;80&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	riseRate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.006&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetHorizontalVelocity = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	acceleration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	direction = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetHudElement = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	Deprecated = &amp;quot;true&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dimx = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dimy = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeIn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeOut = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isPauseElem = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	posx = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	posy = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	texName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetLobbyFlag = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetLowResThresholds = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	additive = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	additiveApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alpha = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;6&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alphaApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetMaxCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	applyToRemote = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	changeAmount = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enforceMinimum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	resetToAmount = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetMaxDuneLods = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDuneLods = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetMaxShadowY = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lerpTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxShadowY = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetMeshPainting = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeDuration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	painting = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paintingNum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	slideNum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetMeshShaderParamCamDist = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	disableAtMaxDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	hulls = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetMeshShaderParamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	changeRate = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	changeTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	computeRateFromTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isSingleVal = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramVal0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramVal1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramVal2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramVal3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramValTexture = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	time = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetPainting = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	chamEdgeEffect = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	chamOmni = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	chamRight = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	chamUp = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeDuration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	painting = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Decoration&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paintingNum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	slideNum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetPaintingCollected = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paintingNum = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetReverb = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	reverbPresetName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetReverbDefaultPreset = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	reverbPresetName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetScarfDirection = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	direction = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetSecretSymbolAwardMarkers = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	secretSymbolMarkers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetSecretSymbolAwarded = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetSecretSymbolCollected = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	symbolID = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetShoutLevelFromMaxCloth = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targetMaxCloth = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetSkyboxMesh = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animAllowBackwards = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animFrameEnd = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animFrameMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animFrameStart = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	animUsePlayerPos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;(1, 1, 1)&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	followLightDir = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	moveOnYRatio = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	parallaxApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rotateStr = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	startScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;(1, 1, 1)&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetSkyboxMesh_TimerHack = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setSkyboxMesh_Trigger = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	timer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetStrandAttributes = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	Attribute_Burned = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Attribute_Glowing = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Attribute_Untouchable = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	Attribute_White = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	applyToFutureStrands = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clearFlag = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothCellSize = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.07&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothHeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothSizeApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	clothWidth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	drawOcclusion = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	drawOcclusionApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	glowIntensity = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	glowIntensityApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNew = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupSet = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetStrandFlockingAttributes = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarker = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarkerRad = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarkerSet = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarkerWeight = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	movementSet = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	movementSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetStrandPosition = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroupMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroupMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetStrandState_AlongRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidDude = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	deleteOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endLerpT = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endRadius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loopAroundDude = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loopOnRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setAsDefaultState = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetStrandState_Ambient = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.15f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setAsDefault = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderRegion = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetStrandState_Flocking = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	aabb = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alignmentWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidGround = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarker = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarkerRad = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	avoidMarkerWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	cohesionWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.2&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupId = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	movementSpeed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	seperationDist = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	seperationWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.4&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setAsDefault = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandsPerGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;50&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	target = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	wanderWeight = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetStrandState_ToDude = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	deleteOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetStrandState_ToPoint = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	deleteOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectAnimation = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	ejectInterval = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endRail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endRailDelay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endRailTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endScale = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	idleOnArrival = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speed = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;3.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandGroup = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetSurfaceWindTrends = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	changeInterval = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dirBiasX = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dirBiasZ = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetSurfaceWindTrendsRail = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	biasStrength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	changeInterval = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetSurfaceWindVelocity = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeIn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeOut = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windDir = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetTemperatureParams = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	coolRate = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxCold = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minCold = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SetWalkmanMaxRadius = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	entireLevel = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	radius = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;20.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Shader = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	alphaTest = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alphaToDither = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	backfaceCulling = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	defines = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forceLod = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	forcePrepass = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fs = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	instanceLimit = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lodDefines = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pointSprite = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	prepassDefines = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	skinnedVersion = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	stencil = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	vs = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ShaderInstance = &lt;br /&gt;
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,	SharedTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
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		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	str = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		}&lt;br /&gt;
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,	Shout = &lt;br /&gt;
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,	ShoutBarn = &lt;br /&gt;
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,	ShoutMsg = &lt;br /&gt;
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,	Sign = &lt;br /&gt;
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		{	GardenerType = &amp;quot;Sign&amp;quot;&lt;br /&gt;
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		{	m_color = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector4&amp;quot;&lt;br /&gt;
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		,	m_trans = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Matrix4&amp;quot;&lt;br /&gt;
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		,	textEntry = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextEntry&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
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,	SignAnimate = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
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		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
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		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	delay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	liveDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;15.0f&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	signs = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Sign&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SignBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Signal = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SignalTriggerMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SkyboxBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Slide = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	color = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector3&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	fadeIn = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	fadeOut = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	flags = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	tex = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	tex2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;TextureAndSampler&amp;quot;&lt;br /&gt;
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		,	texFade = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		}&lt;br /&gt;
	}&lt;br /&gt;
,	SlideRenderContext = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	camera = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;CameraNode&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	slideShow = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;SlideShow&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SlideShow = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	m_curSlideIdx = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	m_curSlideInt = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	m_slideCount = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	m_ticker = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		}&lt;br /&gt;
	}&lt;br /&gt;
,	SmallRumbleEvent = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SnapOutCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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		,	m_camTrigger = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
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		}&lt;br /&gt;
	}&lt;br /&gt;
,	SnapToCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SnapToCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerColor = &amp;quot;ABA178&amp;quot;&lt;br /&gt;
		,	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
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		,	activationRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;NULL&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	camDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	camFadeInDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	camFadeOutDuration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	camKeys = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;CameraKeyFrame&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableMeshCollision = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enablePan = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isCutscene = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	selClosestCamToPlayer = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tiltStrengthX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	tiltStrengthY = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SnapToHullCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SnapToHullCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pHull = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Hull&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionInLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionOutLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SnapToRailCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SnapToRailCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	direction = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fov = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;45.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionInLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionOutLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SnapToRailProgressCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SnapToRailProgressCamTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	distance = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0f&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeOutControl = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;false&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isCutscene = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maintainDistance = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pCameraRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pProgressRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pTargetRail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionInLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	transitionOutLength = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SoundBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SoundDebugContext = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	isEnabled = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	printRegisters = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SoundEffect = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	dopplerMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SoundEmitter = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;SoundEmitter&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	autoPitch = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	dopplerMult = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	is3D = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minDist = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	vol = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SoundSetGroupVolumes = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNumber0 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNumber1 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNumber2 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNumber3 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNumber4 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNumber5 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNumber6 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	groupNumber7 = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	volume = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SpawnRipple = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeWithIntensity = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fluidMass = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.25&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fluidPointRad = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fluidPush = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rippleDensityMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	stampApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	stampDepth = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	stampSize = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SpawnRocketMsg = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SpawnSecretSymbol = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activationDelay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	invisible = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	origin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	preactivationFX = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SpawnShout = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fireOnce = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	network = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pos = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	rad = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sound = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SpriteBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SpuDemoModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StopLocalSoundEmitters = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Strand = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandAttractModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandDropModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandEvent = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	effects = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandDestination = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	strandPositions = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	StrandFailedCollectionModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandFlockModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandHideModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandHoldingModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandIdleModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandOrbitModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandRailModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandShoutCollectModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandSwarmModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandUpdateModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrandWanderModule = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Strength = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	StrobeObject = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	createLightTrigs = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	durationMax = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	durationMin = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endOnA = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	endOnRandom = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeoutTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	frequencyMax = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	frequencyMin = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;10&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fxOnEnd = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	isSingleVal = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	itemOffset = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshParamName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	meshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramA = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector4&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	paramB = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Vector4&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	synchAcrossClumps = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	threshhold = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	threshholdBlend = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.05&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SummitTubeParticles = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	emitters = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;ParticleEmitter&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxT = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minT = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	path = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SummitWaterPush = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	acceleration = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	pushOrigins = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Marker&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SuppressAutoLobby = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	duration = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;-1.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SurfaceWindBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	SynchTriggers = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	triggers = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	SynchVarBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TargetParticleEmitterToMarker = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	emitters = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;ParticleEmitter&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	marker = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Marker&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	TerrainData = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	outDir = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	srcGround = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	srcHeight = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	srcMask = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	TerrainInterface = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TestDataOverload = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TestSocketClient = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TextBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TextEntry = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Texture = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	compression = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	TextureAndSampler = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TextureWad = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	compression0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	compression9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	filter9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	gammaRemap9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMipLevel9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	name9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source0 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source1 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source10 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source11 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source12 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source13 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source14 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source15 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source2 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source3 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source4 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source5 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source6 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source7 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source8 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	source9 = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	TimedDecorationAnimation = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	decorationClump = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	delay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	playPercent = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;100.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	playTime = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	Timeline = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	m_triggerClump = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	TimelineBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TransformObject = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
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	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
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			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
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		,	nonlinearSpeed = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setPos = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setRot = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	setScale = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	sourceObject = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	targets = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Any&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	time = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	TransitionCamera = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TriggerBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	Trip = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	TssUtil = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	UnitTest = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	UnitTestBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	UnlockTrophyTrigger = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	queueUnlock = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	trophyId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	unlockQueuedTrophies = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	VoxelBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	WalkmanCam = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	WarnPartnerOfLevelChange = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	WindBattle = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	alphaMeshes = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;MeshNode&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	battleFadeIn = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;4.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	enableCameraShake = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	environment = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;EnvNode&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	extraWindMaxStr = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	extraWindMedStr = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	extraWindMinStr = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	extraWindZones = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	fadeInRail = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	localFaceWindEmitter = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;EnvEffect&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loseCapeAmount = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loseCapeDelay = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	loseCapeLimit = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	mainBattleRegion = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMaintainOffTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;7.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	maxMaintainPeakTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;7.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minMaintainOffTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minMaintainPeakTime = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	minWindSndVolume = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	peakWindSnd = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;WindBattleStrong&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	percentOfMedStrength = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	protectedRegions = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;Hull&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	protectedZoom = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;2.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	remoteFaceWindEmitter = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;EnvEffect&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	safeInsideRegions = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	whistleStoneParticles = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;ParticleEmitter&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windDirRail = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;Rail&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windMaxStrengthScaler = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;100.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windMedStrengthScaler = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;50.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windMinStrengthScaler = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;5.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windSnd = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;WindBattleStrong&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windSounds = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	ClumpType = &amp;quot;SoundEmitter&amp;quot;&lt;br /&gt;
				,	GardenerDefaultValue = &amp;quot;null&amp;quot;&lt;br /&gt;
				,	Nullable = &amp;quot;true&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;Clump&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windStrFadeInRate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windStrFadeOutRate = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;0.5&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	windStreakDistance = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;6.0&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	ZephyrBarn = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
,	ZephyrSetProperties = &lt;br /&gt;
	{	abstract = false&lt;br /&gt;
	,	metadata = &lt;br /&gt;
		{	GardenerType = &amp;quot;Trigger&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	,	vars = &lt;br /&gt;
		{	ObjectName = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;string&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	activityId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	lightbarId = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	massMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	massMultApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	particleIntensityMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	particleIntensityMultApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spawnRadMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	spawnRadMultApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMult = &lt;br /&gt;
			{	metadata = &lt;br /&gt;
				{	GardenerDefaultValue = &amp;quot;1&amp;quot;&lt;br /&gt;
				}&lt;br /&gt;
			,	type = &amp;quot;number&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		,	speedMultApply = &lt;br /&gt;
			{	metadata = { }&lt;br /&gt;
			,	type = &amp;quot;boolean&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
,	void = &lt;br /&gt;
	{	abstract = true&lt;br /&gt;
	,	metadata = { }&lt;br /&gt;
	,	vars = { }&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
-- A hash of the names of all classes and their members.  Can be used to&lt;br /&gt;
-- quickly determine if two metasystems are compatible.&lt;br /&gt;
Metahash = 3977855576.0&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=DudeResetCapeCloth&amp;diff=100</id>
		<title>DudeResetCapeCloth</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=DudeResetCapeCloth&amp;diff=100"/>
		<updated>2021-09-23T23:15:44Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
DudeResetCapeCloth Triggers seem to warp a Dude&amp;#039;s robe/scarf back onto their body, like if the Dude warped or moved really fast and the robe/scarf got left behind? And/or it just fixes the cloth back into normal position so it&amp;#039;s not all tangled up. Hasn&amp;#039;t been tested much&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vars&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
useRemote: if true, fixes remote dude&amp;#039;s robe; if false fixes local dude&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=DudeResetCapeCloth&amp;diff=99</id>
		<title>DudeResetCapeCloth</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=DudeResetCapeCloth&amp;diff=99"/>
		<updated>2021-09-23T23:14:59Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: Created page with &amp;quot;DudeResetCapeCloth Triggers seem to warp a Dude&amp;#039;s robe/scarf back onto their body, like if the Dude warped or moved really fast and the robe/scarf got left behind? And/or it j...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DudeResetCapeCloth Triggers seem to warp a Dude&amp;#039;s robe/scarf back onto their body, like if the Dude warped or moved really fast and the robe/scarf got left behind? And/or it just fixes the cloth back into normal position so it&amp;#039;s not all tangled up. Hasn&amp;#039;t been tested much&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vars&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
useRemote: if true, fixes remote dude&amp;#039;s robe; if false fixes local dude&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=Category:Event-Like_Triggers&amp;diff=98</id>
		<title>Category:Event-Like Triggers</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=Category:Event-Like_Triggers&amp;diff=98"/>
		<updated>2021-09-23T22:55:16Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]]&lt;br /&gt;
These are Triggers that act like what would usually be called something like &amp;quot;events&amp;quot;, as in: when the Trigger gets activated, something happens (and the &amp;quot;something&amp;quot; is not simply &amp;quot;some other Trigger(s) gets activated&amp;quot;).&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=SetDudeAge&amp;diff=97</id>
		<title>SetDudeAge</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=SetDudeAge&amp;diff=97"/>
		<updated>2021-09-23T22:54:25Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
SetDudeAge is a type of Trigger that changes the &amp;quot;age&amp;quot; (robe tier) of a player avatar when activated.&lt;br /&gt;
&lt;br /&gt;
Examples exist in TriggerInstances.lua for every normally playable level plus Level_Bryan, but they are only actually used in Level_Graveyard (for changing from red robe to white robe) and in Level_Bryan (unused mechanics from beta).&lt;br /&gt;
&lt;br /&gt;
===Vars===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Data type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|age&lt;br /&gt;
|number&lt;br /&gt;
|0&lt;br /&gt;
|Sets avatar&amp;#039;s robe to a specific tier: 0, 1, 2, 3 are red robe tiers 1, 2, 3, 4; and 4, 5, 6 are white robe tiers 2, 3, 4. Any number higher than 6 will set it as white robe tier 4, and also the actual robe tier variable in memory will only be set to 6.&lt;br /&gt;
|-&lt;br /&gt;
|useRemote&lt;br /&gt;
|boolean&lt;br /&gt;
|false&lt;br /&gt;
|If &amp;quot;false&amp;quot;, sets the robe tier for the local avatar (you). If &amp;quot;true&amp;quot;, sets the robe tier for the remote avatar (companion); maybe only works while companion is hijacked by &amp;quot;Nick&amp;quot;?&lt;br /&gt;
|-&lt;br /&gt;
|useMaxAge&lt;br /&gt;
|boolean&lt;br /&gt;
|false&lt;br /&gt;
|If &amp;quot;true&amp;quot;, ignores the &amp;#039;&amp;#039;&amp;#039;age&amp;#039;&amp;#039;&amp;#039; setting and sets robe color to red, with the tier it &amp;quot;should&amp;quot; be based on how many runs you have completed in your save file.&lt;br /&gt;
|-&lt;br /&gt;
|whiteCostumeAge&lt;br /&gt;
|boolean&lt;br /&gt;
|false&lt;br /&gt;
|If &amp;quot;true&amp;quot;, ignores the &amp;#039;&amp;#039;&amp;#039;age&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;useMaxAge&amp;#039;&amp;#039;&amp;#039; settings and sets robe color to white, with the tier it &amp;quot;should&amp;quot; be based on how many runs you have completed in your save file. (Only tested on save with all symbols collected - may behave differently if you have not collected all symbols and/or are on your first run.)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
	<entry>
		<id>https://journeywiki.wolf109909.top/index.php?title=SetDudeAge&amp;diff=96</id>
		<title>SetDudeAge</title>
		<link rel="alternate" type="text/html" href="https://journeywiki.wolf109909.top/index.php?title=SetDudeAge&amp;diff=96"/>
		<updated>2021-09-23T22:44:26Z</updated>

		<summary type="html">&lt;p&gt;Alazar88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trigger Types]][[Category:Event-Like Triggers]]&lt;br /&gt;
SetDudeAge is a type of Trigger that changes the &amp;quot;age&amp;quot; (robe tier) of a player avatar when activated.&lt;br /&gt;
&lt;br /&gt;
Examples exist in TriggerInstances.lua for every normally playable level plus Level_Bryan, but they are only actually used in Level_Graveyard (for changing from red robe to white robe) and in Level_Bryan (unused mechanics from beta).&lt;br /&gt;
===Variables:===&lt;br /&gt;
;age&lt;br /&gt;
:&amp;#039;&amp;#039;number&amp;#039;&amp;#039;&lt;br /&gt;
:Sets avatar&amp;#039;s robe to a specific tier:&lt;br /&gt;
::0, 1, 2, 3 are red robe tiers 1, 2, 3, 4;&lt;br /&gt;
::4, 5, 6 are white robe tiers 2, 3, 4.&lt;br /&gt;
::Any number higher than 6 will set it as white robe tier 4, and also the actual robe tier variable in memory will only be set to 6.&lt;br /&gt;
;useRemote&lt;br /&gt;
:&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039;&lt;br /&gt;
:If &amp;quot;false&amp;quot;, sets the robe tier for the local avatar (you). &lt;br /&gt;
:If &amp;quot;true&amp;quot;, sets the robe tier for the remote avatar (companion). Probably only works while companion is hijacked by &amp;quot;Nick&amp;quot;.&lt;br /&gt;
;useMaxAge&lt;br /&gt;
:&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039;&lt;br /&gt;
:If &amp;quot;true&amp;quot;, ignores the &amp;#039;&amp;#039;&amp;#039;age&amp;#039;&amp;#039;&amp;#039; setting and sets robe color to red, with the tier it &amp;quot;should&amp;quot; be based on how many runs you have completed in your save file.&lt;br /&gt;
;whiteCostumeAge&lt;br /&gt;
:&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039;&lt;br /&gt;
:If &amp;quot;true&amp;quot;, ignores the &amp;#039;&amp;#039;&amp;#039;age&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;useMaxAge&amp;#039;&amp;#039;&amp;#039; settings and sets robe color to white, with the tier it &amp;quot;should&amp;quot; be based on how many runs you have completed in your save file.&lt;br /&gt;
:(Only tested on save with all symbols collected - may behave differently if you have not collected all symbols and/or are on your first run.)&lt;/div&gt;</summary>
		<author><name>Alazar88</name></author>
	</entry>
</feed>